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2022-07-03wlr_scene: Maintain damage highlight regions per outputAlexander Orzechowski
The logic doesn't support handling multiple outputs so let's not break the assumption and handle damages per output much like how damage_ring is done.
2022-07-03wlr_scene: Use direct assignment for damage indicator timestampsAlexander Orzechowski
2022-06-29scene: add missing output damage listenerKirill Primak
This is necessary to handle damage coming from the backend and software cursors.
2022-06-29scene: switch to wlr_damage_ringKirill Primak
2022-06-08scene/layer_shell_v1.c: fix bug in width/height calculationsJohan Malm
...in wlr_scene_layer_surface_v1_configure() Reproduce bug with waybar by setting `"margin": 5,` in ~/.config/waybar/config. It will result in the right edge of the panel extending outside the edge of the output. The bug can also be reproduced with gtk-layer-demo by anchoring left/right/top/bottom and setting respective margins Relates-to: https://github.com/labwc/labwc/issues/382
2022-06-07scene/output_layout: Fix crash in scene_output_layout_output_destroyConsolatis
Closes: #3448
2022-06-02wlr_scene_buffer: Update primary_output on output destroyAlexander Orzechowski
2022-06-02wlr_scene_buffer: Call output enter/leave after primary_output calculationAlexander Orzechowski
2022-06-01scene/output-layout: add initial outputsKirill Primak
2022-06-01scene/output-layout: improve ownership logicKirill Primak
This commit ensures that outputs that weren't created by the output layout helper aren't destroyed on the output layout change. Consider the following piece of logic: // struct wlr_output *o1, *o2; // struct wlr_scene *scene; // struct wlr_output_layout *layout; wlr_scene_attach_output_layout(scene, layout); wlr_output_layout_add_auto(layout, o1); struct wlr_scene_output *so2 = wlr_scene_output_create(scene, o2); wlr_output_layout_move(layout, o1, 100, 200); // so2 is invalid now
2022-06-01scene: add wlr_scene_output.events.destroyKirill Primak
2022-05-31wlr_scene: Move children list from wlr_scene_node to wlr_scene_treeAlexander Orzechowski
2022-05-31wlr_scene: Inline wlr_scene_node_stateAlexander Orzechowski
This seems like nothing interesting was done with this. Let's simplify and allow us some flexibility in the future.
2022-05-31wlr_scene: Only allow parenting on a wlr_scene_treeAlexander Orzechowski
2022-05-31wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_treeAlexander Orzechowski
Co-authored-by: Isaac Freund <[email protected]>
2022-05-30wlr_scene: Fix scaling with default source_boxConsolatis
Default to texture instead of destination_box geometry.
2022-05-27xdg-popup: use current/pending state patternKirill Primak
2022-05-23wlr_scene: Hook up HIGHLIGHT logicAlexander Orzechowski
This will display red translucent rectangles on the screen regions that have been damaged. These rectangles will fade out over the span of 250 msecs. If the area is damaged again while the region is fading out, the timer is reset. Let's also disable direct scan out when this option is enabled, or else we won't be able to render the highlight damage regions.
2022-05-23wlr_scene: Hook up RERENDER logicAlexander Orzechowski
2022-05-23wlr_scene: Parse out WLR_SCENE_DEBUG_DAMAGEAlexander Orzechowski
2022-05-23scene/output: check for NULL in destructorKirill Primak
2022-05-19wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_bufferAlexander Orzechowski
2022-05-19wlr_scene: Introduce addons to scene nodesAlexander Orzechowski
2022-05-19wlr_scene: Change out surface specific iterator functionsAlexander Orzechowski
Instead iterate over wlr_scene_buffer
2022-05-19wlr_scene: Pull scene_node_get_root into a private headerAlexander Orzechowski
We will need this for surface emulation on buffers.
