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authorAlexander Orzechowski <[email protected]>2022-05-19 14:23:10 -0400
committerAlexander Orzechowski <[email protected]>2022-05-19 14:23:10 -0400
commit6fe1bda02bf6525e9ee4d5ca828fb68fbd39c32c (patch)
tree93caee61e4506ebdaf1e917538f0111e63adca5d
parent832b0ea4034290c6af2a1c2025d90e50f9740b26 (diff)
wlr_scene: Add frame_done signal for wlr_scene_buffer
Let's also change the name of the function. Motivation [1]. [1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3496#note_1357824
-rw-r--r--wlr_scene.c27
1 files changed, 21 insertions, 6 deletions
diff --git a/wlr_scene.c b/wlr_scene.c
index cdb04c9..87f571d 100644
--- a/wlr_scene.c
+++ b/wlr_scene.c
@@ -411,6 +411,7 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
wl_signal_init(&scene_buffer->events.output_enter);
wl_signal_init(&scene_buffer->events.output_leave);
wl_signal_init(&scene_buffer->events.output_present);
+ wl_signal_init(&scene_buffer->events.frame_done);
scene_node_damage_whole(&scene_buffer->node);
@@ -486,6 +487,11 @@ void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
scene_node_update_outputs(&scene_buffer->node);
}
+void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer,
+ struct timespec *now) {
+ wlr_signal_emit_safe(&scene_buffer->events.frame_done, now);
+}
+
static struct wlr_texture *scene_buffer_get_texture(
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
struct wlr_client_buffer *client_buffer =
@@ -1280,8 +1286,8 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
return wlr_output_commit(output);
}
-static void scene_output_send_frame_done_iterator(struct wlr_scene_node *node,
- struct wlr_output *output, struct timespec *now) {
+static void scene_node_send_frame_done(struct wlr_scene_node *node,
+ struct wlr_scene_output *scene_output, struct timespec *now) {
if (!node->state.enabled) {
return;
}
@@ -1289,21 +1295,30 @@ static void scene_output_send_frame_done_iterator(struct wlr_scene_node *node,
if (node->type == WLR_SCENE_NODE_SURFACE) {
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_node(node);
- if (scene_surface->primary_output == output) {
+ if (scene_surface->primary_output == scene_output->output) {
wlr_surface_send_frame_done(scene_surface->surface, now);
}
}
+ if (node->type == WLR_SCENE_NODE_BUFFER) {
+ struct wlr_scene_buffer *scene_buffer =
+ scene_buffer_from_node(node);
+
+ if (scene_buffer->primary_output == scene_output) {
+ wlr_scene_buffer_send_frame_done(scene_buffer, now);
+ }
+ }
+
struct wlr_scene_node *child;
wl_list_for_each(child, &node->state.children, state.link) {
- scene_output_send_frame_done_iterator(child, output, now);
+ scene_node_send_frame_done(child, scene_output, now);
}
}
void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
struct timespec *now) {
- scene_output_send_frame_done_iterator(&scene_output->scene->node,
- scene_output->output, now);
+ scene_node_send_frame_done(&scene_output->scene->node,
+ scene_output, now);
}
static void scene_output_for_each_surface(const struct wlr_box *output_box,