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path: root/sway/desktop/fx_renderer/fx_framebuffer.c
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Diffstat (limited to 'sway/desktop/fx_renderer/fx_framebuffer.c')
-rw-r--r--sway/desktop/fx_renderer/fx_framebuffer.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/sway/desktop/fx_renderer/fx_framebuffer.c b/sway/desktop/fx_renderer/fx_framebuffer.c
index 14bc454e..3ef3129a 100644
--- a/sway/desktop/fx_renderer/fx_framebuffer.c
+++ b/sway/desktop/fx_renderer/fx_framebuffer.c
@@ -1,14 +1,13 @@
#include "log.h"
#include "sway/desktop/fx_renderer/fx_framebuffer.h"
+#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
+#include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_framebuffer fx_framebuffer_create() {
return (struct fx_framebuffer) {
.fb = -1,
- .stencil_buffer = -1,
- .texture.id = 0,
- .texture.target = 0,
- .texture.width = -1,
- .texture.height = -1,
+ .stencil_buffer = fx_stencilbuffer_create(),
+ .texture = fx_texture_create(),
};
}
@@ -17,15 +16,15 @@ void fx_framebuffer_bind(struct fx_framebuffer *buffer) {
}
void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) {
- bool firstAlloc = false;
+ bool first_alloc = false;
if (buffer->fb == (uint32_t) -1) {
glGenFramebuffers(1, &buffer->fb);
- firstAlloc = true;
+ first_alloc = true;
}
if (buffer->texture.id == 0) {
- firstAlloc = true;
+ first_alloc = true;
glGenTextures(1, &buffer->texture.id);
glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -34,7 +33,7 @@ void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
- if (firstAlloc || buffer->texture.width != width || buffer->texture.height != height) {
+ if (first_alloc || buffer->texture.width != width || buffer->texture.height != height) {
glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
@@ -58,11 +57,20 @@ void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height)
}
void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) {
- if (buffer->stencil_buffer == (uint32_t) -1) {
- glGenRenderbuffers(1, &buffer->stencil_buffer);
- glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer);
+ bool first_alloc = false;
+
+ if (buffer->stencil_buffer.rb == (uint32_t) -1) {
+ glGenRenderbuffers(1, &buffer->stencil_buffer.rb);
+ first_alloc = true;
+ }
+
+ if (first_alloc || buffer->stencil_buffer.width != width || buffer->stencil_buffer.height != height) {
+ glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer.rb);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer.rb);
+ buffer->stencil_buffer.width = width;
+ buffer->stencil_buffer.height = height;
+
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
sway_log(SWAY_ERROR, "Stencil buffer incomplete, couldn't create! (FB status: %i)", status);
@@ -77,19 +85,11 @@ void fx_framebuffer_release(struct fx_framebuffer *buffer) {
if (buffer->fb != (uint32_t) -1 && buffer->fb) {
glDeleteFramebuffers(1, &buffer->fb);
}
- buffer->fb= -1;
+ buffer->fb = -1;
// Release the stencil buffer
- if (buffer->stencil_buffer != (uint32_t)-1 && buffer->stencil_buffer) {
- glDeleteRenderbuffers(1, &buffer->stencil_buffer);
- }
- buffer->stencil_buffer = -1;
+ fx_stencilbuffer_release(&buffer->stencil_buffer);
// Release the texture
- if (buffer->texture.id) {
- glDeleteTextures(1, &buffer->texture.id);
- }
- buffer->texture.id = 0;
- buffer->texture.width = -1;
- buffer->texture.height = -1;
+ fx_texture_release(&buffer->texture);
}