diff options
author | Erik Reider <[email protected]> | 2023-12-31 00:32:39 +0100 |
---|---|---|
committer | Erik Reider <[email protected]> | 2024-01-03 23:49:04 +0100 |
commit | 51c7078b9ec413ebd8316501f01ccf769a090f64 (patch) | |
tree | c66ea9c9e7dd010c069acf1578dd617d23a1d0cc /render/fx_renderer/gles2 | |
parent | b6a990da71b5b0947650a50dcf1a083acfce868c (diff) |
Converted fx_renderer to impl wlr_renderer
Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering.
This includes wlr_render_pass (fx_render_pass in our case)
Diffstat (limited to 'render/fx_renderer/gles2')
-rw-r--r-- | render/fx_renderer/gles2/shaders/box_shadow.frag | 5 | ||||
-rw-r--r-- | render/fx_renderer/gles2/shaders/common.vert | 9 | ||||
-rw-r--r-- | render/fx_renderer/gles2/shaders/quad.frag | 8 | ||||
-rw-r--r-- | render/fx_renderer/gles2/shaders/stencil_mask.frag | 5 | ||||
-rw-r--r-- | render/fx_renderer/gles2/shaders/tex.frag | 5 |
5 files changed, 27 insertions, 5 deletions
diff --git a/render/fx_renderer/gles2/shaders/box_shadow.frag b/render/fx_renderer/gles2/shaders/box_shadow.frag index c9b2b91..92d40fc 100644 --- a/render/fx_renderer/gles2/shaders/box_shadow.frag +++ b/render/fx_renderer/gles2/shaders/box_shadow.frag @@ -1,6 +1,11 @@ // Writeup: https://madebyevan.com/shaders/fast-rounded-rectangle-shadows/ +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else precision mediump float; +#endif + varying vec4 v_color; varying vec2 v_texcoord; diff --git a/render/fx_renderer/gles2/shaders/common.vert b/render/fx_renderer/gles2/shaders/common.vert index 811e0f2..9e7b073 100644 --- a/render/fx_renderer/gles2/shaders/common.vert +++ b/render/fx_renderer/gles2/shaders/common.vert @@ -1,12 +1,13 @@ uniform mat3 proj; uniform vec4 color; +uniform mat3 tex_proj; attribute vec2 pos; -attribute vec2 texcoord; varying vec4 v_color; varying vec2 v_texcoord; void main() { - gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); - v_color = color; - v_texcoord = texcoord; + vec3 pos3 = vec3(pos, 1.0); + gl_Position = vec4(pos3 * proj, 1.0); + v_color = color; + v_texcoord = (pos3 * tex_proj).xy; } diff --git a/render/fx_renderer/gles2/shaders/quad.frag b/render/fx_renderer/gles2/shaders/quad.frag index 7c76327..97d3a31 100644 --- a/render/fx_renderer/gles2/shaders/quad.frag +++ b/render/fx_renderer/gles2/shaders/quad.frag @@ -1,7 +1,13 @@ +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else precision mediump float; +#endif + varying vec4 v_color; varying vec2 v_texcoord; +uniform vec4 color; void main() { - gl_FragColor = v_color; + gl_FragColor = color; } diff --git a/render/fx_renderer/gles2/shaders/stencil_mask.frag b/render/fx_renderer/gles2/shaders/stencil_mask.frag index ee03307..523adc8 100644 --- a/render/fx_renderer/gles2/shaders/stencil_mask.frag +++ b/render/fx_renderer/gles2/shaders/stencil_mask.frag @@ -1,4 +1,9 @@ +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else precision mediump float; +#endif + varying vec2 v_texcoord; uniform vec2 half_size; diff --git a/render/fx_renderer/gles2/shaders/tex.frag b/render/fx_renderer/gles2/shaders/tex.frag index bd3c596..8c14373 100644 --- a/render/fx_renderer/gles2/shaders/tex.frag +++ b/render/fx_renderer/gles2/shaders/tex.frag @@ -10,7 +10,11 @@ #extension GL_OES_EGL_image_external : require #endif +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else precision mediump float; +#endif varying vec2 v_texcoord; @@ -21,6 +25,7 @@ uniform sampler2D tex; #endif uniform float alpha; + uniform vec2 size; uniform vec2 position; uniform float radius; |