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authorErik Reider <[email protected]>2023-12-31 00:32:39 +0100
committerErik Reider <[email protected]>2024-01-03 23:49:04 +0100
commit51c7078b9ec413ebd8316501f01ccf769a090f64 (patch)
treec66ea9c9e7dd010c069acf1578dd617d23a1d0cc /render/fx_renderer/gles2/shaders/quad.frag
parentb6a990da71b5b0947650a50dcf1a083acfce868c (diff)
Converted fx_renderer to impl wlr_renderer
Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering. This includes wlr_render_pass (fx_render_pass in our case)
Diffstat (limited to 'render/fx_renderer/gles2/shaders/quad.frag')
-rw-r--r--render/fx_renderer/gles2/shaders/quad.frag8
1 files changed, 7 insertions, 1 deletions
diff --git a/render/fx_renderer/gles2/shaders/quad.frag b/render/fx_renderer/gles2/shaders/quad.frag
index 7c76327..97d3a31 100644
--- a/render/fx_renderer/gles2/shaders/quad.frag
+++ b/render/fx_renderer/gles2/shaders/quad.frag
@@ -1,7 +1,13 @@
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
precision mediump float;
+#endif
+
varying vec4 v_color;
varying vec2 v_texcoord;
+uniform vec4 color;
void main() {
- gl_FragColor = v_color;
+ gl_FragColor = color;
}