diff options
Diffstat (limited to 'sway/desktop')
| -rw-r--r-- | sway/desktop/fx_renderer/fx_renderer.c | 14 | ||||
| -rw-r--r-- | sway/desktop/output.c | 4 | ||||
| -rw-r--r-- | sway/desktop/render.c | 32 | 
3 files changed, 25 insertions, 25 deletions
| diff --git a/sway/desktop/fx_renderer/fx_renderer.c b/sway/desktop/fx_renderer/fx_renderer.c index 07758325..7196bb0e 100644 --- a/sway/desktop/fx_renderer/fx_renderer.c +++ b/sway/desktop/fx_renderer/fx_renderer.c @@ -799,8 +799,8 @@ void fx_render_stencil_mask(struct fx_renderer *renderer, const struct wlr_box *  // TODO: alpha input arg?  void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box, -		const float color[static 4], const float matrix[static 9], int corner_radius, -		float blur_sigma) { +		const struct wlr_box *inner_box, const float color[static 4],  +		const float matrix[static 9], int corner_radius, float blur_sigma) {  	if (box->width == 0 || box->height == 0) {  		return;  	} @@ -821,17 +821,9 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo  	wlr_matrix_transpose(gl_matrix, gl_matrix); -	// Init stencil work -	struct wlr_box inner_box; -	memcpy(&inner_box, box, sizeof(struct wlr_box)); -	inner_box.x += blur_sigma; -	inner_box.y += blur_sigma; -	inner_box.width -= blur_sigma * 2; -	inner_box.height -= blur_sigma * 2; -  	fx_renderer_stencil_mask_init();  	// Draw the rounded rect as a mask -	fx_render_stencil_mask(renderer, &inner_box, matrix, corner_radius); +	fx_render_stencil_mask(renderer, inner_box, matrix, corner_radius);  	fx_renderer_stencil_mask_close(false);  	// blending will practically always be needed (unless we have a madman diff --git a/sway/desktop/output.c b/sway/desktop/output.c index c41088ac..ca883144 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -758,8 +758,8 @@ void output_damage_whole_container(struct sway_output *output,  	// Pad the box by 1px, because the width is a double and might be a fraction  	struct wlr_box box = { -		.x = con->current.x - output->lx - 1 - shadow_sigma, -		.y = con->current.y - output->ly - 1 - shadow_sigma, +		.x = con->current.x - output->lx - 1 - shadow_sigma + config->shadow_offset_x, +		.y = con->current.y - output->ly - 1 - shadow_sigma + config->shadow_offset_y,  		.width = con->current.width + 2 + shadow_sigma * 2,  		.height = con->current.height + 2 + shadow_sigma * 2,  	}; diff --git a/sway/desktop/render.c b/sway/desktop/render.c index fba13b37..c054b3a5 100644 --- a/sway/desktop/render.c +++ b/sway/desktop/render.c @@ -342,15 +342,15 @@ damage_finish:  // _box.x and .y are expected to be layout-local  // _box.width and .height are expected to be output-buffer-local  void render_box_shadow(struct sway_output *output, pixman_region32_t *output_damage, -		const struct wlr_box *_box, const float color[static 4], -		float blur_sigma, float corner_radius) { +		const struct wlr_box *_box, const float color[static 4], float blur_sigma,  +		float corner_radius, float offset_x, float offset_y) {  	struct wlr_output *wlr_output = output->wlr_output;  	struct fx_renderer *renderer = output->renderer;  	struct wlr_box box;  	memcpy(&box, _box, sizeof(struct wlr_box)); -	box.x -= blur_sigma; -	box.y -= blur_sigma; +	box.x -= blur_sigma - offset_x; +	box.y -= blur_sigma - offset_y;  	box.width += 2 * blur_sigma;  	box.height += 2 * blur_sigma; @@ -365,6 +365,7 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam  	inner_box.height -= 2 * corner_radius;  	pixman_region32_t inner_damage = create_damage(inner_box, output_damage);  	pixman_region32_subtract(&damage, &damage, &inner_damage); +	pixman_region32_fini(&inner_damage);  	bool damaged = pixman_region32_not_empty(&damage);  	if (!damaged) { @@ -375,20 +376,23 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam  	wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,  			wlr_output->transform_matrix); -	// ensure the box is updated as per the output orientation -	struct wlr_box transformed_box;  	int width, height;  	wlr_output_transformed_resolution(wlr_output, &width, &height); -	wlr_box_transform(&transformed_box, &box, -			wlr_output_transform_invert(wlr_output->transform), width, height); +	enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); +	// ensure the shadow_box is updated as per the output orientation +	struct wlr_box transformed_shadow_box; +	wlr_box_transform(&transformed_shadow_box, &box, transform, width, height); +	// ensure the box is updated as per the output orientation +	struct wlr_box transformed_box; +	wlr_box_transform(&transformed_box, _box, transform, width, height);  	int nrects;  	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);  	for (int i = 0; i < nrects; ++i) {  		scissor_output(wlr_output, &rects[i]); -		fx_render_box_shadow(renderer, &transformed_box, color, matrix, -				corner_radius, blur_sigma); +		fx_render_box_shadow(renderer, &transformed_shadow_box, &transformed_box,  +				color, matrix, corner_radius, blur_sigma);  	}  damage_finish: @@ -488,9 +492,11 @@ static void render_layer_iterator(struct sway_output *output,  	// render shadow  	if (deco_data.shadow && config_should_parameters_shadow()) {  		int corner_radius = deco_data.corner_radius *= output->wlr_output->scale; +		int offset_x = config->shadow_offset_x * output->wlr_output->scale; +		int offset_y = config->shadow_offset_y * output->wlr_output->scale;  		scale_box(_box, output->wlr_output->scale);  		render_box_shadow(output, data->damage, _box, config->shadow_color, -				config->shadow_blur_sigma, corner_radius); +				config->shadow_blur_sigma, corner_radius, offset_x, offset_y);  	}  } @@ -886,8 +892,10 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,  				0 : (deco_data.corner_radius + state->border_thickness) * output_scale;  		float* shadow_color = view_is_urgent(view) || state->focused ?  				config->shadow_color : config->shadow_inactive_color; +		int offset_x = config->shadow_offset_x * output->wlr_output->scale; +		int offset_y = config->shadow_offset_y * output->wlr_output->scale;  		render_box_shadow(output, damage, &box, shadow_color, config->shadow_blur_sigma, -				scaled_corner_radius); +				scaled_corner_radius, offset_x, offset_y);  	}  	if (state->border == B_NONE || state->border == B_CSD) { | 
