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-rw-r--r--sway/desktop/render.c1505
1 files changed, 632 insertions, 873 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 429924c2..cbf99177 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -1,28 +1,25 @@
-#include <stdio.h>
-#include <assert.h>
-#include <GLES2/gl2.h>
+#define _POSIX_C_SOURCE 200809L
+#include <scenefx/render/fx_renderer/fx_effect_framebuffers.h>
+#include <scenefx/render/fx_renderer/fx_renderer.h>
+#include <scenefx/render/pass.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server-core.h>
-#include <wlr/render/gles2.h>
+#include <wlr/config.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h>
-#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_matrix.h>
-#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
-#include <wlr/util/box.h>
+#include <wlr/types/wlr_output.h>
+#include <wlr/types/wlr_compositor.h>
#include <wlr/util/region.h>
-
#include "config.h"
-#include "log.h"
#include "sway/config.h"
-#include "sway/desktop/fx_renderer/fx_framebuffer.h"
-#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
+#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
@@ -31,45 +28,68 @@
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
-struct decoration_data get_undecorated_decoration_data() {
- return (struct decoration_data) {
- .alpha = 1.0f,
- .dim = 0.0f,
- .dim_color = config->dim_inactive_colors.unfocused,
- .corner_radius = 0,
- .saturation = 1.0f,
- .has_titlebar = false,
- .blur = false,
- .discard_transparent = false,
- .shadow = false,
- };
+static void transform_output_damage(pixman_region32_t *damage, struct wlr_output *output) {
+ int ow, oh;
+ wlr_output_transformed_resolution(output, &ow, &oh);
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(output->transform);
+ wlr_region_transform(damage, damage, transform, ow, oh);
+}
+
+static void transform_output_box(struct wlr_box *box, struct wlr_output *output) {
+ int ow, oh;
+ wlr_output_transformed_resolution(output, &ow, &oh);
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(output->transform);
+ wlr_box_transform(box, box, transform, ow, oh);
}
// TODO: Remove this ugly abomination with a complete border rework...
-enum corner_location get_rotated_corner(enum corner_location corner_location,
- enum wl_output_transform transform) {
- if (corner_location == ALL || corner_location == NONE) {
- return corner_location;
+static void transform_corner_location(enum corner_location *corner_location, struct wlr_output *output) {
+ if (*corner_location == ALL) {
+ return;
}
- switch (transform) {
+ switch (wlr_output_transform_invert(output->transform)) {
case WL_OUTPUT_TRANSFORM_NORMAL:
- return corner_location;
+ return;
case WL_OUTPUT_TRANSFORM_90:
- return (corner_location + 1) % 4;
+ *corner_location = (*corner_location + 1) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_180:
- return (corner_location + 2) % 4;
+ *corner_location = (*corner_location + 2) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_270:
- return (corner_location + 3) % 4;
+ *corner_location = (*corner_location + 3) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_FLIPPED:
- return (corner_location + (1 - 2 * (corner_location % 2))) % 4;
+ *corner_location = (*corner_location + (1 - 2 * (*corner_location % 2))) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
- return (corner_location + (4 - 2 * (corner_location % 2))) % 4;
+ *corner_location = (*corner_location + (4 - 2 * (*corner_location % 2))) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
- return (corner_location + (3 - 2 * (corner_location % 2))) % 4;
+ *corner_location = (*corner_location + (3 - 2 * (*corner_location % 2))) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
- return (corner_location + (2 - 2 * (corner_location % 2))) % 4;
+ *corner_location = (*corner_location + (2 - 2 * (*corner_location % 2))) % 4;
+ return;
+ default:
+ return;
}
- return corner_location;
+}
+
+struct decoration_data get_undecorated_decoration_data() {
+ return (struct decoration_data) {
+ .alpha = 1.0f,
+ .dim = 0.0f,
+ .dim_color = config->dim_inactive_colors.unfocused,
+ .corner_radius = 0,
+ .saturation = 1.0f,
+ .has_titlebar = false,
+ .blur = false,
+ .discard_transparent = false,
+ .shadow = false,
+ };
}
/**
@@ -85,380 +105,260 @@ enum corner_location get_rotated_corner(enum corner_location corner_location,
* scaled to 2px.
*/
static int scale_length(int length, int offset, float scale) {
- return round((offset + length) * scale) - round(offset * scale);
+ return roundf((offset + length) * scale) - roundf(offset * scale);
}
-static void scissor_output(struct wlr_output *wlr_output,
- pixman_box32_t *rect) {
- struct sway_output *output = wlr_output->data;
- struct fx_renderer *renderer = output->renderer;
- assert(renderer);
-
- struct wlr_box box = {
- .x = rect->x1,
- .y = rect->y1,
- .width = rect->x2 - rect->x1,
- .height = rect->y2 - rect->y1,
- };
-
- int ow, oh;
- wlr_output_transformed_resolution(wlr_output, &ow, &oh);
-
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- wlr_box_transform(&box, &box, transform, ow, oh);
-
- fx_renderer_scissor(&box);
-}
-
-static void set_scale_filter(struct wlr_output *wlr_output,
- struct fx_texture *texture, enum scale_filter_mode scale_filter) {
- glBindTexture(texture->target, texture->id);
-
- switch (scale_filter) {
+static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output) {
+ switch (output->scale_filter) {
case SCALE_FILTER_LINEAR:
- glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- break;
+ return WLR_SCALE_FILTER_BILINEAR;
case SCALE_FILTER_NEAREST:
- glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- break;
- case SCALE_FILTER_DEFAULT:
- case SCALE_FILTER_SMART:
- assert(false); // unreachable
+ return WLR_SCALE_FILTER_NEAREST;
+ default:
+ abort(); // unreachable
}
}
-pixman_region32_t create_damage(const struct wlr_box damage_box, pixman_region32_t *output_damage) {
+static void render_texture(struct fx_render_context *ctx, struct wlr_texture *texture,
+ const struct wlr_fbox *_src_box, const struct wlr_box *dst_box,
+ const struct wlr_box *_clip_box, enum wl_output_transform transform,
+ struct decoration_data deco_data) {
+ struct sway_output *output = ctx->output;
+
+ struct wlr_box proj_box = *dst_box;
+
+ struct wlr_fbox src_box = {0};
+ if (_src_box) {
+ src_box = *_src_box;
+ }
+
pixman_region32_t damage;
- pixman_region32_init(&damage);
- pixman_region32_union_rect(&damage, &damage, damage_box.x, damage_box.y,
- damage_box.width, damage_box.height);
- pixman_region32_intersect(&damage, &damage, output_damage);
- return damage;
-}
+ pixman_region32_init_rect(&damage, proj_box.x, proj_box.y,
+ proj_box.width, proj_box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
-struct wlr_box get_monitor_box(struct wlr_output *output) {
- int width, height;
- wlr_output_transformed_resolution(output, &width, &height);
- struct wlr_box monitor_box = { 0, 0, width, height };
- return monitor_box;
-}
+ struct wlr_box clip_box = {0};
+ if (_clip_box) {
+ pixman_region32_intersect_rect(&damage, &damage,
+ _clip_box->x, _clip_box->y, _clip_box->width, _clip_box->height);
-static void render_texture(struct wlr_output *wlr_output,
- pixman_region32_t *output_damage, struct fx_texture *texture,
- const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
- const float matrix[static 9], struct decoration_data deco_data) {
- struct sway_output *output = wlr_output->data;
- struct fx_renderer *renderer = output->renderer;
+ clip_box = *_clip_box;
+ }
- pixman_region32_t damage = create_damage(*dst_box, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
- // ensure the box is updated as per the output orientation
- struct wlr_box transformed_box;
- int width, height;
- wlr_output_transformed_resolution(wlr_output, &width, &height);
- wlr_box_transform(&transformed_box, dst_box,
- wlr_output_transform_invert(wlr_output->transform), width, height);
-
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- set_scale_filter(wlr_output, texture, output->scale_filter);
- if (src_box != NULL) {
- fx_render_subtexture_with_matrix(renderer, texture, src_box, &transformed_box,
- matrix, deco_data);
- } else {
- fx_render_texture_with_matrix(renderer, texture, &transformed_box, matrix, deco_data);
+ transform_output_box(&proj_box, output->wlr_output);
+ transform_output_box(&clip_box, output->wlr_output);
+ transform_output_damage(&damage, output->wlr_output);
+ transform = wlr_output_transform_compose(transform, output->wlr_output->transform);
+
+ fx_render_pass_add_texture(ctx->pass, &(struct fx_render_texture_options) {
+ .base = {
+ .texture = texture,
+ .src_box = src_box,
+ .dst_box = proj_box,
+ .transform = transform,
+ .alpha = &deco_data.alpha,
+ .clip = &damage,
+ .filter_mode = get_scale_filter(output),
+ },
+ .clip_box = &clip_box,
+ .corner_radius = deco_data.corner_radius,
+ .has_titlebar = deco_data.has_titlebar,
+ .dim = deco_data.dim,
+ .dim_color = {
+ .r = deco_data.dim_color[0],
+ .g = deco_data.dim_color[1],
+ .b = deco_data.dim_color[2],
+ .a = deco_data.dim_color[3],
}
- }
+ });
damage_finish:
pixman_region32_fini(&damage);
}
-/* Renders the blur for each damaged rect and swaps the buffer */
-void render_blur_segments(struct fx_renderer *renderer,
- const float matrix[static 9], pixman_region32_t* damage,
- struct fx_framebuffer **buffer, struct blur_shader* shader,
- const struct wlr_box *box, int blur_radius) {
- if (*buffer == &renderer->effects_buffer) {
- fx_framebuffer_bind(&renderer->effects_buffer_swapped);
- } else {
- fx_framebuffer_bind(&renderer->effects_buffer);
- }
-
- if (pixman_region32_not_empty(damage)) {
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- const pixman_box32_t box = rects[i];
- struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
- fx_renderer_scissor(&new_box);
- fx_render_blur(renderer, matrix, buffer, shader, &new_box, blur_radius);
- }
- }
-
- if (*buffer != &renderer->effects_buffer) {
- *buffer = &renderer->effects_buffer;
- } else {
- *buffer = &renderer->effects_buffer_swapped;
- }
-}
-
-// Blurs the main_buffer content and returns the blurred framebuffer
-struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output,
- pixman_region32_t *original_damage, const struct wlr_box *box) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
-
- const enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- float matrix[9];
- wlr_matrix_project_box(matrix, &monitor_box, transform, 0, wlr_output->transform_matrix);
+void render_blur(struct fx_render_context *ctx, struct wlr_texture *texture,
+ const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
+ bool optimized_blur, pixman_region32_t *opaque_region,
+ struct decoration_data deco_data) {
+ struct sway_output *output = ctx->output;
- float gl_matrix[9];
- wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
+ struct wlr_box proj_box = *dst_box;
pixman_region32_t damage;
- pixman_region32_init(&damage);
- pixman_region32_copy(&damage, original_damage);
- wlr_region_transform(&damage, &damage, transform, monitor_box.width, monitor_box.height);
+ pixman_region32_init_rect(&damage, proj_box.x, proj_box.y,
+ proj_box.width, proj_box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
- wlr_region_expand(&damage, &damage, config_get_blur_size());
-
- // Initially blur main_buffer content into the effects_buffers
- struct fx_framebuffer *current_buffer = &renderer->wlr_buffer;
-
- // Bind to blur framebuffer
- fx_framebuffer_bind(&renderer->effects_buffer);
- glBindTexture(renderer->wlr_buffer.texture.target, renderer->wlr_buffer.texture.id);
-
- // damage region will be scaled, make a temp
- pixman_region32_t tempDamage;
- pixman_region32_init(&tempDamage);
-
- int blur_radius = config->blur_params.radius;
- int blur_passes = config->blur_params.num_passes;
-
- // Downscale
- for (int i = 0; i < blur_passes; ++i) {
- wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << (i + 1)));
- render_blur_segments(renderer, gl_matrix, &tempDamage, &current_buffer,
- &renderer->shaders.blur1, box, blur_radius);
- }
-
- // Upscale
- for (int i = blur_passes - 1; i >= 0; --i) {
- // when upsampling we make the region twice as big
- wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << i));
- render_blur_segments(renderer, gl_matrix, &tempDamage, &current_buffer,
- &renderer->shaders.blur2, box, blur_radius);
+ if (!pixman_region32_not_empty(&damage)) {
+ goto damage_finish;
}
- float blur_noise = config->blur_params.noise;
- float blur_brightness = config->blur_params.brightness;
- float blur_contrast = config->blur_params.contrast;
- float blur_saturation = config->blur_params.saturation;
-
- // Render additional blur effects like saturation, noise, contrast, etc...
