diff options
| author | Erik Reider <[email protected]> | 2023-06-03 00:53:41 +0200 | 
|---|---|---|
| committer | GitHub <[email protected]> | 2023-06-02 18:53:41 -0400 | 
| commit | 212c51f62cc06885606879fe2deca207d6fd6a60 (patch) | |
| tree | 023982a8e26972aa798cd05cc82ecc3afb537ddc | |
| parent | 22327ef300a60294e8a1bc847aac4d4576d3f6c6 (diff) | |
fix: update stencil if the output size changes (#178)
| -rw-r--r-- | include/sway/desktop/fx_renderer/fx_framebuffer.h | 6 | ||||
| -rw-r--r-- | include/sway/desktop/fx_renderer/fx_stencilbuffer.h | 18 | ||||
| -rw-r--r-- | include/sway/desktop/fx_renderer/fx_texture.h | 6 | ||||
| -rw-r--r-- | sway/desktop/fx_renderer/fx_framebuffer.c | 48 | ||||
| -rw-r--r-- | sway/desktop/fx_renderer/fx_stencilbuffer.c | 21 | ||||
| -rw-r--r-- | sway/desktop/fx_renderer/fx_texture.c | 20 | ||||
| -rw-r--r-- | sway/meson.build | 1 | 
7 files changed, 91 insertions, 29 deletions
diff --git a/include/sway/desktop/fx_renderer/fx_framebuffer.h b/include/sway/desktop/fx_renderer/fx_framebuffer.h index 39eeb257..3372cd00 100644 --- a/include/sway/desktop/fx_renderer/fx_framebuffer.h +++ b/include/sway/desktop/fx_renderer/fx_framebuffer.h @@ -5,12 +5,13 @@  #include <stdbool.h>  #include <wlr/types/wlr_output.h> +#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"  #include "sway/desktop/fx_renderer/fx_texture.h"  struct fx_framebuffer { -	struct fx_texture texture;  	GLuint fb; -	GLuint stencil_buffer; +	struct fx_stencilbuffer stencil_buffer; +	struct fx_texture texture;  };  struct fx_framebuffer fx_framebuffer_create(); @@ -23,5 +24,4 @@ void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width,  void fx_framebuffer_release(struct fx_framebuffer *buffer); -  #endif diff --git a/include/sway/desktop/fx_renderer/fx_stencilbuffer.h b/include/sway/desktop/fx_renderer/fx_stencilbuffer.h new file mode 100644 index 00000000..157c0282 --- /dev/null +++ b/include/sway/desktop/fx_renderer/fx_stencilbuffer.h @@ -0,0 +1,18 @@ +#ifndef FX_STENCILBUFFER_H +#define FX_STENCILBUFFER_H + +#include <GLES2/gl2.h> +#include <stdbool.h> +#include <wlr/render/wlr_texture.h> + +struct fx_stencilbuffer { +	GLuint rb; +	int width; +	int height; +}; + +struct fx_stencilbuffer fx_stencilbuffer_create(); + +void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer); + +#endif diff --git a/include/sway/desktop/fx_renderer/fx_texture.h b/include/sway/desktop/fx_renderer/fx_texture.h index 0c375913..62e635e6 100644 --- a/include/sway/desktop/fx_renderer/fx_texture.h +++ b/include/sway/desktop/fx_renderer/fx_texture.h @@ -13,6 +13,10 @@ struct fx_texture {  	int height;  }; -struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* tex); +struct fx_texture fx_texture_create(); + +struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *tex); + +void fx_texture_release(struct fx_texture *texture);  #endif diff --git a/sway/desktop/fx_renderer/fx_framebuffer.c b/sway/desktop/fx_renderer/fx_framebuffer.c index 14bc454e..3ef3129a 100644 --- a/sway/desktop/fx_renderer/fx_framebuffer.c +++ b/sway/desktop/fx_renderer/fx_framebuffer.c @@ -1,14 +1,13 @@  #include "log.h"  #include "sway/desktop/fx_renderer/fx_framebuffer.h" +#include "sway/desktop/fx_renderer/fx_stencilbuffer.h" +#include "sway/desktop/fx_renderer/fx_texture.h"  struct fx_framebuffer fx_framebuffer_create() {  	return (struct fx_framebuffer) {  		.fb = -1, -		.stencil_buffer = -1, -		.texture.id = 0, -		.texture.target = 0, -		.texture.width = -1, -		.texture.height = -1, +		.stencil_buffer = fx_stencilbuffer_create(), +		.texture = fx_texture_create(),  	};  } @@ -17,15 +16,15 @@ void fx_framebuffer_bind(struct fx_framebuffer *buffer) {  }  void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) { -	bool firstAlloc = false; +	bool first_alloc = false;  	if (buffer->fb == (uint32_t) -1) {  		glGenFramebuffers(1, &buffer->fb); -		firstAlloc = true; +		first_alloc = true;  	}  	if (buffer->texture.id == 0) { -		firstAlloc = true; +		first_alloc = true;  		glGenTextures(1, &buffer->texture.id);  		glBindTexture(GL_TEXTURE_2D, buffer->texture.id);  		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); @@ -34,7 +33,7 @@ void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height)  		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);  	