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SwayFX: Sway, but with eye candy!
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Author
2023-09-06
refactor: simplify blur (#219)
William McKinnon
2023-07-29
fix: not being able to build without xwayland support (#209)
Erik Reider
2023-07-29
fix: floating child always using blur xray (#210)
Erik Reider
2023-07-18
fix: crash when moving to scratchpad tiled window (#202)
Yaroslav
2023-07-06
Fix toplevel borders (#171)
Evy Garden
2023-07-03
Fixed blur/surfaces dst_box not being offset by the titlebar height (#185)
Erik Reider
2023-06-07
fix: crash when splitting inside stacking container (#187)
RAR27
2023-06-04
fix: consider dim introduced transparency for blur (#184)
rti
2023-06-02
fix: crash when moving tabbed container to scratchpad (#182)
RAR27
2023-06-02
default scratchpad_minimize to false and add warning
William McKinnon
2023-06-02
fix: update stencil if the output size changes (#178)
Erik Reider
2023-06-02
fix: crash when splitting inside tabbed container (#180)
RAR27
2023-05-30
fix: blur not being able to blur edges of damage (#168)
Erik Reider
2023-05-21
upstream: ipc: add LIBINPUT_CONFIG_ACCEL_PROFILE_CUSTOM entry
William McKinnon
2023-05-21
fix: layer old damage not being offset by the monitor layout coords
William McKinnon
2023-05-20
Fix layer surface damage not being extended if using effects (#160)
Erik Reider
2023-05-20
fix: maybe-uninitialized error
William McKinnon
2023-05-19
Add blur, shadow, and corner radius to layer-shell surfaces (#144)
Erik Reider
2023-05-19
improved blur optimization checks
William McKinnon
2023-05-18
Fix damage being extended after clearing the previous frame (#158)
Erik Reider
2023-05-18
Flipped the order of which the stencil add function is called (#157)
Erik Reider
2023-05-17
Move stencil into each framebuffer (#156)
Erik Reider
2023-05-16
Blur damage tracking simplification (#155)
William McKinnon
2023-05-15
style: simplified render_whole_output
William McKinnon
2023-05-05
fix: shadow clipping & shadow corners (#153)
William McKinnon
2023-04-30
fix: smart_corners with shadow and titlebars
Will McKinnon
2023-04-30
improved stenciling region
Will McKinnon
2023-04-30
fix: blurred region is rounded below titlebars
Will McKinnon
2023-04-30
style: created struct for each shader type
Will McKinnon
2023-04-30
style: moved stencil mask to its own shader
Will McKinnon
2023-04-27
Fix: rotated outputs (#112)
Erik Reider
2023-04-24
removed width and height parameters from fx_framebuffer_bind()
Will McKinnon
2023-04-24
store viewport width & height in fx_renderer
Will McKinnon
2023-04-21
Only offset view by border size if not fullscreen (#145)
Erik Reider
2023-04-18
fixed shadow corner_radius scaling
William McKinnon
2023-04-17
fix: redefinition of state
Will McKinnon
2023-04-17
Add kawase blur (#120)
Erik Reider
2023-04-15
style: moved border_thickness out of render_shadow
Will McKinnon
2023-04-15
style: .dim_color spacing
Will McKinnon
2023-04-07
minor shadow optimization
Will McKinnon
2023-04-06
updated docs from on|off to enable|disable
Will McKinnon
2023-04-06
structure: moved fx_renderer and related fuctions to a folder
Will McKinnon
2023-04-04
style: moved damage creation to function
Will McKinnon
2023-04-03
style: unified rounded quad shaders
Will McKinnon
2023-03-26
fix: remove 'f' suffixes from tex.frag to fix nvidia (#136)
Inconn
2023-03-26
Extend minimize logic to work with XWayland and XDG applications (#132)
Erik Reider
2023-03-20
style: cleaned up fx_renderer.c
Will McKinnon
2023-03-18
fix: removed duplicate session_lock logic
Will McKinnon
2023-03-18
refactor: merged tex shaders
Will McKinnon
2023-03-12
feature: hide separator between titlebar and content (#91)
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