- if (config_should_parameters_blur_effects() && pixman_region32_not_empty(&damage)) {
- if (current_buffer == &renderer->effects_buffer) {
- fx_framebuffer_bind(&renderer->effects_buffer_swapped);
- } else {
- fx_framebuffer_bind(&renderer->effects_buffer);
- }
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- const pixman_box32_t box = rects[i];
- struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
- fx_renderer_scissor(&new_box);
- fx_render_blur_effects(renderer, gl_matrix, &current_buffer, blur_noise,
- blur_brightness, blur_contrast, blur_saturation);
- }
- if (current_buffer != &renderer->effects_buffer) {
- current_buffer = &renderer->effects_buffer;
- } else {
- current_buffer = &renderer->effects_buffer_swapped;
- }
- }
+ transform_output_box(&proj_box, output->wlr_output);
+ transform_output_damage(&damage, output->wlr_output);
+
+ struct fx_render_blur_pass_options blur_options = {
+ .tex_options = {
+ .base = {
+ .texture = texture,
+ .src_box = *src_box,
+ .dst_box = proj_box,
+ .transform = WL_OUTPUT_TRANSFORM_NORMAL,
+ .alpha = &deco_data.alpha,
+ .clip = &damage,
+ .filter_mode = WLR_SCALE_FILTER_BILINEAR,
+ },
+ .clip_box = &proj_box,
+ .corner_radius = deco_data.corner_radius,
+ .discard_transparent = false,
+ },
+ .opaque_region = opaque_region,
+ .use_optimized_blur = optimized_blur,
+ .blur_data = &config->blur_params,
+ .ignore_transparent = deco_data.discard_transparent,
+ };
+ // Render the actual blur behind the surface
+ fx_render_pass_add_blur(ctx->pass, &blur_options);
- pixman_region32_fini(&tempDamage);
+damage_finish:
pixman_region32_fini(&damage);
-
- // Bind back to the default buffer
- fx_framebuffer_bind(&renderer->wlr_buffer);
-
- return current_buffer;
}
-void render_blur(bool optimized, struct sway_output *output,
- pixman_region32_t *output_damage, const struct wlr_box *dst_box,
- pixman_region32_t *opaque_region, struct decoration_data *deco_data,
- struct blur_stencil_data *stencil_data) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
+// _box.x and .y are expected to be layout-local
+// _box.width and .height are expected to be output-buffer-local
+void render_box_shadow(struct fx_render_context *ctx, const struct wlr_box *_box,
+ const float color[static 4], float blur_sigma, float corner_radius,
+ float offset_x, float offset_y) {
+ struct wlr_output *wlr_output = ctx->output->wlr_output;
- // Check if damage is inside of box rect
- pixman_region32_t damage = create_damage(*dst_box, output_damage);
+ struct wlr_box box;
+ memcpy(&box, _box, sizeof(struct wlr_box));
- pixman_region32_t translucent_region;
- pixman_region32_init(&translucent_region);
+ // Extend the size of the box while also considering the shadow offset
+ struct wlr_box shadow_box;
+ memcpy(&shadow_box, _box, sizeof(struct wlr_box));
+ shadow_box.x -= blur_sigma - offset_x;
+ shadow_box.y -= blur_sigma - offset_y;
+ shadow_box.width += blur_sigma * 2;
+ shadow_box.height += blur_sigma * 2;
+ pixman_region32_t damage;
+ pixman_region32_init_rect(&damage, shadow_box.x, shadow_box.y,
+ shadow_box.width, shadow_box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
if (!pixman_region32_not_empty(&damage)) {
goto damage_finish;
}
- // Gets the translucent region
- pixman_box32_t surface_box = { 0, 0, dst_box->width, dst_box->height };
- pixman_region32_copy(&translucent_region, opaque_region);
- pixman_region32_inverse(&translucent_region, &translucent_region, &surface_box);
- if (!pixman_region32_not_empty(&translucent_region)) {
- goto damage_finish;
- }
-
- struct fx_framebuffer *buffer = &renderer->blur_buffer;
- if (!buffer->texture.id || !optimized) {
- pixman_region32_translate(&translucent_region, dst_box->x, dst_box->y);
- pixman_region32_intersect(&translucent_region, &translucent_region, &damage);
-
- // Render the blur into its own buffer
- buffer = get_main_buffer_blur(renderer, output, &translucent_region, dst_box);
- }
-
- // Get a stencil of the window ignoring transparent regions
- if (deco_data->discard_transparent && stencil_data) {
- fx_renderer_scissor(NULL);
- fx_renderer_stencil_mask_init();
-
- render_texture(wlr_output, output_damage, stencil_data->stencil_texture, stencil_data->stencil_src_box,
- dst_box, stencil_data->stencil_matrix, *deco_data);
-
- fx_renderer_stencil_mask_close(true);
- }
-
- // Draw the blurred texture
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- float matrix[9];
- wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
-
- struct decoration_data blur_deco_data = get_undecorated_decoration_data();
- blur_deco_data.corner_radius = deco_data->corner_radius;
- blur_deco_data.has_titlebar = deco_data->has_titlebar;
- render_texture(wlr_output, &damage, &buffer->texture, NULL, dst_box, matrix, blur_deco_data);
+ transform_output_damage(&damage, wlr_output);
+ transform_output_box(&box, wlr_output);
+ transform_output_box(&shadow_box, wlr_output);
- // Finish stenciling
- if (deco_data->discard_transparent && stencil_data) {
- fx_renderer_stencil_mask_fini();
- }
+ struct shadow_data shadow_data = {
+ .enabled = true,
+ .offset_x = offset_x,
+ .offset_y = offset_y,
+ .color = {
+ .r = color[0],
+ .g = color[1],
+ .b = color[2],
+ .a = color[3],
+ },
+ .blur_sigma = blur_sigma,
+ };
+ struct fx_render_box_shadow_options shadow_options = {
+ .shadow_box = shadow_box,
+ .clip_box = box,
+ .clip = &damage,
+ .shadow_data = &shadow_data,
+ .corner_radius = corner_radius,
+ };
+ fx_render_pass_add_box_shadow(ctx->pass, &shadow_options);
damage_finish:
pixman_region32_fini(&damage);
- pixman_region32_fini(&translucent_region);
}
// _box.x and .y are expected to be layout-local
// _box.width and .height are expected to be output-buffer-local
-void render_box_shadow(struct sway_output *output, pixman_region32_t *output_damage,
- const struct wlr_box *_box, const float color[static 4], float blur_sigma,
- float corner_radius, float offset_x, float offset_y) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
+void render_rounded_border_corner(struct fx_render_context *ctx, const struct wlr_box *_box,
+ const float color[static 4], int corner_radius, int border_thickness,
+ enum corner_location location) {
+ struct wlr_output *wlr_output = ctx->output->wlr_output;
+
+ struct wlr_box box = *_box;
+ const int size = MAX(box.width, box.height);
+ box.width = size;
+ box.height = size;
+ box.x -= ctx->output->lx * wlr_output->scale;
+ box.y -= ctx->output->ly * wlr_output->scale;
- struct wlr_box box;
- memcpy(&box, _box, sizeof(struct wlr_box));
- box.x -= blur_sigma - offset_x;
- box.y -= blur_sigma - offset_y;
- box.width += 2 * blur_sigma;
- box.height += 2 * blur_sigma;
-
- pixman_region32_t damage = create_damage(box, output_damage);
-
- // don't damage area behind window since we dont render it anyway
- struct wlr_box inner_box;
- memcpy(&inner_box, _box, sizeof(struct wlr_box));
- inner_box.x += corner_radius;
- inner_box.y += corner_radius;
- inner_box.width -= 2 * corner_radius;
- inner_box.height -= 2 * corner_radius;
- pixman_region32_t inner_damage = create_damage(inner_box, output_damage);
- pixman_region32_subtract(&damage, &damage, &inner_damage);
- pixman_region32_fini(&inner_damage);
-
- bool damaged = pixman_region32_not_empty(&damage);
- if (!damaged) {
+ pixman_region32_t damage;
+ pixman_region32_init_rect(&damage, box.x, box.y, box.width, box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
+ if (!pixman_region32_not_empty(&damage)) {
goto damage_finish;
}
- float matrix[9];
- wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
- wlr_output->transform_matrix);
-
- int width, height;
- wlr_output_transformed_resolution(wlr_output, &width, &height);
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- // ensure the shadow_box is updated as per the output orientation
- struct wlr_box transformed_shadow_box;
- wlr_box_transform(&transformed_shadow_box, &box, transform, width, height);
- // ensure the box is updated as per the output orientation
- struct wlr_box transformed_box;
- wlr_box_transform(&transformed_box, _box, transform, width, height);
-
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
-
- fx_render_box_shadow(renderer, &transformed_shadow_box, &transformed_box,
- color, matrix, corner_radius, blur_sigma);
- }
+ transform_output_damage(&damage, wlr_output);
+ transform_output_box(&box, wlr_output);
+ transform_corner_location(&location, wlr_output);
+
+ struct fx_render_rounded_border_corner_options border_corner_options = {
+ .base = {
+ .box = box,
+ .color = {
+ .r = color[0],
+ .g = color[1],
+ .b = color[2],
+ .a = color[3],
+ },
+ .clip = &damage, // Render with the original extended clip region
+ },
+ .corner_radius = corner_radius,
+ .border_thickness = border_thickness,
+ .corner_location = location
+ };
+ fx_render_pass_add_rounded_border_corner(ctx->pass, &border_corner_options);
damage_finish:
pixman_region32_fini(&damage);
}
static void render_surface_iterator(struct sway_output *output,
- struct sway_view *view, struct wlr_surface *surface,
+ struct sway_view *_view, struct wlr_surface *surface,
struct wlr_box *_box, void *_data) {
struct render_data *data = _data;
struct wlr_output *wlr_output = output->wlr_output;
- pixman_region32_t *output_damage = data->damage;
struct wlr_texture *texture = wlr_surface_get_texture(surface);
