diff options
author | Reza Jelveh <[email protected]> | 2024-04-15 13:39:41 +0800 |
---|---|---|
committer | GitHub <[email protected]> | 2024-04-15 01:39:41 -0400 |
commit | fb86ed6b0588dfdebfb66ce875bc63cfa0a897f6 (patch) | |
tree | 29857a1769107adc58696f08d379f608aa4e29a2 /sway/desktop/render.c | |
parent | a5e79676c4bd22fc5902182acf0667907202a465 (diff) |
feat: 1.9 merge (#277)
Co-authored-by: William McKinnon <[email protected]>
Co-authored-by: Erik Reider <[email protected]>
Diffstat (limited to 'sway/desktop/render.c')
-rw-r--r-- | sway/desktop/render.c | 1505 |
1 files changed, 632 insertions, 873 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c index 429924c2..cbf99177 100644 --- a/sway/desktop/render.c +++ b/sway/desktop/render.c @@ -1,28 +1,25 @@ -#include <stdio.h> -#include <assert.h> -#include <GLES2/gl2.h> +#define _POSIX_C_SOURCE 200809L +#include <scenefx/render/fx_renderer/fx_effect_framebuffers.h> +#include <scenefx/render/fx_renderer/fx_renderer.h> +#include <scenefx/render/pass.h> #include <stdlib.h> #include <strings.h> #include <time.h> #include <wayland-server-core.h> -#include <wlr/render/gles2.h> +#include <wlr/config.h> #include <wlr/render/wlr_renderer.h> #include <wlr/types/wlr_buffer.h> -#include <wlr/types/wlr_compositor.h> #include <wlr/types/wlr_damage_ring.h> #include <wlr/types/wlr_matrix.h> -#include <wlr/types/wlr_output.h> #include <wlr/types/wlr_output_layout.h> -#include <wlr/util/box.h> +#include <wlr/types/wlr_output.h> +#include <wlr/types/wlr_compositor.h> #include <wlr/util/region.h> - #include "config.h" -#include "log.h" #include "sway/config.h" -#include "sway/desktop/fx_renderer/fx_framebuffer.h" -#include "sway/desktop/fx_renderer/fx_renderer.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" +#include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" @@ -31,45 +28,68 @@ #include "sway/tree/view.h" #include "sway/tree/workspace.h" -struct decoration_data get_undecorated_decoration_data() { - return (struct decoration_data) { - .alpha = 1.0f, - .dim = 0.0f, - .dim_color = config->dim_inactive_colors.unfocused, - .corner_radius = 0, - .saturation = 1.0f, - .has_titlebar = false, - .blur = false, - .discard_transparent = false, - .shadow = false, - }; +static void transform_output_damage(pixman_region32_t *damage, struct wlr_output *output) { + int ow, oh; + wlr_output_transformed_resolution(output, &ow, &oh); + enum wl_output_transform transform = + wlr_output_transform_invert(output->transform); + wlr_region_transform(damage, damage, transform, ow, oh); +} + +static void transform_output_box(struct wlr_box *box, struct wlr_output *output) { + int ow, oh; + wlr_output_transformed_resolution(output, &ow, &oh); + enum wl_output_transform transform = + wlr_output_transform_invert(output->transform); + wlr_box_transform(box, box, transform, ow, oh); } // TODO: Remove this ugly abomination with a complete border rework... -enum corner_location get_rotated_corner(enum corner_location corner_location, - enum wl_output_transform transform) { - if (corner_location == ALL || corner_location == NONE) { - return corner_location; +static void transform_corner_location(enum corner_location *corner_location, struct wlr_output *output) { + if (*corner_location == ALL) { + return; } - switch (transform) { + switch (wlr_output_transform_invert(output->transform)) { case WL_OUTPUT_TRANSFORM_NORMAL: - return corner_location; + return; case WL_OUTPUT_TRANSFORM_90: - return (corner_location + 1) % 4; + *corner_location = (*corner_location + 1) % 4; + return; case WL_OUTPUT_TRANSFORM_180: - return (corner_location + 2) % 4; + *corner_location = (*corner_location + 2) % 4; + return; case WL_OUTPUT_TRANSFORM_270: - return (corner_location + 3) % 4; + *corner_location = (*corner_location + 3) % 4; + return; case WL_OUTPUT_TRANSFORM_FLIPPED: - return (corner_location + (1 - 2 * (corner_location % 2))) % 4; + *corner_location = (*corner_location + (1 - 2 * (*corner_location % 2))) % 4; + return; case WL_OUTPUT_TRANSFORM_FLIPPED_90: - return (corner_location + (4 - 2 * (corner_location % 2))) % 4; + *corner_location = (*corner_location + (4 - 2 * (*corner_location % 2))) % 4; + return; case WL_OUTPUT_TRANSFORM_FLIPPED_180: - return (corner_location + (3 - 2 * (corner_location % 2))) % 4; + *corner_location = (*corner_location + (3 - 2 * (*corner_location % 2))) % 4; + return; case WL_OUTPUT_TRANSFORM_FLIPPED_270: - return (corner_location + (2 - 2 * (corner_location % 2))) % 4; + *corner_location = (*corner_location + (2 - 2 * (*corner_location % 2))) % 4; + return; + default: + return; } - return corner_location; +} + +struct decoration_data get_undecorated_decoration_data() { + return (struct decoration_data) { + .alpha = 1.0f, + .dim = 0.0f, + .dim_color = config->dim_inactive_colors.unfocused, + .corner_radius = 0, + .saturation = 1.0f, + .has_titlebar = false, + .blur = false, + .discard_transparent = false, + .shadow = false, + }; } /** @@ -85,380 +105,260 @@ enum corner_location get_rotated_corner(enum corner_location corner_location, * scaled to 2px. */ static int scale_length(int length, int offset, float scale) { - return round((offset + length) * scale) - round(offset * scale); + return roundf((offset + length) * scale) - roundf(offset * scale); } -static void scissor_output(struct wlr_output *wlr_output, - pixman_box32_t *rect) { - struct sway_output *output = wlr_output->data; - struct fx_renderer *renderer = output->renderer; - assert(renderer); - - struct wlr_box box = { - .x = rect->x1, - .y = rect->y1, - .width = rect->x2 - rect->x1, - .height = rect->y2 - rect->y1, - }; - - int ow, oh; - wlr_output_transformed_resolution(wlr_output, &ow, &oh); - - enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); - wlr_box_transform(&box, &box, transform, ow, oh); - - fx_renderer_scissor(&box); -} - -static void set_scale_filter(struct wlr_output *wlr_output, - struct fx_texture *texture, enum scale_filter_mode scale_filter) { - glBindTexture(texture->target, texture->id); - - switch (scale_filter) { +static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output) { + switch (output->scale_filter) { case SCALE_FILTER_LINEAR: - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - break; + return WLR_SCALE_FILTER_BILINEAR; case SCALE_FILTER_NEAREST: - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - break; - case SCALE_FILTER_DEFAULT: - case SCALE_FILTER_SMART: - assert(false); // unreachable + return WLR_SCALE_FILTER_NEAREST; + default: + abort(); // unreachable } } -pixman_region32_t create_damage(const struct wlr_box damage_box, pixman_region32_t *output_damage) { +static void render_texture(struct fx_render_context *ctx, struct wlr_texture *texture, + const struct wlr_fbox *_src_box, const struct wlr_box *dst_box, + const struct wlr_box *_clip_box, enum wl_output_transform transform, + struct decoration_data deco_data) { + struct sway_output *output = ctx->output; + + struct wlr_box proj_box = *dst_box; + + struct wlr_fbox src_box = {0}; + if (_src_box) { + src_box = *_src_box; + } + pixman_region32_t damage; - pixman_region32_init(&damage); - pixman_region32_union_rect(&damage, &damage, damage_box.x, damage_box.y, - damage_box.width, damage_box.height); - pixman_region32_intersect(&damage, &damage, output_damage); - return damage; -} + pixman_region32_init_rect(&damage, proj_box.x, proj_box.y, + proj_box.width, proj_box.height); + pixman_region32_intersect(&damage, &damage, ctx->output_damage); -struct wlr_box get_monitor_box(struct wlr_output *output) { - int width, height; - wlr_output_transformed_resolution(output, &width, &height); - struct wlr_box monitor_box = { 0, 0, width, height }; - return monitor_box; -} + struct wlr_box clip_box = {0}; + if (_clip_box) { + pixman_region32_intersect_rect(&damage, &damage, + _clip_box->x, _clip_box->y, _clip_box->width, _clip_box->height); -static void render_texture(struct wlr_output *wlr_output, - pixman_region32_t *output_damage, struct fx_texture *texture, - const struct wlr_fbox *src_box, const struct wlr_box *dst_box, - const float matrix[static 9], struct decoration_data deco_data) { - struct sway_output *output = wlr_output->data; - struct fx_renderer *renderer = output->renderer; + clip_box = *_clip_box; + } - pixman_region32_t damage = create_damage(*dst_box, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } - // ensure the box is updated as per the output orientation - struct wlr_box transformed_box; - int width, height; - wlr_output_transformed_resolution(wlr_output, &width, &height); - wlr_box_transform(&transformed_box, dst_box, - wlr_output_transform_invert(wlr_output->transform), width, height); - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - set_scale_filter(wlr_output, texture, output->scale_filter); - if (src_box != NULL) { - fx_render_subtexture_with_matrix(renderer, texture, src_box, &transformed_box, - matrix, deco_data); - } else { - fx_render_texture_with_matrix(renderer, texture, &transformed_box, matrix, deco_data); + transform_output_box(&proj_box, output->wlr_output); + transform_output_box(&clip_box, output->wlr_output); + transform_output_damage(&damage, output->wlr_output); + transform = wlr_output_transform_compose(transform, output->wlr_output->transform); + + fx_render_pass_add_texture(ctx->pass, &(struct fx_render_texture_options) { + .base = { + .texture = texture, + .src_box = src_box, + .dst_box = proj_box, + .transform = transform, + .alpha = &deco_data.alpha, + .clip = &damage, + .filter_mode = get_scale_filter(output), + }, + .clip_box = &clip_box, + .corner_radius = deco_data.corner_radius, + .has_titlebar = deco_data.has_titlebar, + .dim = deco_data.dim, + .dim_color = { + .r = deco_data.dim_color[0], + .g = deco_data.dim_color[1], + .b = deco_data.dim_color[2], + .a = deco_data.dim_color[3], } - } + }); damage_finish: pixman_region32_fini(&damage); } -/* Renders the blur for each damaged rect and swaps the buffer */ -void render_blur_segments(struct fx_renderer *renderer, - const float matrix[static 9], pixman_region32_t* damage, - struct fx_framebuffer **buffer, struct blur_shader* shader, - const struct wlr_box *box, int blur_radius) { - if (*buffer == &renderer->effects_buffer) { - fx_framebuffer_bind(&renderer->effects_buffer_swapped); - } else { - fx_framebuffer_bind(&renderer->effects_buffer); - } - - if (pixman_region32_not_empty(damage)) { - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); - for (int i = 0; i < nrects; ++i) { - const pixman_box32_t box = rects[i]; - struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 }; - fx_renderer_scissor(&new_box); - fx_render_blur(renderer, matrix, buffer, shader, &new_box, blur_radius); - } - } - - if (*buffer != &renderer->effects_buffer) { - *buffer = &renderer->effects_buffer; - } else { - *buffer = &renderer->effects_buffer_swapped; - } -} - -// Blurs the main_buffer content and returns the blurred framebuffer -struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output, - pixman_region32_t *original_damage, const struct wlr_box *box) { - struct wlr_output *wlr_output = output->wlr_output; - struct wlr_box monitor_box = get_monitor_box(wlr_output); - - const enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); - float matrix[9]; - wlr_matrix_project_box(matrix, &monitor_box, transform, 0, wlr_output->transform_matrix); +void render_blur(struct fx_render_context *ctx, struct wlr_texture *texture, + const struct wlr_fbox *src_box, const struct wlr_box *dst_box, + bool optimized_blur, pixman_region32_t *opaque_region, + struct decoration_data deco_data) { + struct sway_output *output = ctx->output; - float gl_matrix[9]; - wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); + struct wlr_box proj_box = *dst_box; pixman_region32_t damage; - pixman_region32_init(&damage); - pixman_region32_copy(&damage, original_damage); - wlr_region_transform(&damage, &damage, transform, monitor_box.width, monitor_box.height); + pixman_region32_init_rect(&damage, proj_box.x, proj_box.y, + proj_box.width, proj_box.height); + pixman_region32_intersect(&damage, &damage, ctx->output_damage); - wlr_region_expand(&damage, &damage, config_get_blur_size()); - - // Initially blur main_buffer content into the effects_buffers - struct fx_framebuffer *current_buffer = &renderer->wlr_buffer; - - // Bind to blur framebuffer - fx_framebuffer_bind(&renderer->effects_buffer); - glBindTexture(renderer->wlr_buffer.texture.target, renderer->wlr_buffer.texture.id); - - // damage region will be scaled, make a temp - pixman_region32_t tempDamage; - pixman_region32_init(&tempDamage); - - int blur_radius = config->blur_params.radius; - int blur_passes = config->blur_params.num_passes; - - // Downscale - for (int i = 0; i < blur_passes; ++i) { - wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << (i + 1))); - render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer, - &renderer->shaders.blur1, box, blur_radius); - } - - // Upscale - for (int i = blur_passes - 1; i >= 0; --i) { - // when upsampling we make the region twice as big - wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << i)); - render_blur_segments(renderer, gl_matrix, &tempDamage, ¤t_buffer, - &renderer->shaders.blur2, box, blur_radius); + if (!pixman_region32_not_empty(&damage)) { + goto damage_finish; } - float blur_noise = config->blur_params.noise; - float blur_brightness = config->blur_params.brightness; - float blur_contrast = config->blur_params.contrast; - float blur_saturation = config->blur_params.saturation; - - // Render additional blur effects like saturation, noise, contrast, etc... - if (config_should_parameters_blur_effects() && pixman_region32_not_empty(&damage)) { - if (current_buffer == &renderer->effects_buffer) { - fx_framebuffer_bind(&renderer->effects_buffer_swapped); - } else { - fx_framebuffer_bind(&renderer->effects_buffer); - } - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); - for (int i = 0; i < nrects; ++i) { - const pixman_box32_t box = rects[i]; - struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 }; - fx_renderer_scissor(&new_box); - fx_render_blur_effects(renderer, gl_matrix, ¤t_buffer, blur_noise, - blur_brightness, blur_contrast, blur_saturation); - } - if (current_buffer != &renderer->effects_buffer) { - current_buffer = &renderer->effects_buffer; - } else { - current_buffer = &renderer->effects_buffer_swapped; - } - } + transform_output_box(&proj_box, output->wlr_output); + transform_output_damage(&damage, output->wlr_output); + + struct fx_render_blur_pass_options blur_options = { + .tex_options = { + .base = { + .texture = texture, + .src_box = *src_box, + .dst_box = proj_box, + .transform = WL_OUTPUT_TRANSFORM_NORMAL, + .alpha = &deco_data.alpha, + .clip = &damage, + .filter_mode = WLR_SCALE_FILTER_BILINEAR, + }, + .clip_box = &proj_box, + .corner_radius = deco_data.corner_radius, + .discard_transparent = false, + }, + .opaque_region = opaque_region, + .use_optimized_blur = optimized_blur, + .blur_data = &config->blur_params, + .ignore_transparent = deco_data.discard_transparent, + }; + // Render the actual blur behind the surface + fx_render_pass_add_blur(ctx->pass, &blur_options); - pixman_region32_fini(&tempDamage); +damage_finish: pixman_region32_fini(&damage); - - // Bind back to the default buffer - fx_framebuffer_bind(&renderer->wlr_buffer); - - return current_buffer; } -void render_blur(bool optimized, struct sway_output *output, - pixman_region32_t *output_damage, const struct wlr_box *dst_box, - pixman_region32_t *opaque_region, struct decoration_data *deco_data, - struct blur_stencil_data *stencil_data) { - struct wlr_output *wlr_output = output->wlr_output; - struct fx_renderer *renderer = output->renderer; +// _box.x and .y are expected to be layout-local +// _box.width and .height are expected to be output-buffer-local +void render_box_shadow(struct fx_render_context *ctx, const struct wlr_box *_box, + const float color[static 4], float blur_sigma, float corner_radius, + float offset_x, float offset_y) { + struct wlr_output *wlr_output = ctx->output->wlr_output; - // Check if damage is inside of box rect - pixman_region32_t damage = create_damage(*dst_box, output_damage); + struct wlr_box box; + memcpy(&box, _box, sizeof(struct wlr_box)); - pixman_region32_t translucent_region; - pixman_region32_init(&translucent_region); + // Extend the size of the box while also considering the shadow offset + struct wlr_box shadow_box; + memcpy(&shadow_box, _box, sizeof(struct wlr_box)); + shadow_box.x -= blur_sigma - offset_x; + shadow_box.y -= blur_sigma - offset_y; + shadow_box.width += blur_sigma * 2; + shadow_box.height += blur_sigma * 2; + pixman_region32_t damage; + pixman_region32_init_rect(&damage, shadow_box.x, shadow_box.y, + shadow_box.width, shadow_box.height); + pixman_region32_intersect(&damage, &damage, ctx->output_damage); if (!pixman_region32_not_empty(&damage)) { goto damage_finish; } - // Gets the translucent region - pixman_box32_t surface_box = { 0, 0, dst_box->width, dst_box->height }; - pixman_region32_copy(&translucent_region, opaque_region); - pixman_region32_inverse(&translucent_region, &translucent_region, &surface_box); - if (!pixman_region32_not_empty(&translucent_region)) { - goto damage_finish; - } - - struct fx_framebuffer *buffer = &renderer->blur_buffer; - if (!buffer->texture.id || !optimized) { - pixman_region32_translate(&translucent_region, dst_box->x, dst_box->y); - pixman_region32_intersect(&translucent_region, &translucent_region, &damage); - - // Render the blur into its own buffer - buffer = get_main_buffer_blur(renderer, output, &translucent_region, dst_box); - } - - // Get a stencil of the window ignoring transparent regions - if (deco_data->discard_transparent && stencil_data) { - fx_renderer_scissor(NULL); - fx_renderer_stencil_mask_init(); - - render_texture(wlr_output, output_damage, stencil_data->stencil_texture, stencil_data->stencil_src_box, - dst_box, stencil_data->stencil_matrix, *deco_data); - - fx_renderer_stencil_mask_close(true); - } - - // Draw the blurred texture - struct wlr_box monitor_box = get_monitor_box(wlr_output); - enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); - float matrix[9]; - wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix); - - struct decoration_data blur_deco_data = get_undecorated_decoration_data(); - blur_deco_data.corner_radius = deco_data->corner_radius; - blur_deco_data.has_titlebar = deco_data->has_titlebar; - render_texture(wlr_output, &damage, &buffer->texture, NULL, dst_box, matrix, blur_deco_data); + transform_output_damage(&damage, wlr_output); + transform_output_box(&box, wlr_output); + transform_output_box(&shadow_box, wlr_output); - // Finish stenciling - if (deco_data->discard_transparent && stencil_data) { - fx_renderer_stencil_mask_fini(); - } + struct shadow_data shadow_data = { + .enabled = true, + .offset_x = offset_x, + .offset_y = offset_y, + .color = { + .r = color[0], + .g = color[1], + .b = color[2], + .a = color[3], + }, + .blur_sigma = blur_sigma, + }; + struct fx_render_box_shadow_options shadow_options = { + .shadow_box = shadow_box, + .clip_box = box, + .clip = &damage, + .shadow_data = &shadow_data, + .corner_radius = corner_radius, + }; + fx_render_pass_add_box_shadow(ctx->pass, &shadow_options); damage_finish: pixman_region32_fini(&damage); - pixman_region32_fini(&translucent_region); } // _box.x and .y are expected to be layout-local // _box.width and .height are expected to be output-buffer-local -void render_box_shadow(struct sway_output *output, pixman_region32_t *output_damage, - const struct wlr_box *_box, const float color[static 4], float blur_sigma, - float corner_radius, float offset_x, float offset_y) { - struct wlr_output *wlr_output = output->wlr_output; - struct fx_renderer *renderer = output->renderer; +void render_rounded_border_corner(struct fx_render_context *ctx, const struct wlr_box *_box, + const float color[static 4], int corner_radius, int border_thickness, + enum corner_location location) { + struct wlr_output *wlr_output = ctx->output->wlr_output; + + struct wlr_box box = *_box; + const int size = MAX(box.width, box.height); + box.width = size; + box.height = size; + box.x -= ctx->output->lx * wlr_output->scale; + box.y -= ctx->output->ly * wlr_output->scale; - struct wlr_box box; - memcpy(&box, _box, sizeof(struct wlr_box)); - box.x -= blur_sigma - offset_x; - box.y -= blur_sigma - offset_y; - box.width += 2 * blur_sigma; - box.height += 2 * blur_sigma; - - pixman_region32_t damage = create_damage(box, output_damage); - - // don't damage area behind window since we dont render it anyway - struct