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AgeCommit message (Expand)Author
2023-10-23feat: add shadow color for inactive windows (#230)eri
2023-09-20Add layer effect option to ignore transparent regions when blurring (#159)Erik Reider
2023-09-06refactor: simplify blur (#219)William McKinnon
2023-07-29fix: not being able to build without xwayland support (#209)Erik Reider
2023-07-29fix: floating child always using blur xray (#210)Erik Reider
2023-07-18fix: crash when moving to scratchpad tiled window (#202)Yaroslav
2023-07-06Fix toplevel borders (#171)Evy Garden
2023-07-03Fixed blur/surfaces dst_box not being offset by the titlebar height (#185)Erik Reider
2023-06-07fix: crash when splitting inside stacking container (#187)RAR27
2023-06-04fix: consider dim introduced transparency for blur (#184)rti
2023-06-02fix: crash when moving tabbed container to scratchpad (#182)RAR27
2023-06-02default scratchpad_minimize to false and add warningWilliam McKinnon
2023-06-02fix: update stencil if the output size changes (#178)Erik Reider
2023-06-02fix: crash when splitting inside tabbed container (#180)RAR27
2023-05-30fix: blur not being able to blur edges of damage (#168)Erik Reider
2023-05-21upstream: ipc: add LIBINPUT_CONFIG_ACCEL_PROFILE_CUSTOM entryWilliam McKinnon
2023-05-21fix: layer old damage not being offset by the monitor layout coordsWilliam McKinnon
2023-05-20Fix layer surface damage not being extended if using effects (#160)Erik Reider
2023-05-20fix: maybe-uninitialized errorWilliam McKinnon
2023-05-19Add blur, shadow, and corner radius to layer-shell surfaces (#144)Erik Reider
2023-05-19improved blur optimization checksWilliam McKinnon
2023-05-18Fix damage being extended after clearing the previous frame (#158)Erik Reider
2023-05-18Flipped the order of which the stencil add function is called (#157)Erik Reider
2023-05-17Move stencil into each framebuffer (#156)Erik Reider
2023-05-16Blur damage tracking simplification (#155)William McKinnon
2023-05-15style: simplified render_whole_outputWilliam McKinnon
2023-05-05fix: shadow clipping & shadow corners (#153)William McKinnon
2023-04-30fix: smart_corners with shadow and titlebarsWill McKinnon
2023-04-30improved stenciling regionWill McKinnon
2023-04-30fix: blurred region is rounded below titlebarsWill McKinnon
2023-04-30style: created struct for each shader typeWill McKinnon
2023-04-30style: moved stencil mask to its own shaderWill McKinnon
2023-04-27Fix: rotated outputs (#112)Erik Reider
2023-04-24removed width and height parameters from fx_framebuffer_bind()Will McKinnon
2023-04-24store viewport width & height in fx_rendererWill McKinnon
2023-04-21Only offset view by border size if not fullscreen (#145)Erik Reider
2023-04-18fixed shadow corner_radius scalingWilliam McKinnon
2023-04-17fix: redefinition of stateWill McKinnon
2023-04-17Add kawase blur (#120)Erik Reider
2023-04-15style: moved border_thickness out of render_shadowWill McKinnon
2023-04-15style: .dim_color spacingWill McKinnon
2023-04-07minor shadow optimizationWill McKinnon
2023-04-06updated docs from on|off to enable|disableWill McKinnon
2023-04-06structure: moved fx_renderer and related fuctions to a folderWill McKinnon
2023-04-04style: moved damage creation to functionWill McKinnon
2023-04-03style: unified rounded quad shadersWill McKinnon
2023-03-26fix: remove 'f' suffixes from tex.frag to fix nvidia (#136)Inconn
2023-03-26Extend minimize logic to work with XWayland and XDG applications (#132)Erik Reider
2023-03-20style: cleaned up fx_renderer.cWill McKinnon
2023-03-18fix: removed duplicate session_lock logicWill McKinnon