if (!texture) {
return;
}
- struct wlr_box proj_box = *_box;
-
- scale_box(&proj_box, wlr_output->scale);
-
- float matrix[9];
- enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform);
- wlr_matrix_project_box(matrix, &proj_box, transform, 0.0, wlr_output->transform_matrix);
+ struct wlr_fbox src_box;
+ wlr_surface_get_buffer_source_box(surface, &src_box);
struct wlr_box dst_box = *_box;
- struct wlr_box *clip_box = data->clip_box;
- if (clip_box != NULL) {
- dst_box.width = fmin(dst_box.width, clip_box->width);
- dst_box.height = fmin(dst_box.height, clip_box->height);
- dst_box.x = fmax(dst_box.x, clip_box->x);
- dst_box.y = fmax(dst_box.y, clip_box->y);
- }
+ struct wlr_box clip_box = *_box;
+ if (data->clip_box != NULL) {
+ clip_box.width = fmin(dst_box.width, data->clip_box->width);
+ clip_box.height = fmin(dst_box.height, data->clip_box->height);
+ clip_box.x = fmax(dst_box.x, data->clip_box->x);
+ clip_box.y = fmax(dst_box.y, data->clip_box->y);
+ }
scale_box(&dst_box, wlr_output->scale);
+ scale_box(&clip_box, wlr_output->scale);
struct decoration_data deco_data = data->deco_data;
deco_data.corner_radius *= wlr_output->scale;
- struct wlr_fbox src_box;
- wlr_surface_get_buffer_source_box(surface, &src_box);
- struct fx_texture fx_texture = fx_texture_from_wlr_texture(texture);
-
// render blur
+ struct sway_view *view = data->view;
bool is_subsurface = view ? view->surface != surface : false;
if (deco_data.blur && config_should_parameters_blur() && !is_subsurface) {
pixman_region32_t opaque_region;
@@ -474,13 +374,11 @@ static void render_surface_iterator(struct sway_output *output,
}
if (has_alpha) {
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- wlr_box_transform(&monitor_box, &monitor_box,
- wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
- struct blur_stencil_data stencil_data = { &fx_texture, &src_box, matrix };
- bool should_optimize_blur = view ? !container_is_floating_or_child(view->container) || config->blur_xray : false;
- render_blur(should_optimize_blur, output, output_damage, &dst_box,
- &opaque_region, &deco_data, &stencil_data);
+ bool should_optimize_blur = view ?
+ !container_is_floating_or_child(view->container) || config->blur_xray
+ : false;
+ render_blur(data->ctx, texture, &src_box, &clip_box,
+ should_optimize_blur, &opaque_region, deco_data);
}
pixman_region32_fini(&opaque_region);
@@ -488,11 +386,10 @@ static void render_surface_iterator(struct sway_output *output,
deco_data.discard_transparent = false;
- // Render surface texture
- render_texture(wlr_output, output_damage, &fx_texture, &src_box, &dst_box,
- matrix, deco_data);
+ render_texture(data->ctx, texture,
+ &src_box, &dst_box, &clip_box, surface->current.transform, deco_data);
- wlr_presentation_surface_sampled_on_output(server.presentation, surface,
+ wlr_presentation_surface_textured_on_output(server.presentation, surface,
wlr_output);
}
@@ -500,225 +397,144 @@ static void render_surface_iterator(struct sway_output *output,
static void render_layer_iterator(struct sway_output *output,
struct sway_view *view, struct wlr_surface *surface,
struct wlr_box *_box, void *_data) {
+ // render the layer's surface
+ render_surface_iterator(output, view, surface, _box, _data);
+
struct render_data *data = _data;
struct decoration_data deco_data = data->deco_data;
// Ignore effects if this is a subsurface
- if (!wlr_surface_is_layer_surface(surface)) {
+ if (!wlr_layer_surface_v1_try_from_wlr_surface(surface)) {
deco_data = get_undecorated_decoration_data();
}
- // render the layer's surface
- render_surface_iterator(output, view, surface, _box, _data);
-
// render shadow
if (deco_data.shadow && config_should_parameters_shadow()) {
- int corner_radius = deco_data.corner_radius *= output->wlr_output->scale;
- int offset_x = config->shadow_offset_x * output->wlr_output->scale;
- int offset_y = config->shadow_offset_y * output->wlr_output->scale;
- scale_box(_box, output->wlr_output->scale);
- render_box_shadow(output, data->damage, _box, config->shadow_color,
- config->shadow_blur_sigma, corner_radius, offset_x, offset_y);
+ float output_scale = output->wlr_output->scale;
+ struct wlr_box box = *_box;
+ scale_box(&box, output_scale);
+ render_box_shadow(data->ctx, &box, config->shadow_color, config->shadow_blur_sigma * output_scale,
+ deco_data.corner_radius * output_scale, config->shadow_offset_x * output_scale, config->shadow_offset_y * output_scale);
}
}
-static void render_layer_toplevel(struct sway_output *output,
- pixman_region32_t *damage, struct wl_list *layer_surfaces) {
+static void render_layer_toplevel(struct fx_render_context *ctx, struct wl_list *layer_surfaces) {
struct render_data data = {
- .damage = damage,
.deco_data = get_undecorated_decoration_data(),
+ .ctx = ctx,
};
- output_layer_for_each_toplevel_surface(output, layer_surfaces,
+ output_layer_for_each_toplevel_surface(ctx->output, layer_surfaces,
render_layer_iterator, &data);
}
-static void render_layer_popups(struct sway_output *output,
- pixman_region32_t *damage, struct wl_list *layer_surfaces) {
+ static void render_layer_popups(struct fx_render_context *ctx, struct wl_list *layer_surfaces) {
struct render_data data = {
- .damage = damage,
.deco_data = get_undecorated_decoration_data(),
+ .ctx = ctx,
};
- output_layer_for_each_popup_surface(output, layer_surfaces,
+ output_layer_for_each_popup_surface(ctx->output, layer_surfaces,
render_layer_iterator, &data);
}
#if HAVE_XWAYLAND
-static void render_unmanaged(struct sway_output *output,
- pixman_region32_t *damage, struct wl_list *unmanaged) {
+static void render_unmanaged(struct fx_render_context *ctx, struct wl_list *unmanaged) {
struct render_data data = {
- .damage = damage,
.deco_data = get_undecorated_decoration_data(),
+ .ctx = ctx,
};
- output_unmanaged_for_each_surface(output, unmanaged,
+ output_unmanaged_for_each_surface(ctx->output, unmanaged,
render_surface_iterator, &data);
}
#endif
-static void render_drag_icons(struct sway_output *output,
- pixman_region32_t *damage, struct wl_list *drag_icons) {
+static void render_drag_icons(struct fx_render_context *ctx, struct wl_list *drag_icons) {
struct render_data data = {
- .damage = damage,
.deco_data = get_undecorated_decoration_data(),
+ .ctx = ctx,
};
- output_drag_icons_for_each_surface(output, drag_icons,
+ output_drag_icons_for_each_surface(ctx->output, drag_icons,
render_surface_iterator, &data);
}
-void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output,
- pixman_region32_t *output_damage, struct fx_texture *texture) {
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- float matrix[9];
- wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
-
- render_texture(wlr_output, output_damage, texture, NULL, &monitor_box, matrix, get_undecorated_decoration_data());
-}
-
-void render_output_blur(struct sway_output *output, pixman_region32_t *damage) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
-
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- pixman_region32_t fake_damage;
- pixman_region32_init_rect(&fake_damage, 0, 0, monitor_box.width, monitor_box.height);
-
- // Render the blur
- struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage, &monitor_box);
-
- // Render the newly blurred content into the blur_buffer
- fx_framebuffer_update(&renderer->blur_buffer,
- output->renderer->viewport_width, output->renderer->viewport_height);
- fx_framebuffer_bind(&renderer->blur_buffer);
-
- // Clear the damaged region of the blur_buffer
- float clear_color[] = { 0, 0, 0, 0 };
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_renderer_clear(clear_color);
- }
- render_whole_output(renderer, wlr_output, &fake_damage, &buffer->texture);
- fx_framebuffer_bind(&renderer->wlr_buffer);
-
- pixman_region32_fini(&fake_damage);
-
- renderer->blur_buffer_dirty = false;
-}
-
// _box.x and .y are expected to be layout-local
// _box.width and .height are expected to be output-buffer-local
-void render_rect(struct sway_output *output,
- pixman_region32_t *output_damage, const struct wlr_box *_box,
+void render_rect(struct fx_render_context *ctx, const struct wlr_box *_box,
float color[static 4]) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
+ struct wlr_output *wlr_output = ctx->output->wlr_output;
- struct wlr_box box;
- memcpy(&box, _box, sizeof(struct wlr_box));
- box.x -= output->lx * wlr_output->scale;
- box.y -= output->ly * wlr_output->scale;
+ struct wlr_box box = *_box;
+ box.x -= ctx->output->lx * wlr_output->scale;
+ box.y -= ctx->output->ly * wlr_output->scale;
- pixman_region32_t damage = create_damage(box, output_damage);
+ pixman_region32_t damage;
+ pixman_region32_init_rect(&damage, box.x, box.y,
+ box.width, box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_render_rect(renderer, &box, color, wlr_output->transform_matrix);
- }
+ transform_output_damage(&damage, wlr_output);
+ transform_output_box(&box, wlr_output);
+
+ fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){
+ .base = {
+ .box = box,
+ .color = {
+ .r = color[0],
+ .g = color[1],
+ .b = color[2],
+ .a = color[3],
+ },
+ .clip = &damage,
+ },
+ });
damage_finish:
pixman_region32_fini(&damage);
}
-void render_rounded_rect(struct sway_output *output, pixman_region32_t *output_damage,