2022-05-19wlr_scene: Make scene_buffer_from_node publicAlexander Orzechowski
2022-05-19wlr_scene: Add a function to also specify damage when applying a buffer to ↵Alexander Orzechowski
wlr_scene_buffer
2022-05-19wlr_scene: Add a way to choose when input interactions happen on a bufferAlexander Orzechowski
2022-05-19wlr_scene: Add frame_done signal for wlr_scene_bufferAlexander Orzechowski
Let's also change the name of the function. Motivation [1]. [1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3496#note_1357824
2022-05-19wlr_scene: Add primary_output property to wlr_scene_bufferAlexander Orzechowski
2022-05-19 wlr_scene: Add presentation signal for wlr_scene_bufferAlexander Orzechowski
2022-05-19wlr_scene: Make wlr_scene_render_output privateAlexander Orzechowski
This function sidesteps damage tracking and output awareness on buffers/surfaces. This function isn't a great fit for the API. Let's also inline the function and simplify it.
2022-05-19wlr_scene: Fix missing calls to scene_node_update_outputsAlexander Orzechowski
There were a couple places this was missing - on mode change of an output. If the resolution changes for example nodes may fall out of the view. - on commits on an output for scale or transform changes - when the transform of a buffer is changed. If the dest size is not set, the buffer may have been rotated potentially changing its size if the buffer width != height
2022-05-19wlr_scene: Add output_enter/output_leave signalsAlexander Orzechowski
When we destroy a scene buffer, let's make sure that we call output_leave signals before we finish the node which will call destroy listeners.
2022-05-19wlr_scene_output: Send output leave events before destroying the outputAlexander Orzechowski
2022-05-19wlr_scene: Add setter for buffer of a wlr_scene_bufferAlexander Orzechowski
2022-05-19wlr_scene: Allow buffer in wlr_scene_buffer to be NULLAlexander Orzechowski
This is useful to emulate an unmapped surface.
2022-04-28Zero-initialize structs in init functionsSimon Ser
Ensures there is no field left to its previous undefined value after calling an init function.
2022-04-14scene/output-layout: fix scene destroy handlerKirill Primak
2022-03-16Revert "scene: try to import buffers as textures before rendering"Simon Ser
This reverts commit 3db1bcbe641b407b9f5c9e5d0a012b45aa2c6cb7. Since [1], importing buffers as textures before wlr_renderer_begin isn't necessary anymore. [1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3464
2022-02-01scene: Add layer_shell_v1 helperKenny Levinsen
This helper behaves similar to the xdg_shell helper, and additionally provides a little assistance for positioning and exclusive_zone management.
2022-02-01scene: try to import buffers as textures before renderingSimon Ser
The wlroots APIs currently don't allow importing/uploading a buffer during rendering operations. Scene-graph buffer nodes need to turn their wlr_buffer into a wlr_texture at some point. It's not always possible to do so at wlr_scene_buffer creation time because the scene-graph may have zero outputs at this point, thus no way to grab a wlr_renderer. Instead, add scene-graph buffers to a pending list and try to import them in wlr_scene_output_commit. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
2022-01-13surface: deprecate wlr_surface.hKirill Primak
2022-01-08scene/subsurface_tree: fix handling subsurface destructionKirill Primak
This commit renames map/unmap listeners to clarify that they handle subsurface events, and ensures the node is always destroyed before the subsurface. Without this patch, wl_list_remove() would operate on listener links in already freed memory. glibc is usually lenient to bugs like this, but musl isn't.
2021-12-23scene: schedule an output frame on wl_surface.frameSimon Ser
Some clients (e.g. mpv, Firefox) request a new wl_surface.frame callback without damaging their surface. When this happens, schedule a new output frame. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3350
2021-12-14scene: add wlr_scene_set_presentation()Isaac Freund
This helper automates sending presentation feedback to clients based on the primary output of scene surfaces.
2021-12-13scene: fix wlr_scene_send_frame_done() APIIsaac Freund
This doesn't work if scene outputs are not used as the primary output of scene surfaces will always be NULL. Therefore, take a wlr_scene_output instead of separate wlr_scene and wlr_output arguments and rename the function to wlr_scene_output_send_frame_done(). The actual behavior of the function is unchanged.
2021-12-13scene: add wlr_scene_send_frame_done()Isaac Freund
2021-12-13scene: add primary output to wlr_scene_surfaceIsaac Freund
This allows compositors to avoid sending multiple frame done events to a surface that is rendered on multiple outputs at once. This may also be used in the same way for presentation feedback.
2021-12-13scene: send surface enter/leave output eventsIsaac Freund
Co-authored-by: Simon Ser <[email protected]>