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-rw-r--r--include/sway/desktop/fx_renderer/fx_renderer.h236
1 files changed, 0 insertions, 236 deletions
diff --git a/include/sway/desktop/fx_renderer/fx_renderer.h b/include/sway/desktop/fx_renderer/fx_renderer.h
deleted file mode 100644
index 7643caaf..00000000
--- a/include/sway/desktop/fx_renderer/fx_renderer.h
+++ /dev/null
@@ -1,236 +0,0 @@
-#ifndef _SWAY_OPENGL_H
-#define _SWAY_OPENGL_H
-
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <stdbool.h>
-#include <wlr/render/egl.h>
-
-#include "sway/desktop/fx_renderer/fx_framebuffer.h"
-#include "sway/desktop/fx_renderer/fx_texture.h"
-
-enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL, NONE };
-
-enum fx_tex_shader_source {
- SHADER_SOURCE_TEXTURE_RGBA = 1,
- SHADER_SOURCE_TEXTURE_RGBX = 2,
- SHADER_SOURCE_TEXTURE_EXTERNAL = 3,
-};
-
-enum fx_rounded_quad_shader_source {
- SHADER_SOURCE_QUAD_ROUND = 1,
- SHADER_SOURCE_QUAD_ROUND_TOP_LEFT = 2,
- SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT = 3,
- SHADER_SOURCE_QUAD_ROUND_BOTTOM_RIGHT = 4,
- SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT = 5,
-};
-
-struct decoration_data {
- float alpha;
- float saturation;
- int corner_radius;
- float dim;
- float *dim_color;
- bool has_titlebar;
- bool discard_transparent;
- bool blur;
- bool shadow;
-};
-
-struct blur_shader {
- GLuint program;
- GLint proj;
- GLint tex;
- GLint pos_attrib;
- GLint tex_attrib;
- GLint radius;
- GLint halfpixel;
-};
-
-struct effects_shader {
- GLuint program;
- GLint proj;
- GLint tex;
- GLint pos_attrib;
- GLint tex_attrib;
- GLfloat noise;
- GLfloat brightness;
- GLfloat contrast;
- GLfloat saturation;
-};
-
-struct box_shadow_shader {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
- GLint position;
- GLint size;
- GLint blur_sigma;
- GLint corner_radius;
-};
-
-struct corner_shader {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
- GLint is_top_left;
- GLint is_top_right;
- GLint is_bottom_left;
- GLint is_bottom_right;
- GLint position;
- GLint radius;
- GLint half_size;
- GLint half_thickness;
-};
-
-struct quad_shader {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
-};
-
-struct rounded_quad_shader {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
- GLint size;
- GLint position;
- GLint radius;
-};
-
-struct stencil_mask_shader {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
- GLint half_size;
- GLint position;
- GLint radius;
-};
-
-struct tex_shader {
- GLuint program;
- GLint proj;
- GLint tex;
- GLint alpha;
- GLint pos_attrib;
- GLint tex_attrib;
- GLint size;
- GLint position;
- GLint radius;
- GLint saturation;
- GLint dim;
- GLint dim_color;
- GLint has_titlebar;
- GLint discard_transparent;
-};
-
-struct fx_renderer {
- float projection[9];
-
- int viewport_width, viewport_height;
-
- struct wlr_output *wlr_output;
-
- // The framebuffer used by wlroots
- struct fx_framebuffer wlr_buffer;
- // Contains the blurred background for tiled windows
- struct fx_framebuffer blur_buffer;
- // Contains the original pixels to draw over the areas where artifact are visible
- struct fx_framebuffer blur_saved_pixels_buffer;
- // Blur swaps between the two effects buffers everytime it scales the image
- // Buffer used for effects
- struct fx_framebuffer effects_buffer;
- // Swap buffer used for effects
- struct fx_framebuffer effects_buffer_swapped;
-
- // The region where there's blur
- pixman_region32_t blur_padding_region;
-
- bool blur_buffer_dirty;
-
- struct {
- bool OES_egl_image_external;
- } exts;
-
- struct {
- PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
- } procs;
-
- struct {
- struct box_shadow_shader box_shadow;
- struct blur_shader blur1;
- struct blur_shader blur2;
- struct effects_shader blur_effects;
- struct corner_shader corner;
- struct quad_shader quad;
- struct rounded_quad_shader rounded_quad;
- struct rounded_quad_shader rounded_tl_quad;
- struct rounded_quad_shader rounded_tr_quad;
- struct rounded_quad_shader rounded_bl_quad;
- struct rounded_quad_shader rounded_br_quad;
- struct stencil_mask_shader stencil_mask;
- struct tex_shader tex_rgba;
- struct tex_shader tex_rgbx;
- struct tex_shader tex_ext;
- } shaders;
-};
-
-struct decoration_data get_undecorated_decoration_data();
-
-struct fx_renderer *fx_renderer_create(struct wlr_egl *egl, struct wlr_output *output);
-
-void fx_renderer_fini(struct fx_renderer *renderer);
-
-void fx_renderer_begin(struct fx_renderer *renderer, int width, int height);
-
-void fx_renderer_end(struct fx_renderer *renderer);
-
-void fx_renderer_clear(const float color[static 4]);
-
-void fx_renderer_scissor(struct wlr_box *box);
-
-// Initialize the stenciling work
-void fx_renderer_stencil_mask_init();
-
-// Close the mask
-void fx_renderer_stencil_mask_close(bool draw_inside_mask);
-
-// Finish stenciling and clear the buffer
-void fx_renderer_stencil_mask_fini();
-
-bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_texture *fx_texture,
- const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
- struct decoration_data deco_data);
-
-bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct fx_texture *fx_texture,
- const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data);
-
-void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float projection[static 9]);
-
-void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float matrix[static 9], int radius,
- enum corner_location corner_location);
-
-void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float matrix[static 9],
- enum corner_location corner_location, int radius, int border_thickness);
-
-void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
- const struct wlr_box *inner_box, const float color[static 4],
- const float matrix[static 9], int corner_radius, float blur_sigma);
-
-void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9],
- struct fx_framebuffer **buffer, struct blur_shader *shader,
- const struct wlr_box *box, int blur_radius);
-
-void fx_render_blur_effects(struct fx_renderer *renderer, const float matrix[static 9],
- struct fx_framebuffer **buffer, float blur_noise, float blur_brightness,
- float blur_contrast, float blur_saturation);
-
-#endif