- const struct wlr_box *_box, float color[static 4], int corner_radius,
- enum corner_location corner_location) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
-
- struct wlr_box box;
- memcpy(&box, _box, sizeof(struct wlr_box));
- box.x -= output->lx * wlr_output->scale;
- box.y -= output->ly * wlr_output->scale;
-
- pixman_region32_t damage = create_damage(box, output_damage);
- bool damaged = pixman_region32_not_empty(&damage);
- if (!damaged) {
- goto damage_finish;
- }
-
- float matrix[9];
- wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
- wlr_output->transform_matrix);
-
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
-
- // ensure the box is updated as per the output orientation
- struct wlr_box transformed_box;
- int width, height;
- wlr_output_transformed_resolution(wlr_output, &width, &height);
- wlr_box_transform(&transformed_box, &box, transform, width, height);
-
- corner_location = get_rotated_corner(corner_location, transform);
-
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_render_rounded_rect(renderer, &transformed_box, color, matrix,
- corner_radius, corner_location);
+void render_rounded_rect(struct fx_render_context *ctx, const struct wlr_box *_box,
+ float color[static 4], int corner_radius, enum corner_location corner_location) {
+ if (!corner_radius) {
+ render_rect(ctx, _box, color);
+ return;
}
-damage_finish:
- pixman_region32_fini(&damage);
-}
-
-// _box.x and .y are expected to be layout-local
-// _box.width and .height are expected to be output-buffer-local
-void render_border_corner(struct sway_output *output, pixman_region32_t *output_damage,
- const struct wlr_box *_box, const float color[static 4], int corner_radius,
- int border_thickness, enum corner_location corner_location) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
+ struct wlr_output *wlr_output = ctx->output->wlr_output;
- struct wlr_box box;
- memcpy(&box, _box, sizeof(struct wlr_box));
- box.x -= output->lx * wlr_output->scale;
- box.y -= output->ly * wlr_output->scale;
+ struct wlr_box box = *_box;
+ box.x -= ctx->output->lx * wlr_output->scale;
+ box.y -= ctx->output->ly * wlr_output->scale;
- pixman_region32_t damage = create_damage(box, output_damage);
+ pixman_region32_t damage;
+ pixman_region32_init_rect(&damage, box.x, box.y,
+ box.width, box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
- float matrix[9];
- wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
- wlr_output->transform_matrix);
-
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
-
- // ensure the box is updated as per the output orientation
- struct wlr_box transformed_box;
- int width, height;
- wlr_output_transformed_resolution(wlr_output, &width, &height);
- wlr_box_transform(&transformed_box, &box, transform, width, height);
-
- corner_location = get_rotated_corner(corner_location, transform);
-
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_render_border_corner(renderer, &transformed_box, color, matrix,
- corner_location, corner_radius, border_thickness);
- }
+ transform_output_damage(&damage, wlr_output);
+ transform_output_box(&box, wlr_output);
+ transform_corner_location(&corner_location, wlr_output);
+
+ fx_render_pass_add_rounded_rect(ctx->pass, &(struct fx_render_rounded_rect_options){
+ .base = {
+ .box = box,
+ .color = {
+ .r = color[0],
+ .g = color[1],
+ .b = color[2],
+ .a = color[3],
+ },
+ .clip = &damage,
+ },
+ .corner_radius = corner_radius,
+ .corner_location = corner_location
+ });
damage_finish:
pixman_region32_fini(&damage);
@@ -731,17 +547,18 @@ void premultiply_alpha(float color[4], float opacity) {
color[2] *= color[3];
}
-static void render_view_toplevels(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, struct decoration_data deco_data) {
+static void render_view_toplevels(struct fx_render_context *ctx,
+ struct sway_view *view, struct decoration_data deco_data) {
struct render_data data = {
- .damage = damage,
.deco_data = deco_data,
+ .view = view,
+ .ctx = ctx,
};
// Clip the window to its view size, ignoring CSD
struct wlr_box clip_box;
struct sway_container_state state = view->container->current;
- clip_box.x = state.x - output->lx;
- clip_box.y = state.y - output->ly;
+ clip_box.x = floor(state.x) - ctx->output->lx;
+ clip_box.y = floor(state.y) - ctx->output->ly;
clip_box.width = state.width;
clip_box.height = state.height;
@@ -768,27 +585,36 @@ static void render_view_toplevels(struct sway_view *view, struct sway_output *ou
}
data.clip_box = &clip_box;
- output_view_for_each_surface(output, view, render_surface_iterator, &data);
+ // Render all toplevels without descending into popups
+ double ox = view->container->surface_x -
+ ctx->output->lx - view->geometry.x;
+ double oy = view->container->surface_y -
+ ctx->output->ly - view->geometry.y;
+ output_surface_for_each_surface(ctx->output, view->surface, ox, oy,
+ render_surface_iterator, &data);
}
-static void render_view_popups(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, struct decoration_data deco_data) {
+static void render_view_popups(struct fx_render_context *ctx, struct sway_view *view,
+ struct decoration_data deco_data) {
struct render_data data = {
- .damage = damage,
.deco_data = deco_data,
+ .view = view,
+ .ctx = ctx,
};
- output_view_for_each_popup_surface(output, view,
+ output_view_for_each_popup_surface(ctx->output, view,
render_surface_iterator, &data);
}
-static void render_saved_view(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, struct decoration_data deco_data) {
+static void render_saved_view(struct fx_render_context *ctx, struct sway_view *view, struct decoration_data deco_data) {
+ struct sway_output *output = ctx->output;
struct wlr_output *wlr_output = output->wlr_output;
if (wl_list_empty(&view->saved_buffers)) {
return;
}
+ deco_data.corner_radius *= wlr_output->scale;
+
struct sway_saved_buffer *saved_buf;
wl_list_for_each(saved_buf, &view->saved_buffers, link) {
if (!saved_buf->buffer->texture) {
@@ -814,55 +640,46 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
}
struct wlr_box dst_box = proj_box;
- scale_box(&proj_box, wlr_output->scale);
-
- float matrix[9];
- enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform);
- wlr_matrix_project_box(matrix, &proj_box, transform, 0, wlr_output->transform_matrix);
+ struct wlr_box clip_box = proj_box;
+ // Clip to actual geometry, clipping the CSD
struct sway_container_state state = view->container->current;
- dst_box.x = state.x - output->lx;
- dst_box.y = state.y - output->ly;
- dst_box.width = state.width;
- dst_box.height = state.height;
+ clip_box.x = state.x - output->lx;
+ clip_box.y = state.y - output->ly;
+ clip_box.width = state.width;
+ clip_box.height = state.height;
if (state.border == B_PIXEL || state.border == B_NORMAL) {
- dst_box.x += state.border_thickness;
- dst_box.width -= state.border_thickness * 2;
+ clip_box.x += state.border_thickness;
+ clip_box.width -= state.border_thickness * 2;
if (deco_data.has_titlebar) {
// Shift the box downward to compensate for the titlebar
int titlebar_thickness = container_titlebar_height();
- dst_box.y += titlebar_thickness;
- dst_box.height -= state.border_thickness + titlebar_thickness;
+ clip_box.y += titlebar_thickness;
+ clip_box.height -= state.border_thickness + titlebar_thickness;
} else {
// Regular border
- dst_box.y += state.border_thickness;
- dst_box.height -= state.border_thickness * 2;
+ clip_box.y += state.border_thickness;
+ clip_box.height -= state.border_thickness * 2;
}
}
- scale_box(&dst_box, wlr_output->scale);
-
- deco_data.corner_radius *= wlr_output->scale;
- struct fx_texture fx_texture = fx_texture_from_wlr_texture(saved_buf->buffer->texture);
+ scale_box(&dst_box, wlr_output->scale);
+ scale_box(&clip_box, wlr_output->scale);
// render blur
if (deco_data.blur && config_should_parameters_blur()) {
- struct wlr_gles2_texture_attribs attribs;
- wlr_gles2_texture_get_attribs(saved_buf->buffer->texture, &attribs);
-
+ struct fx_texture_attribs attribs;
+ fx_texture_get_attribs(saved_buf->buffer->texture, &attribs);
if (deco_data.alpha < 1.0 || attribs.has_alpha) {
pixman_region32_t opaque_region;
pixman_region32_init(&opaque_region);
pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- wlr_box_transform(&monitor_box, &monitor_box,
- wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
- struct blur_stencil_data stencil_data = { &fx_texture, &saved_buf->source_box, matrix };
bool should_optimize_blur = !container_is_floating_or_child(view->container) || config->blur_xray;
- render_blur(should_optimize_blur, output, damage, &dst_box, &opaque_region,
- &deco_data, &stencil_data);
+ render_blur(ctx, saved_buf->buffer->texture,
+ &saved_buf->source_box, &clip_box, should_optimize_blur,
+ &opaque_region, deco_data);
pixman_region32_fini(&opaque_region);
}
@@ -870,54 +687,52 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
deco_data.discard_transparent = false;
- // Render saved surface texture
- render_texture(wlr_output, damage, &fx_texture,
- &saved_buf->source_box, &dst_box, matrix, deco_data);
- }
+ render_texture(ctx, saved_buf->buffer->texture,
+ &saved_buf->source_box, &dst_box, &clip_box, saved_buf->transform, deco_data);
- // FIXME: we should set the surface that this saved buffer originates from
- // as sampled here.
