diff options
author | Erik Reider <[email protected]> | 2023-12-31 00:32:39 +0100 |
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committer | Erik Reider <[email protected]> | 2024-01-03 23:49:04 +0100 |
commit | 51c7078b9ec413ebd8316501f01ccf769a090f64 (patch) | |
tree | c66ea9c9e7dd010c069acf1578dd617d23a1d0cc /render/fx_renderer/gles2/shaders/quad.frag | |
parent | b6a990da71b5b0947650a50dcf1a083acfce868c (diff) |
Converted fx_renderer to impl wlr_renderer
Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering.
This includes wlr_render_pass (fx_render_pass in our case)
Diffstat (limited to 'render/fx_renderer/gles2/shaders/quad.frag')
-rw-r--r-- | render/fx_renderer/gles2/shaders/quad.frag | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/render/fx_renderer/gles2/shaders/quad.frag b/render/fx_renderer/gles2/shaders/quad.frag index 7c76327..97d3a31 100644 --- a/render/fx_renderer/gles2/shaders/quad.frag +++ b/render/fx_renderer/gles2/shaders/quad.frag @@ -1,7 +1,13 @@ +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else precision mediump float; +#endif + varying vec4 v_color; varying vec2 v_texcoord; +uniform vec4 color; void main() { - gl_FragColor = v_color; + gl_FragColor = color; } |