} -	if (firstAlloc || buffer->texture.width != width || buffer->texture.height != height) { +	if (first_alloc || buffer->texture.width != width || buffer->texture.height != height) {  		glBindTexture(GL_TEXTURE_2D, buffer->texture.id);  		glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); @@ -58,11 +57,20 @@ void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height)  }  void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) { -	if (buffer->stencil_buffer == (uint32_t) -1) { -		glGenRenderbuffers(1, &buffer->stencil_buffer); -		glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer); +	bool first_alloc = false; + +	if (buffer->stencil_buffer.rb == (uint32_t) -1) { +		glGenRenderbuffers(1, &buffer->stencil_buffer.rb); +		first_alloc = true; +	} + +	if (first_alloc || buffer->stencil_buffer.width != width || buffer->stencil_buffer.height != height) { +		glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer.rb);  		glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); -		glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer); +		glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer.rb); +		buffer->stencil_buffer.width = width; +		buffer->stencil_buffer.height = height; +  		GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);  		if (status != GL_FRAMEBUFFER_COMPLETE) {  			sway_log(SWAY_ERROR, "Stencil buffer incomplete, couldn't create! (FB status: %i)", status); @@ -77,19 +85,11 @@ void fx_framebuffer_release(struct fx_framebuffer *buffer) {  	if (buffer->fb != (uint32_t) -1 && buffer->fb) {  		glDeleteFramebuffers(1, &buffer->fb);  	} -	buffer->fb= -1; +	buffer->fb = -1;  	// Release the stencil buffer -	if (buffer->stencil_buffer != (uint32_t)-1 && buffer->stencil_buffer) { -		glDeleteRenderbuffers(1, &buffer->stencil_buffer); -	} -	buffer->stencil_buffer = -1; +	fx_stencilbuffer_release(&buffer->stencil_buffer);  	// Release the texture -	if (buffer->texture.id) { -		glDeleteTextures(1, &buffer->texture.id); -	} -	buffer->texture.id = 0; -	buffer->texture.width = -1; -	buffer->texture.height = -1; +	fx_texture_release(&buffer->texture);  } diff --git a/sway/desktop/fx_renderer/fx_stencilbuffer.c b/sway/desktop/fx_renderer/fx_stencilbuffer.c new file mode 100644 index 00000000..5b99ff79 --- /dev/null +++ b/sway/desktop/fx_renderer/fx_stencilbuffer.c @@ -0,0 +1,21 @@ +#include <assert.h> +#include <wlr/render/gles2.h> + +#include "sway/desktop/fx_renderer/fx_stencilbuffer.h" + +struct fx_stencilbuffer fx_stencilbuffer_create() { +	return (struct fx_stencilbuffer) { +		.rb = -1, +		.width = -1, +		.height = -1, +	}; +} + +void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer) { +	if (stencil_buffer->rb != (uint32_t) -1 && stencil_buffer->rb) { +		glDeleteRenderbuffers(1, &stencil_buffer->rb); +	} +	stencil_buffer->rb = -1; +	stencil_buffer->width = -1; +	stencil_buffer->height = -1; +} diff --git a/sway/desktop/fx_renderer/fx_texture.c b/sway/desktop/fx_renderer/fx_texture.c index 60aa9a26..cc5d14c8 100644 --- a/sway/desktop/fx_renderer/fx_texture.c +++ b/sway/desktop/fx_renderer/fx_texture.c @@ -3,7 +3,16 @@  #include "sway/desktop/fx_renderer/fx_texture.h" -struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) { +struct fx_texture fx_texture_create() { +	return (struct fx_texture) { +		.id = 0, +		.target = 0, +		.width = -1, +		.height = -1, +	}; +} + +struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *texture) {  	assert(wlr_texture_is_gles2(texture));  	struct wlr_gles2_texture_attribs texture_attrs; @@ -17,3 +26,12 @@ struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) {  		.height = texture->height,  	};  } + +void fx_texture_release(struct fx_texture *texture) { +	if (texture->id) { +		glDeleteTextures(1, &texture->id); +	} +	texture->id = 0; +	texture->width = -1; +	texture->height = -1; +} diff --git a/sway/meson.build b/sway/meson.build index 2e1c5d20..528cdd99 100644 --- a/sway/meson.build +++ b/sway/meson.build @@ -17,6 +17,7 @@ sway_sources = files(  	'desktop/desktop.c',  	'desktop/fx_renderer/fx_framebuffer.c',  	'desktop/fx_renderer/fx_renderer.c', +	'desktop/fx_renderer/fx_stencilbuffer.c',  	'desktop/fx_renderer/fx_texture.c',  	'desktop/fx_renderer/matrix.c',  	'desktop/idle_inhibit_v1.c',  | 