- // https://github.com/swaywm/sway/pull/4465#discussion_r321082059
+ // FIXME: we should set the surface that this saved buffer originates from
+ // as sampled here.
+ // https://github.com/swaywm/sway/pull/4465#discussion_r321082059
+ }
}
/**
* Render a view's surface, shadow, and left/bottom/right borders.
*/
-static void render_view(struct sway_output *output, pixman_region32_t *damage,
- struct sway_container *con, struct border_colors *colors,
- struct decoration_data deco_data) {
+static void render_view(struct fx_render_context *ctx, struct sway_container *con,
+ struct border_colors *colors, struct decoration_data deco_data) {
struct sway_view *view = con->view;
- struct sway_container_state *state = &con->current;
- // render view
if (!wl_list_empty(&view->saved_buffers)) {
- render_saved_view(view, output, damage, deco_data);
+ render_saved_view(ctx, view, deco_data);
} else if (view->surface) {
- render_view_toplevels(view, output, damage, deco_data);
+ render_view_toplevels(ctx, view, deco_data);
}
+ struct sway_container_state *state = &con->current;
+
if (state->border == B_CSD && !config->shadows_on_csd_enabled) {
return;
}
- float output_scale = output->wlr_output->scale;
struct wlr_box box;
+ int corner_radius = deco_data.corner_radius;
+ float output_scale = ctx->output->wlr_output->scale;
// render shadow
- if (con->shadow_enabled && config->shadow_blur_sigma > 0 && config->shadow_color[3] > 0.0) {
- box.x = floor(state->x) - output->lx;
- box.y = floor(state->y) - output->ly;
+ if (con->shadow_enabled && config_should_parameters_shadow()) {
+ box.x = floor(state->x) - ctx->output->lx;
+ box.y = floor(state->y) - ctx->output->ly;
box.width = state->width;
box.height = state->height;
scale_box(&box, output_scale);
- int scaled_corner_radius = deco_data.corner_radius == 0 ?
- 0 : (deco_data.corner_radius + state->border_thickness) * output_scale;
+ int shadow_corner_radius = corner_radius == 0 ? 0 : corner_radius + state->border_thickness;
float* shadow_color = view_is_urgent(view) || state->focused ?
- config->shadow_color : config->shadow_inactive_color;
- int offset_x = config->shadow_offset_x * output->wlr_output->scale;
- int offset_y = config->shadow_offset_y * output->wlr_output->scale;
- render_box_shadow(output, damage, &box, shadow_color, config->shadow_blur_sigma,
- scaled_corner_radius, offset_x, offset_y);
+ config->shadow_color : config->shadow_inactive_color;
+
+ render_box_shadow(ctx, &box, shadow_color, config->shadow_blur_sigma * output_scale,
+ shadow_corner_radius * output_scale, config->shadow_offset_x * output_scale,
+ config->shadow_offset_y * output_scale);
}
if (state->border == B_NONE || state->border == B_CSD) {
@@ -928,22 +743,17 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
if (state->border_left) {
memcpy(&color, colors->child_border, sizeof(float) * 4);
- premultiply_alpha(color, deco_data.alpha);
+ premultiply_alpha(color, con->alpha);
box.x = floor(state->x);
box.y = floor(state->content_y);
box.width = state->border_thickness;
- box.height = state->content_height;
- // adjust sizing for rounded border corners
- if (deco_data.corner_radius) {
- if (!deco_data.has_titlebar) {
- box.y += deco_data.corner_radius;
- box.height -= 2 * deco_data.corner_radius;
- } else {
- box.height -= deco_data.corner_radius;
- }
+ box.height = state->content_height - corner_radius;
+ if (corner_radius && !deco_data.has_titlebar) {
+ box.y += corner_radius;
+ box.height -= corner_radius;
}
scale_box(&box, output_scale);
- render_rect(output, damage, &box, color);
+ render_rect(ctx, &box, color);
}
list_t *siblings = container_get_current_siblings(con);
@@ -956,22 +766,17 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
- premultiply_alpha(color, deco_data.alpha);
+ premultiply_alpha(color, con->alpha);
box.x = floor(state->content_x + state->content_width);
box.y = floor(state->content_y);
box.width = state->border_thickness;
- box.height = state->content_height;
- // adjust sizing for rounded border corners
- if (deco_data.corner_radius) {
- if (!deco_data.has_titlebar) {
- box.y += deco_data.corner_radius;
- box.height -= 2 * deco_data.corner_radius;
- } else {
- box.height -= deco_data.corner_radius;
- }
+ box.height = state->content_height - corner_radius;
+ if (corner_radius && !deco_data.has_titlebar) {
+ box.y += corner_radius;
+ box.height -= corner_radius;
}
scale_box(&box, output_scale);
- render_rect(output, damage, &box, color);
+ render_rect(ctx, &box, color);
}
if (state->border_bottom) {
@@ -980,42 +785,40 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
- premultiply_alpha(color, deco_data.alpha);
+ premultiply_alpha(color, con->alpha);
box.x = floor(state->x);
box.y = floor(state->content_y + state->content_height);
box.width = state->width;
box.height = state->border_thickness;
-
// adjust sizing for rounded border corners
if (deco_data.corner_radius) {
- box.x += deco_data.corner_radius + state->border_thickness;
- box.width -= 2 * (deco_data.corner_radius + state->border_thickness);
+ box.x += corner_radius + state->border_thickness;
+ box.width -= 2 * (corner_radius + state->border_thickness);
}
scale_box(&box, output_scale);
- render_rect(output, damage, &box, color);
+ render_rect(ctx, &box, color);
- // rounded bottom left & bottom right border corners
- if (deco_data.corner_radius) {
- int size = 2 * (deco_data.corner_radius + state->border_thickness);
- int scaled_thickness = state->border_thickness * output_scale;
- int scaled_corner_radius = deco_data.corner_radius * output_scale;
+ if (corner_radius && state->border_thickness > 0) {
+ int size = 2 * (corner_radius + state->border_thickness);
+ int scaled_corner_radius = corner_radius * output_scale;
+ int scaled_border_thickness = state->border_thickness * output_scale;
if (state->border_left) {
- box.width = size;
- box.height = size;
box.x = floor(state->x);
box.y = floor(state->y + state->height - size);
+ box.width = size;
+ box.height = size;
scale_box(&box, output_scale);
- render_border_corner(output, damage, &box, color,
- scaled_corner_radius, scaled_thickness, BOTTOM_LEFT);
+ render_rounded_border_corner(ctx, &box, color, scaled_corner_radius,
+ scaled_border_thickness, BOTTOM_LEFT);
}
if (state->border_right) {
- box.width = size;
- box.height = size;
box.x = floor(state->x + state->width - size);
box.y = floor(state->y + state->height - size);
+ box.width = size;
+ box.height = size;
scale_box(&box, output_scale);
- render_border_corner(output, damage, &box, color,
- scaled_corner_radius, scaled_thickness, BOTTOM_RIGHT);
+ render_rounded_border_corner(ctx, &box, color, scaled_corner_radius,
+ scaled_border_thickness, BOTTOM_RIGHT);
}
}
}
@@ -1030,13 +833,13 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
* The height is: 1px border, 3px padding, font height, 3px padding, 1px border
* The left side is: 1px border, 2px padding, title
*/
-static void render_titlebar(struct sway_output *output,
- pixman_region32_t *output_damage, struct sway_container *con, int x, int y,
- int width, struct border_colors *colors, float alpha, int corner_radius,
+static void render_titlebar(struct fx_render_context *ctx, struct sway_container *con,
+ int x, int y, int width, struct border_colors *colors, int corner_radius,
enum corner_location corner_location, struct wlr_texture *title_texture,
struct wlr_texture *marks_texture) {
struct wlr_box box;
float color[4];
+ struct sway_output *output = ctx->output;
float output_scale = output->wlr_output->scale;
double output_x = output->lx;
double output_y = output->ly;
@@ -1046,17 +849,15 @@ static void render_titlebar(struct sway_output *output,
enum alignment title_align = config->title_align;
// value by which all heights should be adjusted to counteract removed bottom border
int bottom_border_compensation = config->titlebar_separator ? 0 : titlebar_border_thickness;
-
- if (corner_location == NONE) {
- corner_radius = 0;
- }
+ corner_radius *= output_scale;
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
- premultiply_alpha(color, alpha);
+ premultiply_alpha(color, con->alpha);
box.x = x;
box.y = y;
box.width = width;
+ box.height = titlebar_border_thickness;
if (corner_radius) {
if (corner_location != TOP_RIGHT) {
box.x += corner_radius;
@@ -1066,47 +867,43 @@ static void render_titlebar(struct sway_output *output,
} else {
box.width -= corner_radius;
}
- } else {
- box.x += titlebar_border_thickness;
- box.width -= titlebar_border_thickness * 2;
}
- box.height = titlebar_border_thickness;
scale_box(&box, output_scale);
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
// Single pixel bar below title
- if (config->titlebar_separator) {
+ if (!bottom_border_compensation) {
box.x = x;
box.y = y + container_titlebar_height() - titlebar_border_thickness;
box.width = width;
box.height = titlebar_border_thickness;
scale_box(&box, output_scale);
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
- // Single pixel bar left edge
+ // Single pixel left edge
box.x = x;
box.y = y;
box.width = titlebar_border_thickness;
- box.height = container_titlebar_height() + bottom_border_compensation;
+ box.height = container_titlebar_height() - titlebar_border_thickness + bottom_border_compensation;
if (corner_radius && corner_location != TOP_RIGHT) {
box.height -= corner_radius;
box.y += corner_radius;
}
scale_box(&box, output_scale);
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
- // Single pixel bar right edge
+ // Single pixel right edge
box.x = x + width - titlebar_border_thickness;
box.y = y;
box.width = titlebar_border_thickness;
- box.height = container_titlebar_height() + bottom_border_compensation;
+ box.height = container_titlebar_height() - titlebar_border_thickness + bottom_border_compensation;
if (corner_radius && corner_location != TOP_LEFT) {