wlr_box inner_box; - memcpy(&inner_box, _box, sizeof(struct wlr_box)); - inner_box.x += corner_radius; - inner_box.y += corner_radius; - inner_box.width -= 2 * corner_radius; - inner_box.height -= 2 * corner_radius; - pixman_region32_t inner_damage = create_damage(inner_box, output_damage); - pixman_region32_subtract(&damage, &damage, &inner_damage); - pixman_region32_fini(&inner_damage); - - bool damaged = pixman_region32_not_empty(&damage); - if (!damaged) { + pixman_region32_t damage; + pixman_region32_init_rect(&damage, box.x, box.y, box.width, box.height); + pixman_region32_intersect(&damage, &damage, ctx->output_damage); + if (!pixman_region32_not_empty(&damage)) { goto damage_finish; } - float matrix[9]; - wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, - wlr_output->transform_matrix); - - int width, height; - wlr_output_transformed_resolution(wlr_output, &width, &height); - enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); - // ensure the shadow_box is updated as per the output orientation - struct wlr_box transformed_shadow_box; - wlr_box_transform(&transformed_shadow_box, &box, transform, width, height); - // ensure the box is updated as per the output orientation - struct wlr_box transformed_box; - wlr_box_transform(&transformed_box, _box, transform, width, height); - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - - fx_render_box_shadow(renderer, &transformed_shadow_box, &transformed_box, - color, matrix, corner_radius, blur_sigma); - } + transform_output_damage(&damage, wlr_output); + transform_output_box(&box, wlr_output); + transform_corner_location(&location, wlr_output); + + struct fx_render_rounded_border_corner_options border_corner_options = { + .base = { + .box = box, + .color = { + .r = color[0], + .g = color[1], + .b = color[2], + .a = color[3], + }, + .clip = &damage, // Render with the original extended clip region + }, + .corner_radius = corner_radius, + .border_thickness = border_thickness, + .corner_location = location + }; + fx_render_pass_add_rounded_border_corner(ctx->pass, &border_corner_options); damage_finish: pixman_region32_fini(&damage); } static void render_surface_iterator(struct sway_output *output, - struct sway_view *view, struct wlr_surface *surface, + struct sway_view *_view, struct wlr_surface *surface, struct wlr_box *_box, void *_data) { struct render_data *data = _data; struct wlr_output *wlr_output = output->wlr_output; - pixman_region32_t *output_damage = data->damage; struct wlr_texture *texture = wlr_surface_get_texture(surface); if (!texture) { return; } - struct wlr_box proj_box = *_box; - - scale_box(&proj_box, wlr_output->scale); - - float matrix[9]; - enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform); - wlr_matrix_project_box(matrix, &proj_box, transform, 0.0, wlr_output->transform_matrix); + struct wlr_fbox src_box; + wlr_surface_get_buffer_source_box(surface, &src_box); struct wlr_box dst_box = *_box; - struct wlr_box *clip_box = data->clip_box; - if (clip_box != NULL) { - dst_box.width = fmin(dst_box.width, clip_box->width); - dst_box.height = fmin(dst_box.height, clip_box->height); - dst_box.x = fmax(dst_box.x, clip_box->x); - dst_box.y = fmax(dst_box.y, clip_box->y); - } + struct wlr_box clip_box = *_box; + if (data->clip_box != NULL) { + clip_box.width = fmin(dst_box.width, data->clip_box->width); + clip_box.height = fmin(dst_box.height, data->clip_box->height); + clip_box.x = fmax(dst_box.x, data->clip_box->x); + clip_box.y = fmax(dst_box.y, data->clip_box->y); + } scale_box(&dst_box, wlr_output->scale); + scale_box(&clip_box, wlr_output->scale); struct decoration_data deco_data = data->deco_data; deco_data.corner_radius *= wlr_output->scale; - struct wlr_fbox src_box; - wlr_surface_get_buffer_source_box(surface, &src_box); - struct fx_texture fx_texture = fx_texture_from_wlr_texture(texture); - // render blur + struct sway_view *view = data->view; bool is_subsurface = view ? view->surface != surface : false; if (deco_data.blur && config_should_parameters_blur() && !is_subsurface) { pixman_region32_t opaque_region; @@ -474,13 +374,11 @@ static void render_surface_iterator(struct sway_output *output, } if (has_alpha) { - struct wlr_box monitor_box = get_monitor_box(wlr_output); - wlr_box_transform(&monitor_box, &monitor_box, - wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height); - struct blur_stencil_data stencil_data = { &fx_texture, &src_box, matrix }; - bool should_optimize_blur = view ? !container_is_floating_or_child(view->container) || config->blur_xray : false; - render_blur(should_optimize_blur, output, output_damage, &dst_box, - &opaque_region, &deco_data, &stencil_data); + bool should_optimize_blur = view ? + !container_is_floating_or_child(view->container) || config->blur_xray + : false; + render_blur(data->ctx, texture, &src_box, &clip_box, + should_optimize_blur, &opaque_region, deco_data); } pixman_region32_fini(&opaque_region); @@ -488,11 +386,10 @@ static void render_surface_iterator(struct sway_output *output, deco_data.discard_transparent = false; - // Render surface texture - render_texture(wlr_output, output_damage, &fx_texture, &src_box, &dst_box, - matrix, deco_data); + render_texture(data->ctx, texture, + &src_box, &dst_box, &clip_box, surface->current.transform, deco_data); - wlr_presentation_surface_sampled_on_output(server.presentation, surface, + wlr_presentation_surface_textured_on_output(server.presentation, surface, wlr_output); } @@ -500,225 +397,144 @@ static void render_surface_iterator(struct sway_output *output, static void render_layer_iterator(struct sway_output *output, struct sway_view *view, struct wlr_surface *surface, struct wlr_box *_box, void *_data) { + // render the layer's surface + render_surface_iterator(output, view, surface, _box, _data); + struct render_data *data = _data; struct decoration_data deco_data = data->deco_data; // Ignore effects if this is a subsurface - if (!wlr_surface_is_layer_surface(surface)) { + if (!wlr_layer_surface_v1_try_from_wlr_surface(surface)) { deco_data = get_undecorated_decoration_data(); } - // render the layer's surface - render_surface_iterator(output, view, surface, _box, _data); - // render shadow if (deco_data.shadow && config_should_parameters_shadow()) { - int corner_radius = deco_data.corner_radius *= output->wlr_output->scale; - int offset_x = config->shadow_offset_x * output->wlr_output->scale; - int offset_y = config->shadow_offset_y * output->wlr_output->scale; - scale_box(_box, output->wlr_output->scale); - render_box_shadow(output, data->damage, _box, config->shadow_color, - config->shadow_blur_sigma, corner_radius, offset_x, offset_y); + float output_scale = output->wlr_output->scale; + struct wlr_box box = *_box; + scale_box(&box, output_scale); + render_box_shadow(data->ctx, &box, config->shadow_color, config->shadow_blur_sigma * output_scale, + deco_data.corner_radius * output_scale, config->shadow_offset_x * output_scale, config->shadow_offset_y * output_scale); } } -static void render_layer_toplevel(struct sway_output *output, - pixman_region32_t *damage, struct wl_list *layer_surfaces) { +static void render_layer_toplevel(struct fx_render_context *ctx, struct wl_list *layer_surfaces) { struct render_data data = { - .damage = damage, .deco_data = get_undecorated_decoration_data(), + .ctx = ctx, }; - output_layer_for_each_toplevel_surface(output, layer_surfaces, + output_layer_for_each_toplevel_surface(ctx->output, layer_surfaces, render_layer_iterator, &data); } -static void render_layer_popups(struct sway_output *output, - pixman_region32_t *damage, struct wl_list *layer_surfaces) { + static void render_layer_popups(struct fx_render_context *ctx, struct wl_list *layer_surfaces) { struct render_data data = { - .damage = damage, .deco_data = get_undecorated_decoration_data(), + .ctx = ctx, }; - output_layer_for_each_popup_surface(output, layer_surfaces, + output_layer_for_each_popup_surface(ctx->output, layer_surfaces, render_layer_iterator, &data); } #if HAVE_XWAYLAND -static void render_unmanaged(struct sway_output *output, - pixman_region32_t *damage, struct wl_list *unmanaged) { +static void render_unmanaged(struct fx_render_context *ctx, struct wl_list *unmanaged) { struct render_data data = { - .damage = damage, .deco_data = get_undecorated_decoration_data(), + .ctx = ctx, }; - output_unmanaged_for_each_surface(output, unmanaged, + output_unmanaged_for_each_surface(ctx->output, unmanaged, render_surface_iterator, &data); } #endif -static void render_drag_icons(struct sway_output *output, - pixman_region32_t *damage, struct wl_list *drag_icons) { +static void render_drag_icons(struct fx_render_context *ctx, struct wl_list *drag_icons) { struct render_data data = { - .damage = damage, .deco_data = get_undecorated_decoration_data(), + .ctx = ctx, }; - output_drag_icons_for_each_surface(output, drag_icons, + output_drag_icons_for_each_surface(ctx->output, drag_icons, render_surface_iterator, &data); } -void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output, - pixman_region32_t *output_damage, struct fx_texture *texture) { - struct wlr_box monitor_box = get_monitor_box(wlr_output); - enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); - float matrix[9]; - wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix); - - render_texture(wlr_output, output_damage, texture, NULL, &monitor_box, matrix, get_undecorated_decoration_data()); -} - -void render_output_blur(struct sway_output *output, pixman_region32_t *damage) { - struct wlr_output *wlr_output = output->wlr_output; - struct fx_renderer *renderer = output->renderer; - - struct wlr_box monitor_box = get_monitor_box(wlr_output); - pixman_region32_t fake_damage; - pixman_region32_init_rect(&fake_damage, 0, 0, monitor_box.width, monitor_box.height); - - // Render the blur - struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage, &monitor_box); - - // Render the newly blurred content into the blur_buffer - fx_framebuffer_update(&renderer->blur_buffer, - output->renderer->viewport_width, output->renderer->viewport_height); - fx_framebuffer_bind(&renderer->blur_buffer); - - // Clear the damaged region of the blur_buffer - float clear_color[] = { 0, 0, 0, 0 }; - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - fx_renderer_clear(clear_color); - } - render_whole_output(renderer, wlr_output, &fake_damage, &buffer->texture); - fx_framebuffer_bind(&renderer->wlr_buffer); - - pixman_region32_fini(&fake_damage); - - renderer->blur_buffer_dirty = false; -} - // _box.x and .y are expected to be layout-local // _box.width and .height are expected to be output-buffer-local -void render_rect(struct sway_output *output, - pixman_region32_t *output_damage, const struct wlr_box *_box, +void render_rect(struct fx_render_context *ctx, const struct wlr_box *_box, float color[static 4]) { - struct wlr_output *wlr_output = output->wlr_output; - struct fx_renderer *renderer = output->renderer; + struct wlr_output *wlr_output = ctx->output->wlr_output; - struct wlr_box box; - memcpy(&box, _box, sizeof(struct wlr_box)); - box.x -= output->lx * wlr_output->scale; - box.y -= output->ly * wlr_output->scale; + struct wlr_box box = *_box; + box.x -= ctx->output->lx * wlr_output->scale; + box.y -= ctx->output->ly * wlr_output->scale; - pixman_region32_t damage = create_damage(box, output_damage); + pixman_region32_t damage; + pixman_region32_init_rect(&damage, box.x, box.y, + box.width, box.height); + pixman_region32_intersect(&damage, &damage, ctx->output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - fx_render_rect(renderer, &box, color, wlr_output->transform_matrix); - } + transform_output_damage(&damage, wlr_output); + transform_output_box(&box, wlr_output); + + fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){ + .base = { + .box = box, + .color = { + .r = color[0], + .g = color[1], + .b = color[2], + .a = color[3], + }, + .clip = &damage, + }, + }); damage_finish: pixman_region32_fini(&damage); } -void render_rounded_rect(struct sway_output *output, pixman_region32_t *output_damage, - const struct wlr_box *_box, float color[static 4], int corner_radius, - enum corner_location corner_location) { - struct wlr_output *wlr_output = output->wlr_output; - struct fx_renderer *renderer = output->renderer; - - struct wlr_box box; - memcpy(&box, _box, sizeof(struct wlr_box)); - box.x -= output->lx * wlr_output->scale; - box.y -= output->ly * wlr_output->scale; - - pixman_region32_t damage = create_damage(box, output_damage); - bool damaged = pixman_region32_not_empty(&damage); - if (!damaged) { - goto damage_finish; - } - - float matrix[9]; - wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, - wlr_output->transform_matrix); - - enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); - - // ensure the box is updated as per the output orientation - struct wlr_box transformed_box; - int width, height; - wlr_output_transformed_resolution(wlr_output, &width, &height); - wlr_box_transform(&transformed_box, &box, transform, width, height); - - corner_location = get_rotated_corner(corner_location, transform); - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - fx_render_rounded_rect(renderer, &transformed_box, color, matrix, - corner_radius, corner_location); +void render_rounded_rect(struct fx_render_context *ctx, const struct wlr_box *_box, + float color[static 4], int corner_radius, enum corner_location corner_location) { + if (!corner_radius) { + render_rect(ctx, _box, color); + return; } -damage_finish: - pixman_region32_fini(&damage); -} - -// _box.x and .y are expected to be layout-local -// _box.width and .height are expected to be output-buffer-local -void render_border_corner(struct sway_output *output, pixman_region32_t *output_damage, - const struct wlr_box *_box, const float color[static 4], int corner_radius, - int border_thickness, enum corner_location corner_location) { - struct wlr_output *wlr_output = output->wlr_output; - struct fx_renderer *renderer = output->renderer; + struct wlr_output *wlr_output = ctx->output->wlr_output; - struct wlr_box box; - memcpy(&box, _box, sizeof(struct wlr_box)); - box.x -= output->lx * wlr_output->scale; - box.y -= output->ly * wlr_output->scale; + struct wlr_box box = *_box; + box.x -= ctx->output->lx * wlr_output->scale; + box.y -= ctx->output->ly * wlr_output->scale; - pixman_region32_t damage = create_damage(box, output_damage); + pixman_region32_t damage; + pixman_region32_init_rect(&damage, box.x, box.y, + box.width, box.height); + pixman_region32_intersect(&damage, &damage, ctx->output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } - float matrix[9]; - wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, - wlr_output->transform_matrix); - - enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); - - // ensure the box is updated as per the output orientation - struct wlr_box transformed_box; - int width, height; - wlr_output_transformed_resolution(wlr_output, &width, &height); - wlr_box_transform(&transformed_box, &box, transform, width, height); - - corner_location = get_rotated_corner(corner_location, transform); - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - fx_render_border_corner(renderer, &transformed_box, color, matrix, - corner_location, corner_radius, border_thickness); - } + transform_output_damage(&damage, wlr_output); + transform_output_box(&box, wlr_output); + transform_corner_location(&corner_location, wlr_output); + + fx_render_pass_add_rounded_rect(ctx->pass, &(struct fx_render_rounded_rect_options){ + .base = { + .box = box, + .color = { + .r = color[0], + .g = color[1], + .b = color[2], + .a = color[3], + }, + .clip = &damage, + }, + .corner_radius = corner_radius, + .corner_location = corner_location + }); damage_finish: pixman_region32_fini(&damage); @@ -731,17 +547,18 @@ void premultiply_alpha(float color[4], float opacity) { color[2] *= color[3]; } -static void render_view_toplevels(struct sway_view *view, struct sway_output *output, - pixman_region32_t *damage, struct decoration_data deco_data) { +static void render_view_toplevels(struct fx_render_context *ctx, + struct sway_view *view, struct decoration_data deco_data) { struct render_data data = { - .damage = damage, .deco_data = deco_data, + .view = view, + .ctx = ctx, }; // Clip the window to its view size, ignoring CSD struct wlr_box clip_box; struct sway_container_state state = view->container->current; - clip_box.x = state.x - output->lx; - clip_box.y = state.y - output->ly; + clip_box.x = floor(state.x) - ctx->output->lx; + clip_box.y = floor(state.y) - ctx->output->ly; clip_box.width = state.width; clip_box.height = state.height; @@ -768,27 +585,36 @@ static void render_view_toplevels(struct sway_view *view, struct sway_output *ou } data.clip_box = &clip_box; - output_view_for_each_surface(output, view, render_surface_iterator, &data); + // Render all toplevels without descending into popups + double ox = view->container->surface_x - + ctx->output->lx - view->geometry.x; + double oy = view->container->surface_y - + ctx->output->ly - view->geometry.y; + output_surface_for_each_surface(ctx->output, view->surface, ox, oy, + render_surface_iterator, &data); } -static void render_view_popups(struct sway_view *view, struct sway_output *output, - pixman_region32_t *damage, struct decoration_data deco_data) { +static void render_view_popups(struct fx_render_context *ctx, struct sway_view *view, + struct decoration_data deco_data) { struct render_data data = { - .damage = damage, .deco_data = deco_data, + .view = view, + .ctx = ctx, }; - output_view_for_each_popup_surface(output, view, + output_view_for_each_popup_surface(ctx->output, view, render_surface_iterator, &data); } -static void render_saved_view(struct sway_view *view, struct sway_output *output, - pixman_region32_t *damage, struct decoration_data deco_data) { +static void render_saved_view(struct fx_render_context *ctx, struct sway_view *view, struct decoration_data deco_data) { + struct sway_output *output = ctx->output; struct wlr_output *wlr_output = output->wlr_output; if (wl_list_empty(&view->saved_buffers)) { return; } + deco_data.corner_radius *= wlr_output->scale; + struct sway_saved_buffer *saved_buf; wl_list_for_each(saved_buf, &view->saved_buffers, link) { if (!saved_buf->buffer->texture) { @@ -814,55 +640,46 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output } struct wlr_box dst_box = proj_box; - scale_box(&proj_box, wlr_output->scale); - - float matrix[9]; - enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform); - wlr_matrix_project_box(matrix, &proj_box, transform, 0, wlr_output->transform_matrix); + struct wlr_box clip_box = proj_box; + // Clip to actual geometry, clipping the CSD struct sway_container_state state = view->container->current; - dst_box.x = state.x - output->lx; - dst_box.y = state.y - output->ly; - dst_box.width = state.width; - dst_box.height = state.height; + clip_box.x = state.x - output->lx; + clip_box.y = state.y - output->ly; + clip_box.width = state.width; + clip_box.height = state.height; if (state.border == B_PIXEL || state.border == B_NORMAL) { - dst_box.x += state.border_thickness; - dst_box.width -= state.border_thickness * 2; + clip_box.x += state.border_thickness; + clip_box.width -= state.border_thickness * 2; if (deco_data.has_titlebar) { // Shift the box downward to compensate for the titlebar int titlebar_thickness = container_titlebar_height(); - dst_box.y += titlebar_thickness; - dst_box.height -= state.border_thickness + titlebar_thickness; + clip_box.y += titlebar_thickness; + clip_box.height -= state.border_thickness + titlebar_thickness; } else { // Regular border - dst_box.y += state.border_thickness; - dst_box.height -= state.border_thickness * 2; + clip_box.y += state.border_thickness; + clip_box.height -= state.border_thickness * 2; } } - scale_box(&dst_box, wlr_output->scale); - - deco_data.corner_radius *= wlr_output->scale; - struct fx_texture fx_texture = fx_texture_from_wlr_texture(saved_buf->buffer->texture); + scale_box(&dst_box, wlr_output->scale); + scale_box(&clip_box, wlr_output->scale); // render blur if (deco_data.blur && config_should_parameters_blur()) { - struct wlr_gles2_texture_attribs attribs; - wlr_gles2_texture_get_attribs(saved_buf->buffer->texture, &attribs); - + struct fx_texture_attribs attribs; + fx_texture_get_attribs(saved_buf->buffer->texture, &attribs); if (deco_data.alpha < 1.0 || attribs.has_alpha) { pixman_region32_t opaque_region; pixman_region32_init(&opaque_region); pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0); - struct wlr_box monitor_box = get_monitor_box(wlr_output); - wlr_box_transform(&monitor_box, &monitor_box, - wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height); - struct blur_stencil_data stencil_data = { &fx_texture, &saved_buf->source_box, matrix }; bool should_optimize_blur = !container_is_floating_or_child(view->container) || config->blur_xray; - render_blur(should_optimize_blur, output, damage, &dst_box, &opaque_region, - &deco_data, &stencil_data); + render_blur(ctx, saved_buf->buffer->texture, + &saved_buf->source_box, &clip_box, should_optimize_blur, + &opaque_region, deco_data); pixman_region32_fini(&opaque_region); } @@ -870,54 +687,52 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output deco_data.discard_transparent = false; - // Render saved surface texture - render_texture(wlr_output, damage, &fx_texture, - &saved_buf->source_box, &dst_box, matrix, deco_data); - } + render_texture(ctx, saved_buf->buffer->texture, + &saved_buf->source_box, &dst_box, &clip_box, saved_buf->transform, deco_data); - // FIXME: we should set the surface that this saved buffer originates from - // as sampled here. - // https://github.com/swaywm/sway/pull/4465#discussion_r321082059 + // FIXME: we should set the surface that this saved buffer originates from + // as sampled here. + // https://github.com/swaywm/sway/pull/4465#discussion_r321082059 + } } /** * Render a view's surface, shadow, and left/bottom/right borders. */ -static void render_view(struct sway_output *output, pixman_region32_t *damage, - struct sway_container *con, struct border_colors *colors, - struct decoration_data deco_data) { +static void render_view(struct fx_render_context *ctx, struct sway_container *con, + struct border_colors *colors, struct decoration_data deco_data) { struct sway_view *view = con->view; - struct sway_container_state *state = &con->current; - // render view if (!wl_list_empty(&view->saved_buffers)) { - render_saved_view(view, output, damage, deco_data); + render_saved_view(ctx, view, deco_data); } else if (view->surface) { - render_view_toplevels(view, output, damage, deco_data); + render_view_toplevels(ctx, view, deco_data); } + struct sway_container_state *state = &con->current; + if (state->border == B_CSD && !config->shadows_on_csd_enabled) { return; } - float output_scale = output->wlr_output->scale; struct wlr_box box; + int corner_radius = deco_data.corner_radius; + float output_scale = ctx->output->wlr_output->scale; // render shadow - if (con->shadow_enabled && config->shadow_blur_sigma > 0 && config->shadow_color[3] > 0.0) { - box.x = floor(state->x) - output->lx; - box.y = floor(state->y) - output->ly; + if (con->shadow_enabled && config_should_parameters_shadow()) { + box.x = floor(state->x) - ctx->output->lx; + box.y = floor(state->y) - ctx->output->ly; box.width = state->width; box.height = state->height; scale_box(&box, output_scale); - int scaled_corner_radius = deco_data.corner_radius == 0 ? - 0 : (deco_data.corner_radius + state->border_thickness) * output_scale; + int shadow_corner_radius = corner_radius == 0 ? 0 : corner_radius + state->border_thickness; float* shadow_color = view_is_urgent(view) || state->focused ? - config->shadow_color : config->shadow_inactive_color; - int offset_x = config->shadow_offset_x * output->wlr_output->scale; - int offset_y = config->shadow_offset_y * output->wlr_output->scale; - render_box_shadow(output, damage, &box, shadow_color, config->shadow_blur_sigma, - scaled_corner_radius, offset_x, offset_y); + config->shadow_color : config->shadow_inactive_color; + + render_box_shadow(ctx, &box, shadow_color, config->shadow_blur_sigma * output_scale, + shadow_corner_radius * output_scale, config->shadow_offset_x * output_scale, + config->shadow_offset_y * output_scale); } if (state->border == B_NONE || state->border == B_CSD) { @@ -928,22 +743,17 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage, if (state->border_left) { memcpy(&color, colors->child_border, sizeof(float) * 4); - premultiply_alpha(color, deco_data.alpha); + premultiply_alpha(color, con->alpha); box.x = floor(state->x); box.y = floor(state->content_y); box.width = state->border_thickness; - box.height = state->content_height; - // adjust sizing for rounded border corners - if (deco_data.corner_radius) { - if (!deco_data.has_titlebar) { - box.y += deco_data.corner_radius; - box.height -= 2 * deco_data.corner_radius; - } else { - box.height -= deco_data.corner_radius; - } + box.height = state->content_height - corner_radius; + if (corner_radius && !deco_data.has_titlebar) { + box.y += corner_radius; + box.height -= corner_radius; } scale_box(&box, output_scale); - render_rect(output, damage, &box, color); + render_rect(ctx, &box, color); } list_t *siblings = container_get_current_siblings(con); @@ -956,22 +766,17 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage, } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } - premultiply_alpha(color, deco_data.alpha); + premultiply_alpha(color, con->alpha); box.x = floor(state->content_x + state->content_width); box.y = floor(state->content_y); box.width = state->border_thickness; - box.height = state->content_height; - // adjust sizing for rounded border corners - if (deco_data.corner_radius) { - if (!deco_data.has_titlebar) { - box.y += deco_data.corner_radius; - box.height -= 2 * deco_data.corner_radius; - } else { - box.height -= deco_data.corner_radius; - } + box.height = state->content_height - corner_radius; + if (corner_radius && !deco_data.has_titlebar) { + box.y += corner_radius; + box.height -= corner_radius; } scale_box(&box, output_scale); - render_rect(output, damage, &box, color); + render_rect(ctx, &box, color); } if (state->border_bottom) { @@ -980,42 +785,40 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage, } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } - premultiply_alpha(color, deco_data.alpha); + premultiply_alpha(color, con->alpha); box.x = floor(state->x); box.y = floor(state->content_y + state->content_height); box.width = state->width; box.height = state->border_thickness; - // adjust sizing for rounded border corners if (deco_data.corner_radius) { - box.x += deco_data.corner_radius + state->border_thickness; - box.width -= 2 * (deco_data.corner_radius + state->border_thickness); + box.x += corner_radius + state->border_thickness; + box.width -= 2 * (corner_radius + state->border_thickness); } scale_box(&box, output_scale); - render_rect(output, damage, &box, color); + render_rect(ctx, &box, color); - // rounded bottom left & bottom right border corners - if (deco_data.corner_radius) { - int size = 2 * (deco_data.corner_radius + state->border_thickness); - int scaled_thickness = state->border_thickness * output_scale; - int scaled_corner_radius = deco_data.corner_radius * output_scale; + if (corner_radius && state->border_thickness > 0) { + int size = 2 * (corner_radius + state->border_thickness); + int scaled_corner_radius = corner_radius * output_scale; + int scaled_border_thickness = state->border_thickness * output_scale; if (state->border_left) { - box.width = size; - box.height = size; box.x = floor(state->x); box.y = floor(state->y + state->height - size); + box.width = size; + box.height = size; scale_box(&box, output_scale); - render_border_corner(output, damage, &box, color, - scaled_corner_radius, scaled_thickness, BOTTOM_LEFT); + render_rounded_border_corner(ctx, &box, color, scaled_corner_radius, + scaled_border_thickness, BOTTOM_LEFT); } if (state->border_right) { - box.width = size; - box.height = size; box.x = floor(state->x + state->width - size); box.y = floor(state->y + state->height - size); + box.width = size; + box.height = size; scale_box(&box, output_scale); - render_border_corner(output, damage, &box, color, - scaled_corner_radius, scaled_thickness, BOTTOM_RIGHT); + render_rounded_border_corner(ctx, &box, color, scaled_corner_radius, + scaled_border_thickness, BOTTOM_RIGHT); } } } @@ -1030,13 +833,13 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage, * The height is: 1px border, 3px padding, font height, 3px padding, 1px border * The left side is: 1px border, 2px padding, title */ -static void render_titlebar(struct sway_output *output, - pixman_region32_t *output_damage, struct sway_container *con, int x, int y, - int width, struct border_colors *colors, float alpha, int corner_radius, +static void render_titlebar(struct fx_render_context *ctx, struct sway_container *con, + int x, int y, int width, struct border_colors *colors, int corner_radius, enum corner_location corner_location, struct wlr_texture *title_texture, struct wlr_texture *marks_texture) { struct wlr_box box; float color[4]; + struct sway_output *output = ctx->output; float output_scale = output->wlr_output->scale; double output_x = output->lx; double output_y = output->ly; @@ -1046,17 +849,15 @@ static void render_titlebar(struct sway_output *output, enum alignment title_align = config->title_align; // value by which all heights should be adjusted to counteract removed bottom border int bottom_border_compensation = config->titlebar_separator ? 