diff options
Diffstat (limited to 'include/sway/desktop/fx_renderer/fx_renderer.h')
-rw-r--r-- | include/sway/desktop/fx_renderer/fx_renderer.h | 236 |
1 files changed, 0 insertions, 236 deletions
diff --git a/include/sway/desktop/fx_renderer/fx_renderer.h b/include/sway/desktop/fx_renderer/fx_renderer.h deleted file mode 100644 index 7643caaf..00000000 --- a/include/sway/desktop/fx_renderer/fx_renderer.h +++ /dev/null @@ -1,236 +0,0 @@ -#ifndef _SWAY_OPENGL_H -#define _SWAY_OPENGL_H - -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#include <stdbool.h> -#include <wlr/render/egl.h> - -#include "sway/desktop/fx_renderer/fx_framebuffer.h" -#include "sway/desktop/fx_renderer/fx_texture.h" - -enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL, NONE }; - -enum fx_tex_shader_source { - SHADER_SOURCE_TEXTURE_RGBA = 1, - SHADER_SOURCE_TEXTURE_RGBX = 2, - SHADER_SOURCE_TEXTURE_EXTERNAL = 3, -}; - -enum fx_rounded_quad_shader_source { - SHADER_SOURCE_QUAD_ROUND = 1, - SHADER_SOURCE_QUAD_ROUND_TOP_LEFT = 2, - SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT = 3, - SHADER_SOURCE_QUAD_ROUND_BOTTOM_RIGHT = 4, - SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT = 5, -}; - -struct decoration_data { - float alpha; - float saturation; - int corner_radius; - float dim; - float *dim_color; - bool has_titlebar; - bool discard_transparent; - bool blur; - bool shadow; -}; - -struct blur_shader { - GLuint program; - GLint proj; - GLint tex; - GLint pos_attrib; - GLint tex_attrib; - GLint radius; - GLint halfpixel; -}; - -struct effects_shader { - GLuint program; - GLint proj; - GLint tex; - GLint pos_attrib; - GLint tex_attrib; - GLfloat noise; - GLfloat brightness; - GLfloat contrast; - GLfloat saturation; -}; - -struct box_shadow_shader { - GLuint program; - GLint proj; - GLint color; - GLint pos_attrib; - GLint position; - GLint size; - GLint blur_sigma; - GLint corner_radius; -}; - -struct corner_shader { - GLuint program; - GLint proj; - GLint color; - GLint pos_attrib; - GLint is_top_left; - GLint is_top_right; - GLint is_bottom_left; - GLint is_bottom_right; - GLint position; - GLint radius; - GLint half_size; - GLint half_thickness; -}; - -struct quad_shader { - GLuint program; - GLint proj; - GLint color; - GLint pos_attrib; -}; - -struct rounded_quad_shader { - GLuint program; - GLint proj; - GLint color; - GLint pos_attrib; - GLint size; - GLint position; - GLint radius; -}; - -struct stencil_mask_shader { - GLuint program; - GLint proj; - GLint color; - GLint pos_attrib; - GLint half_size; - GLint position; - GLint radius; -}; - -struct tex_shader { - GLuint program; - GLint proj; - GLint tex; - GLint alpha; - GLint pos_attrib; - GLint tex_attrib; - GLint size; - GLint position; - GLint radius; - GLint saturation; - GLint dim; - GLint dim_color; - GLint has_titlebar; - GLint discard_transparent; -}; - -struct fx_renderer { - float projection[9]; - - int viewport_width, viewport_height; - - struct wlr_output *wlr_output; - - // The framebuffer used by wlroots - struct fx_framebuffer wlr_buffer; - // Contains the blurred background for tiled windows - struct fx_framebuffer blur_buffer; - // Contains the original pixels to draw over the areas where artifact are visible - struct fx_framebuffer blur_saved_pixels_buffer; - // Blur swaps between the two effects buffers everytime it scales the image - // Buffer used for effects - struct fx_framebuffer effects_buffer; - // Swap buffer used for effects - struct fx_framebuffer effects_buffer_swapped; - - // The region where there's blur - pixman_region32_t blur_padding_region; - - bool blur_buffer_dirty; - - struct { - bool OES_egl_image_external; - } exts; - - struct { - PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES; - } procs; - - struct { - struct box_shadow_shader box_shadow; - struct blur_shader blur1; - struct blur_shader blur2; - struct effects_shader blur_effects; - struct corner_shader corner; - struct quad_shader quad; - struct rounded_quad_shader rounded_quad; - struct rounded_quad_shader rounded_tl_quad; - struct rounded_quad_shader rounded_tr_quad; - struct rounded_quad_shader rounded_bl_quad; - struct rounded_quad_shader rounded_br_quad; - struct stencil_mask_shader stencil_mask; - struct tex_shader tex_rgba; - struct tex_shader tex_rgbx; - struct tex_shader tex_ext; - } shaders; -}; - -struct decoration_data get_undecorated_decoration_data(); - -struct fx_renderer *fx_renderer_create(struct wlr_egl *egl, struct wlr_output *output); - -void fx_renderer_fini(struct fx_renderer *renderer); - -void fx_renderer_begin(struct fx_renderer *renderer, int width, int height); - -void fx_renderer_end(struct fx_renderer *renderer); - -void fx_renderer_clear(const float color[static 4]); - -void fx_renderer_scissor(struct wlr_box *box); - -// Initialize the stenciling work -void fx_renderer_stencil_mask_init(); - -// Close the mask -void fx_renderer_stencil_mask_close(bool draw_inside_mask); - -// Finish stenciling and clear the buffer -void fx_renderer_stencil_mask_fini(); - -bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_texture *fx_texture, - const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9], - struct decoration_data deco_data); - -bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct fx_texture *fx_texture, - const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data); - -void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, - const float color[static 4], const float projection[static 9]); - -void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box, - const float color[static 4], const float matrix[static 9], int radius, - enum corner_location corner_location); - -void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box, - const float color[static 4], const float matrix[static 9], - enum corner_location corner_location, int radius, int border_thickness); - -void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box, - const struct wlr_box *inner_box, const float color[static 4], - const float matrix[static 9], int corner_radius, float blur_sigma); - -void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9], - struct fx_framebuffer **buffer, struct blur_shader *shader, - const struct wlr_box *box, int blur_radius); - -void fx_render_blur_effects(struct fx_renderer *renderer, const float matrix[static 9], - struct fx_framebuffer **buffer, float blur_noise, float blur_brightness, - float blur_contrast, float blur_saturation); - -#endif |