box.height -= corner_radius;
box.y += corner_radius;
}
scale_box(&box, output_scale);
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
// if corner_radius: single pixel corners
if (corner_radius) {
@@ -1117,8 +914,8 @@ static void render_titlebar(struct sway_output *output,
box.width = corner_radius * 2;
box.height = corner_radius * 2;
scale_box(&box, output_scale);
- render_border_corner(output, output_damage, &box, color,
- corner_radius, titlebar_border_thickness, TOP_LEFT);
+ render_rounded_border_corner(ctx, &box, color, corner_radius,
+ titlebar_border_thickness * output_scale, TOP_LEFT);
}
// right corner
@@ -1128,8 +925,8 @@ static void render_titlebar(struct sway_output *output,
box.width = corner_radius * 2;
box.height = corner_radius * 2;
scale_box(&box, output_scale);
- render_border_corner(output, output_damage, &box, color,
- corner_radius, titlebar_border_thickness, TOP_RIGHT);
+ render_rounded_border_corner(ctx, &box, color, corner_radius,
+ titlebar_border_thickness * output_scale, TOP_RIGHT);
}
}
@@ -1138,7 +935,7 @@ static void render_titlebar(struct sway_output *output,
size_t inner_width = width - titlebar_h_padding * 2;
// output-buffer local
- int ob_inner_x = round(inner_x * output_scale);
+ int ob_inner_x = roundf(inner_x * output_scale);
int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
int ob_bg_height = scale_length(
(titlebar_v_padding - titlebar_border_thickness) * 2 +
@@ -1146,7 +943,7 @@ static void render_titlebar(struct sway_output *output,
// title marks textures should have no eyecandy
struct decoration_data deco_data = get_undecorated_decoration_data();
- deco_data.alpha = alpha;
+ deco_data.alpha = con->alpha;
// Marks
int ob_marks_x = 0; // output-buffer-local
@@ -1176,31 +973,26 @@ static void render_titlebar(struct sway_output *output,
texture_box.y = round((bg_y - output_y) * output_scale) +
ob_padding_above;
- float matrix[9];
- wlr_matrix_project_box(matrix, &texture_box,
- WL_OUTPUT_TRANSFORM_NORMAL,
- 0.0, output->wlr_output->transform_matrix);
-
- if (ob_inner_width < texture_box.width) {
- texture_box.width = ob_inner_width;
+ struct wlr_box clip_box = texture_box;
+ if (ob_inner_width < clip_box.width) {
+ clip_box.width = ob_inner_width;
}
- struct fx_texture fx_texture = fx_texture_from_wlr_texture(marks_texture);
- render_texture(output->wlr_output, output_damage, &fx_texture,
- NULL, &texture_box, matrix, deco_data);
+ render_texture(ctx, marks_texture,
+ NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, deco_data);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
- premultiply_alpha(color, alpha);
- box.x = texture_box.x + round(output_x * output_scale);
- box.y = round((y + titlebar_border_thickness) * output_scale);
- box.width = texture_box.width;
+ premultiply_alpha(color, con->alpha);
+ box.x = clip_box.x + round(output_x * output_scale);
+ box.y = roundf((y + titlebar_border_thickness) * output_scale);
+ box.width = clip_box.width;
box.height = ob_padding_above;
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
// Padding below
- box.y += ob_padding_above + texture_box.height;
+ box.y += ob_padding_above + clip_box.height;
box.height = ob_padding_below + bottom_border_compensation;
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
// Title text
@@ -1223,7 +1015,7 @@ static void render_titlebar(struct sway_output *output,
// The title texture might be shorter than the config->font_height,
// in which case we need to pad it above and below.
- int ob_padding_above = round((titlebar_v_padding -
+ int ob_padding_above = roundf((titlebar_v_padding -
titlebar_border_thickness) * output_scale);
int ob_padding_below = ob_bg_height - ob_padding_above -
texture_box.height;
@@ -1252,32 +1044,27 @@ static void render_titlebar(struct sway_output *output,
texture_box.y =
round((bg_y - output_y) * output_scale) + ob_padding_above;
- float matrix[9];
- wlr_matrix_project_box(matrix, &texture_box,
- WL_OUTPUT_TRANSFORM_NORMAL,
- 0.0, output->wlr_output->transform_matrix);
-
- if (ob_inner_width - ob_marks_width < texture_box.width) {
- texture_box.width = ob_inner_width - ob_marks_width;
+ struct wlr_box clip_box = texture_box;
+ if (ob_inner_width - ob_marks_width < clip_box.width) {
+ clip_box.width = ob_inner_width - ob_marks_width;
}
- struct fx_texture fx_texture = fx_texture_from_wlr_texture(title_texture);
- render_texture(output->wlr_output, output_damage, &fx_texture,
- NULL, &texture_box, matrix, deco_data);
+ render_texture(ctx, title_texture,
+ NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, deco_data);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
- premultiply_alpha(color, alpha);
- box.x = texture_box.x + round(output_x * output_scale);
- box.y = round((y + titlebar_border_thickness) * output_scale);
- box.width = texture_box.width;
+ premultiply_alpha(color, con->alpha);
+ box.x = clip_box.x + round(output_x * output_scale);
+ box.y = roundf((y + titlebar_border_thickness) * output_scale);
+ box.width = clip_box.width;
box.height = ob_padding_above;
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
// Padding below
- box.y += ob_padding_above + texture_box.height;
+ box.y += ob_padding_above + clip_box.height;
box.height = ob_padding_below + bottom_border_compensation;
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
// Determine the left + right extends of the textures (output-buffer local)
@@ -1309,9 +1096,9 @@ static void render_titlebar(struct sway_output *output,
box.width = ob_right_x - ob_left_x - ob_left_width;
if (box.width > 0) {
box.x = ob_left_x + ob_left_width + round(output_x * output_scale);
- box.y = round(bg_y * output_scale);
+ box.y = roundf(bg_y * output_scale);
box.height = ob_bg_height + bottom_border_compensation;
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
// Padding on left side
@@ -1325,10 +1112,10 @@ static void render_titlebar(struct sway_output *output,
if (box.x + box.width < left_x) {
box.width += left_x - box.x - box.width;
}
- if (corner_radius && corner_location != TOP_RIGHT) {
- render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_LEFT);
+ if (corner_radius && (corner_location == TOP_LEFT || corner_location == ALL)) {
+ render_rounded_rect(ctx, &box, color, corner_radius, TOP_LEFT);
} else {
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
// Padding on right side
@@ -1343,67 +1130,57 @@ static void render_titlebar(struct sway_output *output,
box.width += box.x - right_rx;
box.x = right_rx;
}
- if (corner_radius && corner_location != TOP_LEFT) {
- render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_RIGHT);
+ if (corner_radius && (corner_location == TOP_RIGHT || corner_location == ALL)) {
+ render_rounded_rect(ctx, &box, color, corner_radius, TOP_RIGHT);
} else {
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
}
/**
* Render the top border line for a view using "border pixel".
*/
-static void render_top_border(struct sway_output *output,
- pixman_region32_t *output_damage, struct sway_container_state *state,
- struct border_colors *colors, float alpha, int corner_radius) {
+static void render_top_border(struct fx_render_context *ctx, struct sway_container *con,
+ struct border_colors *colors, int corner_radius) {
+ struct sway_container_state *state = &con->current;
if (!state->border_top) {
return;
}
struct wlr_box box;
float color[4];
- float output_scale = output->wlr_output->scale;
+ float output_scale = ctx->output->wlr_output->scale;
// Child border - top edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
- premultiply_alpha(color, alpha);
- box.x = floor(state->x);
+ premultiply_alpha(color, con->alpha);
+ box.x = floor(state->x) + corner_radius;
box.y = floor(state->y);
- box.width = state->width;
+ box.width = state->width - (2 * corner_radius);
box.height = state->border_thickness;
-
- // adjust sizing for rounded border corners
- if (corner_radius) {
- box.x += corner_radius + state->border_thickness;
- box.width -= 2 * (corner_radius + state->border_thickness);
- }
scale_box(&box, output_scale);
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
- // render rounded top corner borders if corner_radius is set > 0
- if (corner_radius) {
+ if (corner_radius && state->border_thickness > 0) {
int size = 2 * (corner_radius + state->border_thickness);
- int scaled_thickness = state->border_thickness * output_scale;
int scaled_corner_radius = corner_radius * output_scale;
-
- // top left
+ int scaled_border_thickness = state->border_thickness * output_scale;
if (state->border_left) {
- box.width = size;
- box.height = size;
box.x = floor(state->x);
box.y = floor(state->y);
+ box.width = size;
+ box.height = size;
scale_box(&box, output_scale);
- render_border_corner(output, output_damage, &box, color,
- scaled_corner_radius, scaled_thickness, TOP_LEFT);
+ render_rounded_border_corner(ctx, &box, color, scaled_corner_radius,
+ scaled_border_thickness, TOP_LEFT);
}
- // top right
if (state->border_right) {
- box.width = size;
- box.height = size;
box.x = floor(state->x + state->width - size);
box.y = floor(state->y);
+ box.width = size;
+ box.height = size;
scale_box(&box, output_scale);
- render_border_corner(output, output_damage, &box, color,
- scaled_corner_radius, scaled_thickness, TOP_RIGHT);
+ render_rounded_border_corner(ctx, &box, color, scaled_corner_radius,
+ scaled_border_thickness, TOP_RIGHT);
}
}
}
@@ -1416,17 +1193,17 @@ struct parent_data {
struct sway_container *active_child;
};
-static void render_container(struct sway_output *output,
- pixman_region32_t *damage, struct sway_container *con, bool parent_focused);
+static void render_container(struct fx_render_context *ctx,
+ struct sway_container *con, bool parent_focused);
+// TODO: no rounding top corners when rendering with titlebar
/**
* Render a container's children using a L_HORIZ or L_VERT layout.