0 : titlebar_border_thickness; - - if (corner_location == NONE) { - corner_radius = 0; - } + corner_radius *= output_scale; // Single pixel bar above title memcpy(&color, colors->border, sizeof(float) * 4); - premultiply_alpha(color, alpha); + premultiply_alpha(color, con->alpha); box.x = x; box.y = y; box.width = width; + box.height = titlebar_border_thickness; if (corner_radius) { if (corner_location != TOP_RIGHT) { box.x += corner_radius; @@ -1066,47 +867,43 @@ static void render_titlebar(struct sway_output *output, } else { box.width -= corner_radius; } - } else { - box.x += titlebar_border_thickness; - box.width -= titlebar_border_thickness * 2; } - box.height = titlebar_border_thickness; scale_box(&box, output_scale); - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); // Single pixel bar below title - if (config->titlebar_separator) { + if (!bottom_border_compensation) { box.x = x; box.y = y + container_titlebar_height() - titlebar_border_thickness; box.width = width; box.height = titlebar_border_thickness; scale_box(&box, output_scale); - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); } - // Single pixel bar left edge + // Single pixel left edge box.x = x; box.y = y; box.width = titlebar_border_thickness; - box.height = container_titlebar_height() + bottom_border_compensation; + box.height = container_titlebar_height() - titlebar_border_thickness + bottom_border_compensation; if (corner_radius && corner_location != TOP_RIGHT) { box.height -= corner_radius; box.y += corner_radius; } scale_box(&box, output_scale); - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); - // Single pixel bar right edge + // Single pixel right edge box.x = x + width - titlebar_border_thickness; box.y = y; box.width = titlebar_border_thickness; - box.height = container_titlebar_height() + bottom_border_compensation; + box.height = container_titlebar_height() - titlebar_border_thickness + bottom_border_compensation; if (corner_radius && corner_location != TOP_LEFT) { box.height -= corner_radius; box.y += corner_radius; } scale_box(&box, output_scale); - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); // if corner_radius: single pixel corners if (corner_radius) { @@ -1117,8 +914,8 @@ static void render_titlebar(struct sway_output *output, box.width = corner_radius * 2; box.height = corner_radius * 2; scale_box(&box, output_scale); - render_border_corner(output, output_damage, &box, color, - corner_radius, titlebar_border_thickness, TOP_LEFT); + render_rounded_border_corner(ctx, &box, color, corner_radius, + titlebar_border_thickness * output_scale, TOP_LEFT); } // right corner @@ -1128,8 +925,8 @@ static void render_titlebar(struct sway_output *output, box.width = corner_radius * 2; box.height = corner_radius * 2; scale_box(&box, output_scale); - render_border_corner(output, output_damage, &box, color, - corner_radius, titlebar_border_thickness, TOP_RIGHT); + render_rounded_border_corner(ctx, &box, color, corner_radius, + titlebar_border_thickness * output_scale, TOP_RIGHT); } } @@ -1138,7 +935,7 @@ static void render_titlebar(struct sway_output *output, size_t inner_width = width - titlebar_h_padding * 2; // output-buffer local - int ob_inner_x = round(inner_x * output_scale); + int ob_inner_x = roundf(inner_x * output_scale); int ob_inner_width = scale_length(inner_width, inner_x, output_scale); int ob_bg_height = scale_length( (titlebar_v_padding - titlebar_border_thickness) * 2 + @@ -1146,7 +943,7 @@ static void render_titlebar(struct sway_output *output, // title marks textures should have no eyecandy struct decoration_data deco_data = get_undecorated_decoration_data(); - deco_data.alpha = alpha; + deco_data.alpha = con->alpha; // Marks int ob_marks_x = 0; // output-buffer-local @@ -1176,31 +973,26 @@ static void render_titlebar(struct sway_output *output, texture_box.y = round((bg_y - output_y) * output_scale) + ob_padding_above; - float matrix[9]; - wlr_matrix_project_box(matrix, &texture_box, - WL_OUTPUT_TRANSFORM_NORMAL, - 0.0, output->wlr_output->transform_matrix); - - if (ob_inner_width < texture_box.width) { - texture_box.width = ob_inner_width; + struct wlr_box clip_box = texture_box; + if (ob_inner_width < clip_box.width) { + clip_box.width = ob_inner_width; } - struct fx_texture fx_texture = fx_texture_from_wlr_texture(marks_texture); - render_texture(output->wlr_output, output_damage, &fx_texture, - NULL, &texture_box, matrix, deco_data); + render_texture(ctx, marks_texture, + NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, deco_data); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); - premultiply_alpha(color, alpha); - box.x = texture_box.x + round(output_x * output_scale); - box.y = round((y + titlebar_border_thickness) * output_scale); - box.width = texture_box.width; + premultiply_alpha(color, con->alpha); + box.x = clip_box.x + round(output_x * output_scale); + box.y = roundf((y + titlebar_border_thickness) * output_scale); + box.width = clip_box.width; box.height = ob_padding_above; - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); // Padding below - box.y += ob_padding_above + texture_box.height; + box.y += ob_padding_above + clip_box.height; box.height = ob_padding_below + bottom_border_compensation; - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); } // Title text @@ -1223,7 +1015,7 @@ static void render_titlebar(struct sway_output *output, // The title texture might be shorter than the config->font_height, // in which case we need to pad it above and below. - int ob_padding_above = round((titlebar_v_padding - + int ob_padding_above = roundf((titlebar_v_padding - titlebar_border_thickness) * output_scale); int ob_padding_below = ob_bg_height - ob_padding_above - texture_box.height; @@ -1252,32 +1044,27 @@ static void render_titlebar(struct sway_output *output, texture_box.y = round((bg_y - output_y) * output_scale) + ob_padding_above; - float matrix[9]; - wlr_matrix_project_box(matrix, &texture_box, - WL_OUTPUT_TRANSFORM_NORMAL, - 0.0, output->wlr_output->transform_matrix); - - if (ob_inner_width - ob_marks_width < texture_box.width) { - texture_box.width = ob_inner_width - ob_marks_width; + struct wlr_box clip_box = texture_box; + if (ob_inner_width - ob_marks_width < clip_box.width) { + clip_box.width = ob_inner_width - ob_marks_width; } - struct fx_texture fx_texture = fx_texture_from_wlr_texture(title_texture); - render_texture(output->wlr_output, output_damage, &fx_texture, - NULL, &texture_box, matrix, deco_data); + render_texture(ctx, title_texture, + NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, deco_data); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); - premultiply_alpha(color, alpha); - box.x = texture_box.x + round(output_x * output_scale); - box.y = round((y + titlebar_border_thickness) * output_scale); - box.width = texture_box.width; + premultiply_alpha(color, con->alpha); + box.x = clip_box.x + round(output_x * output_scale); + box.y = roundf((y + titlebar_border_thickness) * output_scale); + box.width = clip_box.width; box.height = ob_padding_above; - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); // Padding below - box.y += ob_padding_above + texture_box.height; + box.y += ob_padding_above + clip_box.height; box.height = ob_padding_below + bottom_border_compensation; - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); } // Determine the left + right extends of the textures (output-buffer local) @@ -1309,9 +1096,9 @@ static void render_titlebar(struct sway_output *output, box.width = ob_right_x - ob_left_x - ob_left_width; if (box.width > 0) { box.x = ob_left_x + ob_left_width + round(output_x * output_scale); - box.y = round(bg_y * output_scale); + box.y = roundf(bg_y * output_scale); box.height = ob_bg_height + bottom_border_compensation; - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); } // Padding on left side @@ -1325,10 +1112,10 @@ static void render_titlebar(struct sway_output *output, if (box.x + box.width < left_x) { box.width += left_x - box.x - box.width; } - if (corner_radius && corner_location != TOP_RIGHT) { - render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_LEFT); + if (corner_radius && (corner_location == TOP_LEFT || corner_location == ALL)) { + render_rounded_rect(ctx, &box, color, corner_radius, TOP_LEFT); } else { - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); } // Padding on right side @@ -1343,67 +1130,57 @@ static void render_titlebar(struct sway_output *output, box.width += box.x - right_rx; box.x = right_rx; } - if (corner_radius && corner_location != TOP_LEFT) { - render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_RIGHT); + if (corner_radius && (corner_location == TOP_RIGHT || corner_location == ALL)) { + render_rounded_rect(ctx, &box, color, corner_radius, TOP_RIGHT); } else { - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); } } /** * Render the top border line for a view using "border pixel". */ -static void render_top_border(struct sway_output *output, - pixman_region32_t *output_damage, struct sway_container_state *state, - struct border_colors *colors, float alpha, int corner_radius) { +static void render_top_border(struct fx_render_context *ctx, struct sway_container *con, + struct border_colors *colors, int corner_radius) { + struct sway_container_state *state = &con->current; if (!state->border_top) { return; } struct wlr_box box; float color[4]; - float output_scale = output->wlr_output->scale; + float output_scale = ctx->output->wlr_output->scale; // Child border - top edge memcpy(&color, colors->child_border, sizeof(float) * 4); - premultiply_alpha(color, alpha); - box.x = floor(state->x); + premultiply_alpha(color, con->alpha); + box.x = floor(state->x) + corner_radius; box.y = floor(state->y); - box.width = state->width; + box.width = state->width - (2 * corner_radius); box.height = state->border_thickness; - - // adjust sizing for rounded border corners - if (corner_radius) { - box.x += corner_radius + state->border_thickness; - box.width -= 2 * (corner_radius + state->border_thickness); - } scale_box(&box, output_scale); - render_rect(output, output_damage, &box, color); + render_rect(ctx, &box, color); - // render rounded top corner borders if corner_radius is set > 0 - if (corner_radius) { + if (corner_radius && state->border_thickness > 0) { int size = 2 * (corner_radius + state->border_thickness); - int scaled_thickness = state->border_thickness * output_scale; int scaled_corner_radius = corner_radius * output_scale; - - // top left + int scaled_border_thickness = state->border_thickness * output_scale; if (state->border_left) { - box.width = size; - box.height = size; box.x = floor(state->x); box.y = floor(state->y); + box.width = size; + box.height = size; scale_box(&box, output_scale); - render_border_corner(output, output_damage, &box, color, - scaled_corner_radius, scaled_thickness, TOP_LEFT); + render_rounded_border_corner(ctx, &box, color, scaled_corner_radius, + scaled_border_thickness, TOP_LEFT); } - // top right if (state->border_right) { - box.width = size; - box.height = size; box.x = floor(state->x + state->width - size); box.y = floor(state->y); + box.width = size; + box.height = size; scale_box(&box, output_scale); - render_border_corner(output, output_damage, &box, color, - scaled_corner_radius, scaled_thickness, TOP_RIGHT); + render_rounded_border_corner(ctx, &box, color, scaled_corner_radius, + scaled_border_thickness, TOP_RIGHT); } } } @@ -1416,17 +1193,17 @@ struct parent_data { struct sway_container *active_child; }; -static void render_container(struct sway_output *output, - pixman_region32_t *damage, struct sway_container *con, bool parent_focused); +static void render_container(struct fx_render_context *ctx, + struct sway_container *con, bool parent_focused); +// TODO: no rounding top corners when rendering with titlebar /** * Render a container's children using a L_HORIZ or L_VERT layout. * * Wrap child views in borders and leave child containers borderless because * they'll apply their own borders to their children. */ -static void render_containers_linear(struct sway_output *output, - pixman_region32_t *damage, struct parent_data *parent) { +static void render_containers_linear(struct fx_render_context *ctx, struct parent_data *parent) { for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; @@ -1469,7 +1246,7 @@ static void render_containers_linear(struct sway_output *output, .dim = child->current.focused || parent->focused ? 