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authorSimon Ser <[email protected]>2022-01-18 14:27:37 +0100
committerKenny Levinsen <[email protected]>2022-02-01 10:01:09 +0000
commitba83a3197660df5340c303c02d55e3cd31a3f501 (patch)
treeb280238a2425063b54e567af0544ff0079e3fe10
parente2045a155dc54c93fcdc38104b1ff1f84eac2788 (diff)
scene: try to import buffers as textures before rendering
The wlroots APIs currently don't allow importing/uploading a buffer during rendering operations. Scene-graph buffer nodes need to turn their wlr_buffer into a wlr_texture at some point. It's not always possible to do so at wlr_scene_buffer creation time because the scene-graph may have zero outputs at this point, thus no way to grab a wlr_renderer. Instead, add scene-graph buffers to a pending list and try to import them in wlr_scene_output_commit. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
-rw-r--r--wlr_scene.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/wlr_scene.c b/wlr_scene.c
index 9353fef..5d5ff96 100644
--- a/wlr_scene.c
+++ b/wlr_scene.c
@@ -130,6 +130,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
+ wl_list_remove(&scene_buffer->pending_link);
wlr_texture_destroy(scene_buffer->texture);
wlr_buffer_unlock(scene_buffer->buffer);
free(scene_buffer);
@@ -145,6 +146,7 @@ struct wlr_scene *wlr_scene_create(void) {
scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL);
wl_list_init(&scene->outputs);
wl_list_init(&scene->presentation_destroy.link);
+ wl_list_init(&scene->pending_buffers);
return scene;
}
@@ -360,6 +362,9 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
scene_node_damage_whole(&scene_buffer->node);
+ struct wlr_scene *scene = scene_node_get_root(parent);
+ wl_list_insert(&scene->pending_buffers, &scene_buffer->pending_link);
+
return scene_buffer;
}
@@ -1113,6 +1118,15 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
return true;
}
+ // Try to import new buffers as textures
+ struct wlr_scene_buffer *scene_buffer, *scene_buffer_tmp;
+ wl_list_for_each_safe(scene_buffer, scene_buffer_tmp,
+ &scene_output->scene->pending_buffers, pending_link) {
+ scene_buffer_get_texture(scene_buffer, renderer);
+ wl_list_remove(&scene_buffer->pending_link);
+ wl_list_init(&scene_buffer->pending_link);
+ }
+
wlr_renderer_begin(renderer, output->width, output->height);
int nrects;