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AgeCommit message (Expand)Author
2022-07-03wlr_scene: Maintain damage highlight regions per outputAlexander Orzechowski
2022-07-03wlr_scene: Use direct assignment for damage indicator timestampsAlexander Orzechowski
2022-06-29scene: add missing output damage listenerKirill Primak
2022-06-29scene: switch to wlr_damage_ringKirill Primak
2022-06-08scene/layer_shell_v1.c: fix bug in width/height calculationsJohan Malm
2022-06-07scene/output_layout: Fix crash in scene_output_layout_output_destroyConsolatis
2022-06-02wlr_scene_buffer: Update primary_output on output destroyAlexander Orzechowski
2022-06-02wlr_scene_buffer: Call output enter/leave after primary_output calculationAlexander Orzechowski
2022-06-01scene/output-layout: add initial outputsKirill Primak
2022-06-01scene/output-layout: improve ownership logicKirill Primak
2022-06-01scene: add wlr_scene_output.events.destroyKirill Primak
2022-05-31wlr_scene: Move children list from wlr_scene_node to wlr_scene_treeAlexander Orzechowski
2022-05-31wlr_scene: Inline wlr_scene_node_stateAlexander Orzechowski
2022-05-31wlr_scene: Only allow parenting on a wlr_scene_treeAlexander Orzechowski
2022-05-31wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_treeAlexander Orzechowski
2022-05-30wlr_scene: Fix scaling with default source_boxConsolatis
2022-05-27xdg-popup: use current/pending state patternKirill Primak
2022-05-23wlr_scene: Hook up HIGHLIGHT logicAlexander Orzechowski
2022-05-23wlr_scene: Hook up RERENDER logicAlexander Orzechowski
2022-05-23wlr_scene: Parse out WLR_SCENE_DEBUG_DAMAGEAlexander Orzechowski
2022-05-23scene/output: check for NULL in destructorKirill Primak
2022-05-19wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_bufferAlexander Orzechowski
2022-05-19wlr_scene: Introduce addons to scene nodesAlexander Orzechowski
2022-05-19wlr_scene: Change out surface specific iterator functionsAlexander Orzechowski
2022-05-19wlr_scene: Pull scene_node_get_root into a private headerAlexander Orzechowski
2022-05-19wlr_scene: Make scene_buffer_from_node publicAlexander Orzechowski
2022-05-19wlr_scene: Add a function to also specify damage when applying a buffer to wl...Alexander Orzechowski
2022-05-19wlr_scene: Add a way to choose when input interactions happen on a bufferAlexander Orzechowski
2022-05-19wlr_scene: Add frame_done signal for wlr_scene_bufferAlexander Orzechowski
2022-05-19wlr_scene: Add primary_output property to wlr_scene_bufferAlexander Orzechowski
2022-05-19 wlr_scene: Add presentation signal for wlr_scene_bufferAlexander Orzechowski
2022-05-19wlr_scene: Make wlr_scene_render_output privateAlexander Orzechowski
2022-05-19wlr_scene: Fix missing calls to scene_node_update_outputsAlexander Orzechowski
2022-05-19wlr_scene: Add output_enter/output_leave signalsAlexander Orzechowski
2022-05-19wlr_scene_output: Send output leave events before destroying the outputAlexander Orzechowski
2022-05-19wlr_scene: Add setter for buffer of a wlr_scene_bufferAlexander Orzechowski
2022-05-19wlr_scene: Allow buffer in wlr_scene_buffer to be NULLAlexander Orzechowski
2022-04-28Zero-initialize structs in init functionsSimon Ser
2022-04-14scene/output-layout: fix scene destroy handlerKirill Primak
2022-03-16Revert "scene: try to import buffers as textures before rendering"Simon Ser
2022-02-01scene: Add layer_shell_v1 helperKenny Levinsen
2022-02-01scene: try to import buffers as textures before renderingSimon Ser
2022-01-13surface: deprecate wlr_surface.hKirill Primak
2022-01-08scene/subsurface_tree: fix handling subsurface destructionKirill Primak
2021-12-23scene: schedule an output frame on wl_surface.frameSimon Ser
2021-12-14scene: add wlr_scene_set_presentation()Isaac Freund
2021-12-13scene: fix wlr_scene_send_frame_done() APIIsaac Freund
2021-12-13scene: add wlr_scene_send_frame_done()Isaac Freund
2021-12-13scene: add primary output to wlr_scene_surfaceIsaac Freund
2021-12-13scene: send surface enter/leave output eventsIsaac Freund