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authorWill McKinnon <[email protected]>2022-11-11 20:05:05 -0500
committerWill McKinnon <[email protected]>2022-11-11 20:05:17 -0500
commit6ca742d4f2408e2277b98825206ed9d7e6cf41b1 (patch)
tree66c86680d3b44a36772ac7cea7469ca19c9d9247 /sway
parent1881b01d3fe1805d371589969b4a75b9cccd8d26 (diff)
feat: render tiling move indicator with round corners
Diffstat (limited to 'sway')
-rw-r--r--sway/desktop/fx_renderer.c8
-rw-r--r--sway/desktop/shaders/meson.build1
-rw-r--r--sway/desktop/shaders/quad_round.frag15
-rw-r--r--sway/input/seatop_move_tiling.c3
4 files changed, 26 insertions, 1 deletions
diff --git a/sway/desktop/fx_renderer.c b/sway/desktop/fx_renderer.c
index 8963f06e..970da9b3 100644
--- a/sway/desktop/fx_renderer.c
+++ b/sway/desktop/fx_renderer.c
@@ -20,6 +20,7 @@
// shaders
#include "quad_vert_src.h"
#include "quad_frag_src.h"
+#include "quad_round_frag_src.h"
#include "quad_round_tl_frag_src.h"
#include "quad_round_tr_frag_src.h"
#include "corner_frag_src.h"
@@ -163,6 +164,10 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
// rounded quad fragment shaders
+ prog = link_program(quad_vert_src, quad_round_frag_src);
+ if (!init_rounded_quad_shader(&renderer->shaders.rounded_quad, prog)) {
+ goto error;
+ }
prog = link_program(quad_vert_src, quad_round_tl_frag_src);
if (!init_rounded_quad_shader(&renderer->shaders.rounded_tl_quad, prog)) {
goto error;
@@ -407,6 +412,9 @@ void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *
struct rounded_quad_shader *shader = NULL;
switch (corner_location) {
+ case ALL:
+ shader = &renderer->shaders.rounded_quad;
+ break;
case TOP_LEFT:
shader = &renderer->shaders.rounded_tl_quad;
break;
diff --git a/sway/desktop/shaders/meson.build b/sway/desktop/shaders/meson.build
index 661ccc35..069bb73f 100644
--- a/sway/desktop/shaders/meson.build
+++ b/sway/desktop/shaders/meson.build
@@ -3,6 +3,7 @@ embed = find_program('./embed.sh', native: true)
shaders = [
'quad.vert',
'quad.frag',
+ 'quad_round.frag',
'quad_round_tl.frag',
'quad_round_tr.frag',
'corner.frag',
diff --git a/sway/desktop/shaders/quad_round.frag b/sway/desktop/shaders/quad_round.frag
new file mode 100644
index 00000000..e347284b
--- /dev/null
+++ b/sway/desktop/shaders/quad_round.frag
@@ -0,0 +1,15 @@
+precision mediump float;
+varying vec4 v_color;
+varying vec2 v_texcoord;
+
+uniform vec2 size;
+uniform vec2 position;
+uniform float radius;
+
+void main() {
+ vec2 half_size = size / 2.0;
+ vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
+ float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius;
+ float smoothedAlpha = 1.0 - smoothstep(-1.0, 1.0, distance);
+ gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
+}
diff --git a/sway/input/seatop_move_tiling.c b/sway/input/seatop_move_tiling.c
index 223c6c08..87e887ca 100644
--- a/sway/input/seatop_move_tiling.c
+++ b/sway/input/seatop_move_tiling.c
@@ -45,7 +45,8 @@ static void handle_render(struct sway_seat *seat,
struct wlr_box box;
memcpy(&box, &e->drop_box, sizeof(struct wlr_box));
scale_box(&box, output->wlr_output->scale);
- render_rect(output, damage, &box, color);
+ render_rounded_rect(output, damage, &box, color,
+ e->con->corner_radius * output->wlr_output->scale, ALL);
}
}