*
* Wrap child views in borders and leave child containers borderless because
* they'll apply their own borders to their children.
*/
-static void render_containers_linear(struct sway_output *output,
- pixman_region32_t *damage, struct parent_data *parent) {
+static void render_containers_linear(struct fx_render_context *ctx, struct parent_data *parent) {
for (int i = 0; i < parent->children->length; ++i) {
struct sway_container *child = parent->children->items[i];
@@ -1469,7 +1246,7 @@ static void render_containers_linear(struct sway_output *output,
.dim = child->current.focused || parent->focused ? 0.0f : child->dim,
// no corner radius if no gaps (allows smart_gaps to work as expected)
.corner_radius = config->smart_corner_radius &&
- output->current.active_workspace->current_gaps.top == 0
+ ctx->output->current.active_workspace->current_gaps.top == 0
? 0 : child->corner_radius,
.saturation = child->saturation,
.has_titlebar = has_titlebar,
@@ -1477,16 +1254,16 @@ static void render_containers_linear(struct sway_output *output,
.discard_transparent = false,
.shadow = child->shadow_enabled,
};
- render_view(output, damage, child, colors, deco_data);
+ render_view(ctx, child, colors, deco_data);
if (has_titlebar) {
- render_titlebar(output, damage, child, floor(state->x), floor(state->y),
- state->width, colors, deco_data.alpha, deco_data.corner_radius,
+ render_titlebar(ctx, child, floor(state->x), floor(state->y),
+ state->width, colors, deco_data.corner_radius,
ALL, title_texture, marks_texture);
} else if (state->border == B_PIXEL) {
- render_top_border(output, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
+ render_top_border(ctx, child, colors, deco_data.corner_radius);
}
} else {
- render_container(output, damage, child,
+ render_container(ctx, child,
parent->focused || child->current.focused);
}
}
@@ -1503,8 +1280,7 @@ static bool container_has_focused_child(struct sway_container *con) {
/**
* Render a container's children using the L_TABBED layout.
*/
-static void render_containers_tabbed(struct sway_output *output,
- pixman_region32_t *damage, struct parent_data *parent) {
+static void render_containers_tabbed(struct fx_render_context *ctx, struct parent_data *parent) {
if (!parent->children->length) {
return;
}
@@ -1520,7 +1296,7 @@ static void render_containers_tabbed(struct sway_output *output,
.dim = current->current.focused || parent->focused ? 0.0f : current->dim,
// no corner radius if no gaps (allows smart_gaps to work as expected)
.corner_radius = config->smart_corner_radius &&
- output->current.active_workspace->current_gaps.top == 0
+ ctx->output->current.active_workspace->current_gaps.top == 0
? 0 : current->corner_radius,
.saturation = current->saturation,
.has_titlebar = true,
@@ -1570,19 +1346,20 @@ static void render_containers_tabbed(struct sway_output *output,
}
// only round outer corners
- enum corner_location corner_location = NONE;
- if (i == 0) {
- if (i == parent->children->length - 1) {
- corner_location = ALL;
- } else {
+ int corner_radius = deco_data.corner_radius;
+ enum corner_location corner_location = ALL;
+ if (parent->children->length > 1) {
+ if (i == 0) {
corner_location = TOP_LEFT;
+ } else if (i == parent->children->length - 1) {
+ corner_location = TOP_RIGHT;
+ } else {
+ corner_radius = 0;
}
- } else if (i == parent->children->length - 1) {
- corner_location = TOP_RIGHT;
}
- render_titlebar(output, damage, child, x, parent->box.y, tab_width, colors,
- deco_data.alpha, deco_data.corner_radius, corner_location, title_texture, marks_texture);
+ render_titlebar(ctx, child, x, parent->box.y, tab_width, colors,
+ corner_radius, corner_location, title_texture, marks_texture);
if (child == current) {
current_colors = colors;
@@ -1591,9 +1368,9 @@ static void render_containers_tabbed(struct sway_output *output,
// Render surface and left/right/bottom borders
if (current->view) {
- render_view(output, damage, current, current_colors, deco_data);
+ render_view(ctx, current, current_colors, deco_data);
} else {
- render_container(output, damage, current,
+ render_container(ctx, current,
parent->focused || current->current.focused);
}
}
@@ -1601,8 +1378,7 @@ static void render_containers_tabbed(struct sway_output *output,
/**
* Render a container's children using the L_STACKED layout.
*/
-static void render_containers_stacked(struct sway_output *output,
- pixman_region32_t *damage, struct parent_data *parent) {
+static void render_containers_stacked(struct fx_render_context *ctx, struct parent_data *parent) {
if (!parent->children->length) {
return;
}
@@ -1618,7 +1394,7 @@ static void render_containers_stacked(struct sway_output *output,
.dim = current->current.focused || parent->focused ? 0.0f : current->dim,
.saturation = current->saturation,
.corner_radius = config->smart_corner_radius &&
- output->current.active_workspace->current_gaps.top == 0
+ ctx->output->current.active_workspace->current_gaps.top == 0
? 0 : current->corner_radius,
.has_titlebar = true,
.blur = current->blur_enabled,
@@ -1661,8 +1437,8 @@ static void render_containers_stacked(struct sway_output *output,
int y = parent->box.y + titlebar_height * i;
int corner_radius = i != 0 ? 0 : deco_data.corner_radius;
- render_titlebar(output, damage, child, parent->box.x, y, parent->box.width,
- colors, deco_data.alpha, corner_radius, ALL, title_texture, marks_texture);
+ render_titlebar(ctx, child, parent->box.x, y, parent->box.width, colors,
+ corner_radius, ALL, title_texture, marks_texture);
if (child == current) {
current_colors = colors;
@@ -1671,19 +1447,18 @@ static void render_containers_stacked(struct sway_output *output,
// Render surface and left/right/bottom borders
if (current->view) {
- render_view(output, damage, current, current_colors, deco_data);
+ render_view(ctx, current, current_colors, deco_data);
} else {
- render_container(output, damage, current,
+ render_container(ctx, current,
parent->focused || current->current.focused);
}
}
-static void render_containers(struct sway_output *output,
- pixman_region32_t *damage, struct parent_data *parent) {
+static void render_containers(struct fx_render_context *ctx, struct parent_data *parent) {
if (config->hide_lone_tab && parent->children->length == 1) {
struct sway_container *child = parent->children->items[0];
if (child->view) {
- render_containers_linear(output,damage, parent);
+ render_containers_linear(ctx, parent);
return;
}
}
@@ -1692,19 +1467,19 @@ static void render_containers(struct sway_output *output,
case L_NONE:
case L_HORIZ:
case L_VERT:
- render_containers_linear(output, damage, parent);
+ render_containers_linear(ctx, parent);
break;
case L_STACKED:
- render_containers_stacked(output, damage, parent);
+ render_containers_stacked(ctx, parent);
break;
case L_TABBED:
- render_containers_tabbed(output, damage, parent);
+ render_containers_tabbed(ctx, parent);
break;
}
}
-static void render_container(struct sway_output *output,
- pixman_region32_t *damage, struct sway_container *con, bool focused) {
+static void render_container(struct fx_render_context *ctx,
+ struct sway_container *con, bool focused) {
struct parent_data data = {
.layout = con->current.layout,
.box = {
@@ -1717,11 +1492,11 @@ static void render_container(struct sway_output *output,
.focused = focused,
.active_child = con->current.focused_inactive_child,
};
- render_containers(output, damage, &data);
+ render_containers(ctx, &data);
}
-static void render_workspace(struct sway_output *output,
- pixman_region32_t *damage, struct sway_workspace *ws, bool focused) {
+static void render_workspace(struct fx_render_context *ctx,
+ struct sway_workspace *ws, bool focused) {
struct parent_data data = {
.layout = ws->current.layout,
.box = {
@@ -1734,11 +1509,11 @@ static void render_workspace(struct sway_output *output,
.focused = focused,
.active_child = ws->current.focused_inactive_child,
};
- render_containers(output, damage, &data);
+ render_containers(ctx, &data);
}
-static void render_floating_container(struct sway_output *soutput,
- pixman_region32_t *damage, struct sway_container *con) {
+static void render_floating_container(struct fx_render_context *ctx,
+ struct sway_container *con) {
struct sway_container_state *state = &con->current;
if (con->view) {
struct sway_view *view = con->view;
@@ -1774,21 +1549,19 @@ static void render_floating_container(struct sway_output *soutput,
.discard_transparent = false,
.shadow = con->shadow_enabled,
};
- render_view(soutput, damage, con, colors, deco_data);
+ render_view(ctx, con, colors, deco_data);
if (has_titlebar) {
- render_titlebar(soutput, damage, con, floor(state->x), floor(state->y),
- state->width, colors, deco_data.alpha, deco_data.corner_radius,
- ALL, title_texture, marks_texture);
+ render_titlebar(ctx, con, floor(con->current.x), floor(con->current.y), con->current.width,
+ colors, deco_data.corner_radius, ALL, title_texture, marks_texture);
} else if (state->border == B_PIXEL) {
- render_top_border(soutput, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
+ render_top_border(ctx, con, colors, deco_data.corner_radius);
}
} else {
- render_container(soutput, damage, con, state->focused);
+ render_container(ctx, con, state->focused);
}
}
-static void render_floating(struct sway_output *soutput,
- pixman_region32_t *damage) {
+static void render_floating(struct fx_render_context *ctx) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
for (int j = 0; j < output->current.workspaces->length; ++j) {
@@ -1801,24 +1574,26 @@ static void render_floating(struct sway_output *soutput,
if (floater->current.fullscreen_mode != FULLSCREEN_NONE) {
continue;
}
- render_floating_container(soutput, damage, floater);
+ render_floating_container(ctx, floater);
}
}
}
}
-static void render_seatops(struct sway_output *output,
- pixman_region32_t *damage) {
+static void render_seatops(struct fx_render_context *ctx) {
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
- seatop_render(seat, output, damage);
+ seatop_render(seat, ctx);
}
}
-void output_render(struct sway_output *output, struct timespec *when,
