diff options
author | Will McKinnon <[email protected]> | 2022-11-11 20:05:05 -0500 |
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committer | Will McKinnon <[email protected]> | 2022-11-11 20:05:17 -0500 |
commit | 6ca742d4f2408e2277b98825206ed9d7e6cf41b1 (patch) | |
tree | 66c86680d3b44a36772ac7cea7469ca19c9d9247 /sway/desktop/shaders | |
parent | 1881b01d3fe1805d371589969b4a75b9cccd8d26 (diff) |
feat: render tiling move indicator with round corners
Diffstat (limited to 'sway/desktop/shaders')
-rw-r--r-- | sway/desktop/shaders/meson.build | 1 | ||||
-rw-r--r-- | sway/desktop/shaders/quad_round.frag | 15 |
2 files changed, 16 insertions, 0 deletions
diff --git a/sway/desktop/shaders/meson.build b/sway/desktop/shaders/meson.build index 661ccc35..069bb73f 100644 --- a/sway/desktop/shaders/meson.build +++ b/sway/desktop/shaders/meson.build @@ -3,6 +3,7 @@ embed = find_program('./embed.sh', native: true) shaders = [ 'quad.vert', 'quad.frag', + 'quad_round.frag', 'quad_round_tl.frag', 'quad_round_tr.frag', 'corner.frag', diff --git a/sway/desktop/shaders/quad_round.frag b/sway/desktop/shaders/quad_round.frag new file mode 100644 index 00000000..e347284b --- /dev/null +++ b/sway/desktop/shaders/quad_round.frag @@ -0,0 +1,15 @@ +precision mediump float; +varying vec4 v_color; +varying vec2 v_texcoord; + +uniform vec2 size; +uniform vec2 position; +uniform float radius; + +void main() { + vec2 half_size = size / 2.0; + vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius; + float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius; + float smoothedAlpha = 1.0 - smoothstep(-1.0, 1.0, distance); + gl_FragColor = mix(vec4(0), v_color, smoothedAlpha); +} |