0.0f : child->dim, // no corner radius if no gaps (allows smart_gaps to work as expected) .corner_radius = config->smart_corner_radius && - output->current.active_workspace->current_gaps.top == 0 + ctx->output->current.active_workspace->current_gaps.top == 0 ? 0 : child->corner_radius, .saturation = child->saturation, .has_titlebar = has_titlebar, @@ -1477,16 +1254,16 @@ static void render_containers_linear(struct sway_output *output, .discard_transparent = false, .shadow = child->shadow_enabled, }; - render_view(output, damage, child, colors, deco_data); + render_view(ctx, child, colors, deco_data); if (has_titlebar) { - render_titlebar(output, damage, child, floor(state->x), floor(state->y), - state->width, colors, deco_data.alpha, deco_data.corner_radius, + render_titlebar(ctx, child, floor(state->x), floor(state->y), + state->width, colors, deco_data.corner_radius, ALL, title_texture, marks_texture); } else if (state->border == B_PIXEL) { - render_top_border(output, damage, state, colors, deco_data.alpha, deco_data.corner_radius); + render_top_border(ctx, child, colors, deco_data.corner_radius); } } else { - render_container(output, damage, child, + render_container(ctx, child, parent->focused || child->current.focused); } } @@ -1503,8 +1280,7 @@ static bool container_has_focused_child(struct sway_container *con) { /** * Render a container's children using the L_TABBED layout. */ -static void render_containers_tabbed(struct sway_output *output, - pixman_region32_t *damage, struct parent_data *parent) { +static void render_containers_tabbed(struct fx_render_context *ctx, struct parent_data *parent) { if (!parent->children->length) { return; } @@ -1520,7 +1296,7 @@ static void render_containers_tabbed(struct sway_output *output, .dim = current->current.focused || parent->focused ? 0.0f : current->dim, // no corner radius if no gaps (allows smart_gaps to work as expected) .corner_radius = config->smart_corner_radius && - output->current.active_workspace->current_gaps.top == 0 + ctx->output->current.active_workspace->current_gaps.top == 0 ? 0 : current->corner_radius, .saturation = current->saturation, .has_titlebar = true, @@ -1570,19 +1346,20 @@ static void render_containers_tabbed(struct sway_output *output, } // only round outer corners - enum corner_location corner_location = NONE; - if (i == 0) { - if (i == parent->children->length - 1) { - corner_location = ALL; - } else { + int corner_radius = deco_data.corner_radius; + enum corner_location corner_location = ALL; + if (parent->children->length > 1) { + if (i == 0) { corner_location = TOP_LEFT; + } else if (i == parent->children->length - 1) { + corner_location = TOP_RIGHT; + } else { + corner_radius = 0; } - } else if (i == parent->children->length - 1) { - corner_location = TOP_RIGHT; } - render_titlebar(output, damage, child, x, parent->box.y, tab_width, colors, - deco_data.alpha, deco_data.corner_radius, corner_location, title_texture, marks_texture); + render_titlebar(ctx, child, x, parent->box.y, tab_width, colors, + corner_radius, corner_location, title_texture, marks_texture); if (child == current) { current_colors = colors; @@ -1591,9 +1368,9 @@ static void render_containers_tabbed(struct sway_output *output, // Render surface and left/right/bottom borders if (current->view) { - render_view(output, damage, current, current_colors, deco_data); + render_view(ctx, current, current_colors, deco_data); } else { - render_container(output, damage, current, + render_container(ctx, current, parent->focused || current->current.focused); } } @@ -1601,8 +1378,7 @@ static void render_containers_tabbed(struct sway_output *output, /** * Render a container's children using the L_STACKED layout. */ -static void render_containers_stacked(struct sway_output *output, - pixman_region32_t *damage, struct parent_data *parent) { +static void render_containers_stacked(struct fx_render_context *ctx, struct parent_data *parent) { if (!parent->children->length) { return; } @@ -1618,7 +1394,7 @@ static void render_containers_stacked(struct sway_output *output, .dim = current->current.focused || parent->focused ? 0.0f : current->dim, .saturation = current->saturation, .corner_radius = config->smart_corner_radius && - output->current.active_workspace->current_gaps.top == 0 + ctx->output->current.active_workspace->current_gaps.top == 0 ? 0 : current->corner_radius, .has_titlebar = true, .blur = current->blur_enabled, @@ -1661,8 +1437,8 @@ static void render_containers_stacked(struct sway_output *output, int y = parent->box.y + titlebar_height * i; int corner_radius = i != 0 ? 0 : deco_data.corner_radius; - render_titlebar(output, damage, child, parent->box.x, y, parent->box.width, - colors, deco_data.alpha, corner_radius, ALL, title_texture, marks_texture); + render_titlebar(ctx, child, parent->box.x, y, parent->box.width, colors, + corner_radius, ALL, title_texture, marks_texture); if (child == current) { current_colors = colors; @@ -1671,19 +1447,18 @@ static void render_containers_stacked(struct sway_output *output, // Render surface and left/right/bottom borders if (current->view) { - render_view(output, damage, current, current_colors, deco_data); + render_view(ctx, current, current_colors, deco_data); } else { - render_container(output, damage, current, + render_container(ctx, current, parent->focused || current->current.focused); } } -static void render_containers(struct sway_output *output, - pixman_region32_t *damage, struct parent_data *parent) { +static void render_containers(struct fx_render_context *ctx, struct parent_data *parent) { if (config->hide_lone_tab && parent->children->length == 1) { struct sway_container *child = parent->children->items[0]; if (child->view) { - render_containers_linear(output,damage, parent); + render_containers_linear(ctx, parent); return; } } @@ -1692,19 +1467,19 @@ static void render_containers(struct sway_output *output, case L_NONE: case L_HORIZ: case L_VERT: - render_containers_linear(output, damage, parent); + render_containers_linear(ctx, parent); break; case L_STACKED: - render_containers_stacked(output, damage, parent); + render_containers_stacked(ctx, parent); break; case L_TABBED: - render_containers_tabbed(output, damage, parent); + render_containers_tabbed(ctx, parent); break; } } -static void render_container(struct sway_output *output, - pixman_region32_t *damage, struct sway_container *con, bool focused) { +static void render_container(struct fx_render_context *ctx, + struct sway_container *con, bool focused) { struct parent_data data = { .layout = con->current.layout, .box = { @@ -1717,11 +1492,11 @@ static void render_container(struct sway_output *output, .focused = focused, .active_child = con->current.focused_inactive_child, }; - render_containers(output, damage, &data); + render_containers(ctx, &data); } -static void render_workspace(struct sway_output *output, - pixman_region32_t *damage, struct sway_workspace *ws, bool focused) { +static void render_workspace(struct fx_render_context *ctx, + struct sway_workspace *ws, bool focused) { struct parent_data data = { .layout = ws->current.layout, .box = { @@ -1734,11 +1509,11 @@ static void render_workspace(struct sway_output *output, .focused = focused, .active_child = ws->current.focused_inactive_child, }; - render_containers(output, damage, &data); + render_containers(ctx, &data); } -static void render_floating_container(struct sway_output *soutput, - pixman_region32_t *damage, struct sway_container *con) { +static void render_floating_container(struct fx_render_context *ctx, + struct sway_container *con) { struct sway_container_state *state = &con->current; if (con->view) { struct sway_view *view = con->view; @@ -1774,21 +1549,19 @@ static void render_floating_container(struct sway_output *soutput, .discard_transparent = false, .shadow = con->shadow_enabled, }; - render_view(soutput, damage, con, colors, deco_data); + render_view(ctx, con, colors, deco_data); if (has_titlebar) { - render_titlebar(soutput, damage, con, floor(state->x), floor(state->y), - state->width, colors, deco_data.alpha, deco_data.corner_radius, - ALL, title_texture, marks_texture); + render_titlebar(ctx, con, floor(con->current.x), floor(con->current.y), con->current.width, + colors, deco_data.corner_radius, ALL, title_texture, marks_texture); } else if (state->border == B_PIXEL) { - render_top_border(soutput, damage, state, colors, deco_data.alpha, deco_data.corner_radius); + render_top_border(ctx, con, colors, deco_data.corner_radius); } } else { - render_container(soutput, damage, con, state->focused); + render_container(ctx, con, state->focused); } } -static void render_floating(struct sway_output *soutput, - pixman_region32_t *damage) { +static void render_floating(struct fx_render_context *ctx) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; for (int j = 0; j < output->current.workspaces->length; ++j) { @@ -1801,24 +1574,26 @@ static void render_floating(struct sway_output *soutput, if (floater->current.fullscreen_mode != FULLSCREEN_NONE) { continue; } - render_floating_container(soutput, damage, floater); + render_floating_container(ctx, floater); } } } } -static void render_seatops(struct sway_output *output, - pixman_region32_t *damage) { +static void render_seatops(struct fx_render_context *ctx) { struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { - seatop_render(seat, output, damage); + seatop_render(seat, ctx); } } -void