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authorfamfo <[email protected]>2023-12-22 06:08:09 +0000
committerGitHub <[email protected]>2023-12-22 01:08:09 -0500
commitca42d414536c167f951e23bfc50d5edabb6f9dc2 (patch)
tree989ef953da5cc98a826de4bf19dc2aad34d8f1be /sway/desktop
parent5e866d0345449f34ac51c6590a3aac285cb2f8bf (diff)
Implement shadow_offset (#255)
Diffstat (limited to 'sway/desktop')
-rw-r--r--sway/desktop/fx_renderer/fx_renderer.c14
-rw-r--r--sway/desktop/output.c4
-rw-r--r--sway/desktop/render.c32
3 files changed, 25 insertions, 25 deletions
diff --git a/sway/desktop/fx_renderer/fx_renderer.c b/sway/desktop/fx_renderer/fx_renderer.c
index 07758325..7196bb0e 100644
--- a/sway/desktop/fx_renderer/fx_renderer.c
+++ b/sway/desktop/fx_renderer/fx_renderer.c
@@ -799,8 +799,8 @@ void fx_render_stencil_mask(struct fx_renderer *renderer, const struct wlr_box *
// TODO: alpha input arg?
void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float matrix[static 9], int corner_radius,
- float blur_sigma) {
+ const struct wlr_box *inner_box, const float color[static 4],
+ const float matrix[static 9], int corner_radius, float blur_sigma) {
if (box->width == 0 || box->height == 0) {
return;
}
@@ -821,17 +821,9 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo
wlr_matrix_transpose(gl_matrix, gl_matrix);
- // Init stencil work
- struct wlr_box inner_box;
- memcpy(&inner_box, box, sizeof(struct wlr_box));
- inner_box.x += blur_sigma;
- inner_box.y += blur_sigma;
- inner_box.width -= blur_sigma * 2;
- inner_box.height -= blur_sigma * 2;
-
fx_renderer_stencil_mask_init();
// Draw the rounded rect as a mask
- fx_render_stencil_mask(renderer, &inner_box, matrix, corner_radius);
+ fx_render_stencil_mask(renderer, inner_box, matrix, corner_radius);
fx_renderer_stencil_mask_close(false);
// blending will practically always be needed (unless we have a madman
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index c41088ac..ca883144 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -758,8 +758,8 @@ void output_damage_whole_container(struct sway_output *output,
// Pad the box by 1px, because the width is a double and might be a fraction
struct wlr_box box = {
- .x = con->current.x - output->lx - 1 - shadow_sigma,
- .y = con->current.y - output->ly - 1 - shadow_sigma,
+ .x = con->current.x - output->lx - 1 - shadow_sigma + config->shadow_offset_x,
+ .y = con->current.y - output->ly - 1 - shadow_sigma + config->shadow_offset_y,
.width = con->current.width + 2 + shadow_sigma * 2,
.height = con->current.height + 2 + shadow_sigma * 2,
};
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index fba13b37..c054b3a5 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -342,15 +342,15 @@ damage_finish:
// _box.x and .y are expected to be layout-local
// _box.width and .height are expected to be output-buffer-local
void render_box_shadow(struct sway_output *output, pixman_region32_t *output_damage,
- const struct wlr_box *_box, const float color[static 4],
- float blur_sigma, float corner_radius) {
+ const struct wlr_box *_box, const float color[static 4], float blur_sigma,
+ float corner_radius, float offset_x, float offset_y) {
struct wlr_output *wlr_output = output->wlr_output;
struct fx_renderer *renderer = output->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
- box.x -= blur_sigma;
- box.y -= blur_sigma;
+ box.x -= blur_sigma - offset_x;
+ box.y -= blur_sigma - offset_y;
box.width += 2 * blur_sigma;
box.height += 2 * blur_sigma;
@@ -365,6 +365,7 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam
inner_box.height -= 2 * corner_radius;
pixman_region32_t inner_damage = create_damage(inner_box, output_damage);
pixman_region32_subtract(&damage, &damage, &inner_damage);
+ pixman_region32_fini(&inner_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
@@ -375,20 +376,23 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
wlr_output->transform_matrix);
- // ensure the box is updated as per the output orientation
- struct wlr_box transformed_box;
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
- wlr_box_transform(&transformed_box, &box,
- wlr_output_transform_invert(wlr_output->transform), width, height);
+ enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
+ // ensure the shadow_box is updated as per the output orientation
+ struct wlr_box transformed_shadow_box;
+ wlr_box_transform(&transformed_shadow_box, &box, transform, width, height);
+ // ensure the box is updated as per the output orientation
+ struct wlr_box transformed_box;
+ wlr_box_transform(&transformed_box, _box, transform, width, height);
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
- fx_render_box_shadow(renderer, &transformed_box, color, matrix,
- corner_radius, blur_sigma);
+ fx_render_box_shadow(renderer, &transformed_shadow_box, &transformed_box,
+ color, matrix, corner_radius, blur_sigma);
}
damage_finish:
@@ -488,9 +492,11 @@ static void render_layer_iterator(struct sway_output *output,
// render shadow
if (deco_data.shadow && config_should_parameters_shadow()) {
int corner_radius = deco_data.corner_radius *= output->wlr_output->scale;
+ int offset_x = config->shadow_offset_x * output->wlr_output->scale;
+ int offset_y = config->shadow_offset_y * output->wlr_output->scale;
scale_box(_box, output->wlr_output->scale);
render_box_shadow(output, data->damage, _box, config->shadow_color,
- config->shadow_blur_sigma, corner_radius);
+ config->shadow_blur_sigma, corner_radius, offset_x, offset_y);
}
}
@@ -886,8 +892,10 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
0 : (deco_data.corner_radius + state->border_thickness) * output_scale;
float* shadow_color = view_is_urgent(view) || state->focused ?
config->shadow_color : config->shadow_inactive_color;
+ int offset_x = config->shadow_offset_x * output->wlr_output->scale;
+ int offset_y = config->shadow_offset_y * output->wlr_output->scale;
render_box_shadow(output, damage, &box, shadow_color, config->shadow_blur_sigma,
- scaled_corner_radius);
+ scaled_corner_radius, offset_x, offset_y);
}
if (state->border == B_NONE || state->border == B_CSD) {