diff options
author | Kirill Primak <[email protected]> | 2022-06-29 21:10:08 +0300 |
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committer | Kirill Primak <[email protected]> | 2022-06-29 21:19:38 +0300 |
commit | 9e9d0420728b21de04faacf799af0179397eb8f3 (patch) | |
tree | 394d2e89c69c5f2e9d96941f3f0c54599365890d | |
parent | dfc28c46d99cdd49ca24f49744ce53e711ce2e3f (diff) |
scene: add missing output damage listener
This is necessary to handle damage coming from the backend and software
cursors.
-rw-r--r-- | wlr_scene.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/wlr_scene.c b/wlr_scene.c index 0b127e6..a6328a3 100644 --- a/wlr_scene.c +++ b/wlr_scene.c @@ -1001,6 +1001,15 @@ static void scene_output_handle_mode(struct wl_listener *listener, void *data) { scene_output_update_geometry(scene_output); } +static void scene_output_handle_damage(struct wl_listener *listener, void *data) { + struct wlr_scene_output *scene_output = wl_container_of(listener, + scene_output, output_damage); + struct wlr_output_event_damage *event = data; + if (wlr_damage_ring_add(&scene_output->damage_ring, event->damage)) { + wlr_output_schedule_frame(scene_output->output); + } +} + static void scene_output_handle_needs_frame(struct wl_listener *listener, void *data) { struct wlr_scene_output *scene_output = wl_container_of(listener, scene_output, output_needs_frame); @@ -1045,6 +1054,9 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene, scene_output->output_mode.notify = scene_output_handle_mode; wl_signal_add(&output->events.mode, &scene_output->output_mode); + scene_output->output_damage.notify = scene_output_handle_damage; + wl_signal_add(&output->events.damage, &scene_output->output_damage); + scene_output->output_needs_frame.notify = scene_output_handle_needs_frame; wl_signal_add(&output->events.needs_frame, &scene_output->output_needs_frame); @@ -1067,6 +1079,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) { wl_list_remove(&scene_output->link); wl_list_remove(&scene_output->output_commit.link); wl_list_remove(&scene_output->output_mode.link); + wl_list_remove(&scene_output->output_damage.link); wl_list_remove(&scene_output->output_needs_frame.link); free(scene_output); |