output_render(struct sway_output *output, struct timespec *when, - pixman_region32_t *damage) { - struct wlr_output *wlr_output = output->wlr_output; - struct fx_renderer *renderer = output->renderer; +void output_render(struct fx_render_context *ctx) { + struct wlr_output *wlr_output = ctx->output->wlr_output; + struct sway_output *output = ctx->output; + pixman_region32_t *damage = ctx->output_damage; + + struct fx_effect_framebuffers *effect_fbos = ctx->pass->fx_effect_framebuffers; + struct fx_renderer *renderer = fx_get_renderer(ctx->renderer); struct sway_workspace *workspace = output->current.active_workspace; if (workspace == NULL) { @@ -1830,47 +1605,45 @@ void output_render(struct sway_output *output, struct timespec *when, fullscreen_con = workspace->current.fullscreen; } - // TODO: generate the monitor box in fx_renderer (since it already has a wlr_output) - struct wlr_box monitor_box = get_monitor_box(wlr_output); - wlr_box_transform(&monitor_box, &monitor_box, - wlr_output_transform_invert(wlr_output->transform), - monitor_box.width, monitor_box.height); - - fx_renderer_begin(renderer, monitor_box.width, monitor_box.height); - - int output_width, output_height; - wlr_output_transformed_resolution(wlr_output, &output_width, &output_height); - - if (debug.damage == DAMAGE_RERENDER) { - pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height); - } - if (!pixman_region32_not_empty(damage)) { // Output isn't damaged but needs buffer swap goto renderer_end; } if (debug.damage == DAMAGE_HIGHLIGHT) { - fx_renderer_clear((float[]){1, 1, 0, 1}); - } + fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){ + .base = { + .box = { .width = wlr_output->width, .height = wlr_output->height }, + .color = { .r = 1, .g = 1, .b = 0, .a = 1 }, + }, + }); + } + pixman_region32_t transformed_damage; + pixman_region32_init(&transformed_damage); + pixman_region32_copy(&transformed_damage, damage); + transform_output_damage(&transformed_damage, wlr_output); if (server.session_lock.locked) { - float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; + struct wlr_render_color clear_color = { + .a = 1.0f + }; if (server.session_lock.lock == NULL) { // abandoned lock -> red BG - clear_color[0] = 1.f; - } - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - fx_renderer_clear(clear_color); + clear_color.r = 1.f; } + fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){ + .base = { + .box = { .width = wlr_output->width, .height = wlr_output->height }, + .color = clear_color, + .clip = &transformed_damage, + }, + }); + if (server.session_lock.lock != NULL) { struct render_data data = { - .damage = damage, .deco_data = get_undecorated_decoration_data(), + .ctx = ctx, }; struct wlr_session_lock_surface_v1 *lock_surface; @@ -1878,7 +1651,7 @@ void output_render(struct sway_output *output, struct timespec *when, if (lock_surface->output != wlr_output) { continue; } - if (!lock_surface->mapped) { + if (!lock_surface->surface->mapped) { continue; } @@ -1894,46 +1667,47 @@ void output_render(struct sway_output *output, struct timespec *when, } if (fullscreen_con) { - float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - fx_renderer_clear(clear_color); - } + fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){ + .base = { + .box = { .width = wlr_output->width, .height = wlr_output->height }, + .color = { .r = 0, .g = 0, .b = 0, .a = 1 }, + .clip = &transformed_damage, + }, + }); if (fullscreen_con->view) { struct decoration_data deco_data = get_undecorated_decoration_data(); deco_data.saturation = fullscreen_con->saturation; if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) { - render_saved_view(fullscreen_con->view, output, damage, deco_data); + render_saved_view(ctx, fullscreen_con->view, deco_data); } else if (fullscreen_con->view->surface) { - render_view_toplevels(fullscreen_con->view, output, damage, deco_data); + render_view_toplevels(ctx, fullscreen_con->view, deco_data); } } else { - render_container(output, damage, fullscreen_con, - fullscreen_con->current.focused); + render_container(ctx, fullscreen_con, fullscreen_con->current.focused); } for (int i = 0; i < workspace->current.floating->length; ++i) { struct sway_container *floater = workspace->current.floating->items[i]; if (container_is_transient_for(floater, fullscreen_con)) { - render_floating_container(output, damage, floater); + render_floating_container(ctx, floater); } } #if HAVE_XWAYLAND - render_unmanaged(output, damage, &root->xwayland_unmanaged); + render_unmanaged(ctx, &root->xwayland_unmanaged); #endif } else { + int output_width, output_height; + wlr_output_transformed_resolution(wlr_output, &output_width, &output_height); + pixman_region32_t blur_region; pixman_region32_init(&blur_region); bool workspace_has_blur = workspace_get_blur_info(workspace, &blur_region); // Expand the damage to compensate for blur if (workspace_has_blur) { // Skip the blur artifact prevention if damaging the whole viewport - if (renderer->blur_buffer_dirty) { + if (effect_fbos->blur_buffer_dirty) { // Needs to be extended before clearing pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height); @@ -1970,51 +1744,62 @@ void output_render(struct sway_output *output, struct timespec *when, pixman_region32_fini(&extended_damage); // Capture the padding pixels before blur for later use - fx_framebuffer_bind(&renderer->blur_saved_pixels_buffer); - // TODO: Investigate blitting instead - render_whole_output(renderer, wlr_output, - &renderer->blur_padding_region, &renderer->wlr_buffer.texture); - fx_framebuffer_bind(&renderer->wlr_buffer); + fx_renderer_read_to_buffer(ctx->pass, &renderer->blur_padding_region, + ctx->pass->fx_effect_framebuffers->blur_saved_pixels_buffer, + ctx->pass->buffer, true); } } pixman_region32_fini(&blur_region); - float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; + fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){ + .base = { + .box = { .width = wlr_output->width, .height = wlr_output->height }, + .color = { .r = 0.25f, .g = 0.25f, .b = 0.25f, .a = 1 }, + .clip = &transformed_damage, + }, + }); - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(wlr_output, &rects[i]); - fx_renderer_clear(clear_color); - } - - render_layer_toplevel(output, damage, + render_layer_toplevel(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); - render_layer_toplevel(output, damage, + render_layer_toplevel(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); - // check if the background needs to be blurred - if (workspace_has_blur && renderer->blur_buffer_dirty) { - render_output_blur(output, damage); + // Check if the background needs to be blurred. + // Render optimized/x-ray blur + if (workspace_has_blur && effect_fbos->blur_buffer_dirty) { + const float opacity = 1.0f; + struct fx_render_blur_pass_options blur_options = { + .tex_options = { + .base = { + .transform = WL_OUTPUT_TRANSFORM_NORMAL, + .alpha = &opacity, + .blend_mode = WLR_RENDER_BLEND_MODE_NONE, + }, + .corner_radius = 0, + .discard_transparent = false, + }, + .blur_data = &config->blur_params, + }; + fx_render_pass_add_optimized_blur(ctx->pass, &blur_options); } - render_workspace(output, damage, workspace, workspace->current.focused); - render_floating(output, damage); + render_workspace(ctx, workspace, workspace->current.focused); + render_floating(ctx); #if HAVE_XWAYLAND - render_unmanaged(output, damage, &root->xwayland_unmanaged); + render_unmanaged(ctx, &root->xwayland_unmanaged); #endif - render_layer_toplevel(output, damage, + render_layer_toplevel(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); - render_layer_popups(output, damage, + render_layer_popups(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); - render_layer_popups(output, damage, + render_layer_popups(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); - render_layer_popups(output, damage, + render_layer_popups(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); } - render_seatops(output, damage); + render_seatops(ctx); struct sway_seat *seat = input_manager_current_seat(); struct sway_container *focus = seat_get_focused_container(seat); @@ -2032,51 +1817,25 @@ void output_render(struct sway_output *output, struct timespec *when, .discard_transparent = false, .shadow = false, }; - render_view_popups(focus->view, output, damage, deco_data); + render_view_popups(ctx, focus->view, deco_data); } render_overlay: - render_layer_toplevel(output, damage, + render_layer_toplevel(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); - render_layer_popups(output, damage, + render_layer_popups(ctx, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); - render_drag_icons(output, damage, &root->drag_icons); + render_drag_icons(ctx, &root->drag_icons); renderer_end: // Not needed if we damaged the whole viewport - if (!renderer->blur_buffer_dirty) { + if (!effect_fbos->blur_buffer_dirty) { // Render the saved pixels over the blur artifacts - // TODO: Investigate blitting instead - render_whole_output(renderer, wlr_output, &renderer->blur_padding_region, - &renderer->blur_saved_pixels_buffer.texture); - } - - fx_renderer_end(output->renderer); - fx_renderer_scissor(NULL); - - // Draw the software cursors - wlr_renderer_begin(output->server->wlr_renderer, wlr_output->width, wlr_output->height); - wlr_output_render_software_cursors(wlr_output, damage); - wlr_renderer_end(output->server->wlr_renderer); - - pixman_region32_t frame_damage; - pixman_region32_init(&frame_damage); - - enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); - wlr_region_transform(&frame_damage, damage, transform, output_width, output_height); - - if (debug.damage != DAMAGE_DEFAULT) { - pixman_region32_union_rect(&frame_damage, &frame_damage, - 0, 0, wlr_output->width, wlr_output->height); - } - - wlr_output_set_damage(wlr_output, &frame_damage); - pixman_region32_fini(&frame_damage); - - if (!wlr_output_commit(wlr_output)) { - return; + fx_renderer_read_to_buffer(ctx->pass, &renderer->blur_padding_region, + ctx->pass->buffer, + ctx->pass->fx_effect_framebuffers->blur_saved_pixels_buffer, true); } - wlr_damage_ring_rotate(&output->damage_ring); - output->last_frame = *when; + pixman_region32_fini(&transformed_damage); + wlr_output_add_software_cursors_to_render_pass(wlr_output, &ctx->pass->base, damage); } |