- pixman_region32_t *damage) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
+void output_render(struct fx_render_context *ctx) {
+ struct wlr_output *wlr_output = ctx->output->wlr_output;
+ struct sway_output *output = ctx->output;
+ pixman_region32_t *damage = ctx->output_damage;
+
+ struct fx_effect_framebuffers *effect_fbos = ctx->pass->fx_effect_framebuffers;
+ struct fx_renderer *renderer = fx_get_renderer(ctx->renderer);
struct sway_workspace *workspace = output->current.active_workspace;
if (workspace == NULL) {
@@ -1830,47 +1605,45 @@ void output_render(struct sway_output *output, struct timespec *when,
fullscreen_con = workspace->current.fullscreen;
}
- // TODO: generate the monitor box in fx_renderer (since it already has a wlr_output)
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- wlr_box_transform(&monitor_box, &monitor_box,
- wlr_output_transform_invert(wlr_output->transform),
- monitor_box.width, monitor_box.height);
-
- fx_renderer_begin(renderer, monitor_box.width, monitor_box.height);
-
- int output_width, output_height;
- wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
-
- if (debug.damage == DAMAGE_RERENDER) {
- pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height);
- }
-
if (!pixman_region32_not_empty(damage)) {
// Output isn't damaged but needs buffer swap
goto renderer_end;
}
if (debug.damage == DAMAGE_HIGHLIGHT) {
- fx_renderer_clear((float[]){1, 1, 0, 1});
- }
+ fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){
+ .base = {
+ .box = { .width = wlr_output->width, .height = wlr_output->height },
+ .color = { .r = 1, .g = 1, .b = 0, .a = 1 },
+ },
+ });
+ }
+ pixman_region32_t transformed_damage;
+ pixman_region32_init(&transformed_damage);
+ pixman_region32_copy(&transformed_damage, damage);
+ transform_output_damage(&transformed_damage, wlr_output);
if (server.session_lock.locked) {
- float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
+ struct wlr_render_color clear_color = {
+ .a = 1.0f
+ };
if (server.session_lock.lock == NULL) {
// abandoned lock -> red BG
- clear_color[0] = 1.f;
- }
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_renderer_clear(clear_color);
+ clear_color.r = 1.f;
}
+ fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){
+ .base = {
+ .box = { .width = wlr_output->width, .height = wlr_output->height },
+ .color = clear_color,
+ .clip = &transformed_damage,
+ },
+ });
+
if (server.session_lock.lock != NULL) {
struct render_data data = {
- .damage = damage,
.deco_data = get_undecorated_decoration_data(),
+ .ctx = ctx,
};
struct wlr_session_lock_surface_v1 *lock_surface;
@@ -1878,7 +1651,7 @@ void output_render(struct sway_output *output, struct timespec *when,
if (lock_surface->output != wlr_output) {
continue;
}
- if (!lock_surface->mapped) {
+ if (!lock_surface->surface->mapped) {
continue;
}
@@ -1894,46 +1667,47 @@ void output_render(struct sway_output *output, struct timespec *when,
}
if (fullscreen_con) {
- float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
-
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_renderer_clear(clear_color);
- }
+ fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){
+ .base = {
+ .box = { .width = wlr_output->width, .height = wlr_output->height },
+ .color = { .r = 0, .g = 0, .b = 0, .a = 1 },
+ .clip = &transformed_damage,
+ },
+ });
if (fullscreen_con->view) {
struct decoration_data deco_data = get_undecorated_decoration_data();
deco_data.saturation = fullscreen_con->saturation;
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
- render_saved_view(fullscreen_con->view, output, damage, deco_data);
+ render_saved_view(ctx, fullscreen_con->view, deco_data);
} else if (fullscreen_con->view->surface) {
- render_view_toplevels(fullscreen_con->view, output, damage, deco_data);
+ render_view_toplevels(ctx, fullscreen_con->view, deco_data);
}
} else {
- render_container(output, damage, fullscreen_con,
- fullscreen_con->current.focused);
+ render_container(ctx, fullscreen_con, fullscreen_con->current.focused);
}
for (int i = 0; i < workspace->current.floating->length; ++i) {
struct sway_container *floater =
workspace->current.floating->items[i];
if (container_is_transient_for(floater, fullscreen_con)) {
- render_floating_container(output, damage, floater);
+ render_floating_container(ctx, floater);
}
}
#if HAVE_XWAYLAND
- render_unmanaged(output, damage, &root->xwayland_unmanaged);
+ render_unmanaged(ctx, &root->xwayland_unmanaged);
#endif
} else {
+ int output_width, output_height;
+ wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
+
pixman_region32_t blur_region;
pixman_region32_init(&blur_region);
bool workspace_has_blur = workspace_get_blur_info(workspace, &blur_region);
// Expand the damage to compensate for blur
if (workspace_has_blur) {
// Skip the blur artifact prevention if damaging the whole viewport
- if (renderer->blur_buffer_dirty) {
+ if (effect_fbos->blur_buffer_dirty) {
// Needs to be extended before clearing
pixman_region32_union_rect(damage, damage,
0, 0, output_width, output_height);
@@ -1970,51 +1744,62 @@ void output_render(struct sway_output *output, struct timespec *when,
pixman_region32_fini(&extended_damage);
// Capture the padding pixels before blur for later use
- fx_framebuffer_bind(&renderer->blur_saved_pixels_buffer);
- // TODO: Investigate blitting instead
- render_whole_output(renderer, wlr_output,
- &renderer->blur_padding_region, &renderer->wlr_buffer.texture);
- fx_framebuffer_bind(&renderer->wlr_buffer);
+ fx_renderer_read_to_buffer(ctx->pass, &renderer->blur_padding_region,
+ ctx->pass->fx_effect_framebuffers->blur_saved_pixels_buffer,
+ ctx->pass->buffer, true);
}
}
pixman_region32_fini(&blur_region);
- float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
+ fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){
+ .base = {
+ .box = { .width = wlr_output->width, .height = wlr_output->height },
+ .color = { .r = 0.25f, .g = 0.25f, .b = 0.25f, .a = 1 },
+ .clip = &transformed_damage,
+ },
+ });
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_renderer_clear(clear_color);
- }
-
- render_layer_toplevel(output, damage,
+ render_layer_toplevel(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
- render_layer_toplevel(output, damage,
+ render_layer_toplevel(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
- // check if the background needs to be blurred
- if (workspace_has_blur && renderer->blur_buffer_dirty) {
- render_output_blur(output, damage);
+ // Check if the background needs to be blurred.
+ // Render optimized/x-ray blur
+ if (workspace_has_blur && effect_fbos->blur_buffer_dirty) {
+ const float opacity = 1.0f;
+ struct fx_render_blur_pass_options blur_options = {
+ .tex_options = {
+ .base = {
+ .transform = WL_OUTPUT_TRANSFORM_NORMAL,
+ .alpha = &opacity,
+ .blend_mode = WLR_RENDER_BLEND_MODE_NONE,
+ },
+ .corner_radius = 0,
+ .discard_transparent = false,
+ },
+ .blur_data = &config->blur_params,
+ };
+ fx_render_pass_add_optimized_blur(ctx->pass, &blur_options);
}
- render_workspace(output, damage, workspace, workspace->current.focused);
- render_floating(output, damage);
+ render_workspace(ctx, workspace, workspace->current.focused);
+ render_floating(ctx);
#if HAVE_XWAYLAND
- render_unmanaged(output, damage, &root->xwayland_unmanaged);
+ render_unmanaged(ctx, &root->xwayland_unmanaged);
#endif
- render_layer_toplevel(output, damage,
+ render_layer_toplevel(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
- render_layer_popups(output, damage,
+ render_layer_popups(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
- render_layer_popups(output, damage,
+ render_layer_popups(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
- render_layer_popups(output, damage,
+ render_layer_popups(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
}
- render_seatops(output, damage);
+ render_seatops(ctx);
struct sway_seat *seat = input_manager_current_seat();
struct sway_container *focus = seat_get_focused_container(seat);
@@ -2032,51 +1817,25 @@ void output_render(struct sway_output *output, struct timespec *when,
.discard_transparent = false,
.shadow = false,
};
- render_view_popups(focus->view, output, damage, deco_data);
+ render_view_popups(ctx, focus->view, deco_data);
}
render_overlay:
- render_layer_toplevel(output, damage,
+ render_layer_toplevel(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
- render_layer_popups(output, damage,
+ render_layer_popups(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
- render_drag_icons(output, damage, &root->drag_icons);
+ render_drag_icons(ctx, &root->drag_icons);
renderer_end:
// Not needed if we damaged the whole viewport
- if (!renderer->blur_buffer_dirty) {
+ if (!effect_fbos->blur_buffer_dirty) {
// Render the saved pixels over the blur artifacts
- // TODO: Investigate blitting instead
- render_whole_output(renderer, wlr_output, &renderer->blur_padding_region,
- &renderer->blur_saved_pixels_buffer.texture);
- }
-
- fx_renderer_end(output->renderer);
- fx_renderer_scissor(NULL);
-
- // Draw the software cursors
- wlr_renderer_begin(output->server->wlr_renderer, wlr_output->width, wlr_output->height);
- wlr_output_render_software_cursors(wlr_output, damage);
- wlr_renderer_end(output->server->wlr_renderer);
-
- pixman_region32_t frame_damage;
- pixman_region32_init(&frame_damage);
-
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- wlr_region_transform(&frame_damage, damage, transform, output_width, output_height);
-
- if (debug.damage != DAMAGE_DEFAULT) {
- pixman_region32_union_rect(&frame_damage, &frame_damage,
- 0, 0, wlr_output->width, wlr_output->height);
- }
-
- wlr_output_set_damage(wlr_output, &frame_damage);
- pixman_region32_fini(&frame_damage);
-
- if (!wlr_output_commit(wlr_output)) {
- return;
+ fx_renderer_read_to_buffer(ctx->pass, &renderer->blur_padding_region,
+ ctx->pass->buffer,
+ ctx->pass->fx_effect_framebuffers->blur_saved_pixels_buffer, true);
}
- wlr_damage_ring_rotate(&output->damage_ring);
- output->last_frame = *when;
+ pixman_region32_fini(&transformed_damage);
+ wlr_output_add_software_cursors_to_render_pass(wlr_output, &ctx->pass->base, damage);
}