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A drop-in replacement for the wlroots scene API that allows wayland compositors to render surfaces with eye-candy effects
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2022-08-15
wlr_scene: Use wlr_box_equal
Alexander Orzechowski
2022-08-15
wlr_scene: Use wlr_fbox_equals
Alexander Orzechowski
2022-08-14
wlr_scene: Account for occlusion by other scene nodes when calculating visibi...
Alexander Orzechowski
2022-08-14
wlr_scene: Calculate output intersections based on node visibility
Alexander Orzechowski
2022-08-14
wlr_scene/surface: Hook through opaque metadata
Alexander Orzechowski
2022-08-14
wlr_scene: Introduce buffer opaque region metadata
Alexander Orzechowski
2022-08-14
wlr_scene: Rewrite direct scan out logic to rely on visibility
Alexander Orzechowski
2022-08-14
wlr_scene: Don't render non visible parts of textures/rects
Alexander Orzechowski
2022-08-14
wlr_scene: Only send frame done events for visible buffers
Alexander Orzechowski
2022-08-14
wlr_scene_set_buffer_with_damage: Only damage the visible parts of the node
Alexander Orzechowski
2022-08-14
wlr_scene: Rework damage handling
Alexander Orzechowski
2022-08-14
wlr_scene: Add per scene node visibility
Alexander Orzechowski
2022-08-14
wlr_scene: Damage scene on node destroy by disabling node
Alexander Orzechowski
2022-08-14
wlr_scene: Introduce scene_nodes_in_box
Alexander Orzechowski
2022-08-08
wlr_scene: Add option to disable direct scanout
Alexander Orzechowski
2022-08-06
scene/layer_shell: Ignore unmapped exclusion zone
Kenny Levinsen
2022-07-03
wlr_scene: Maintain damage highlight regions per output
Alexander Orzechowski
2022-07-03
wlr_scene: Use direct assignment for damage indicator timestamps
Alexander Orzechowski
2022-06-29
scene: add missing output damage listener
Kirill Primak
2022-06-29
scene: switch to wlr_damage_ring
Kirill Primak
2022-06-28
tinywl: exit on backend, renderer or allocator creation failure
Simon Zeni
2022-06-21
wlr_input_device: remove anon union field
Isaac Freund
2022-06-08
scene/layer_shell_v1.c: fix bug in width/height calculations
Johan Malm
2022-06-07
scene/output_layout: Fix crash in scene_output_layout_output_destroy
Consolatis
2022-06-02
wlr_scene_buffer: Update primary_output on output destroy
Alexander Orzechowski
2022-06-02
wlr_scene_buffer: Call output enter/leave after primary_output calculation
Alexander Orzechowski
2022-06-01
scene/output-layout: add initial outputs
Kirill Primak
2022-06-01
scene/output-layout: improve ownership logic
Kirill Primak
2022-06-01
scene: add wlr_scene_output.events.destroy
Kirill Primak
2022-05-31
wlr_scene: Only allow parenting on a wlr_scene_tree
Alexander Orzechowski
2022-05-31
wlr_scene: Move children list from wlr_scene_node to wlr_scene_tree
Alexander Orzechowski
2022-05-31
wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
Alexander Orzechowski
2022-05-31
wlr_scene: Inline wlr_scene_node_state
Alexander Orzechowski
2022-05-31
wlr_scene: Only allow parenting on a wlr_scene_tree
Alexander Orzechowski
2022-05-31
wlr_scene: Refactor wlr_scene (the root element) to encase a wlr_scene_tree
Alexander Orzechowski
2022-05-30
wlr_scene: Fix scaling with default source_box
Consolatis
2022-05-27
tinywl: use xdg-shell v3
Kirill Primak
2022-05-27
xdg-popup: use current/pending state pattern
Kirill Primak
2022-05-23
wlr_scene: Hook up HIGHLIGHT logic
Alexander Orzechowski
2022-05-23
wlr_scene: Hook up RERENDER logic
Alexander Orzechowski
2022-05-23
wlr_scene: Parse out WLR_SCENE_DEBUG_DAMAGE
Alexander Orzechowski
2022-05-23
scene/output: check for NULL in destructor
Kirill Primak
2022-05-19
wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer
Alexander Orzechowski
2022-05-19
wlr_scene: Refactor wlr_scene_surface to be a helper on top of wlr_scene_buffer
Alexander Orzechowski
2022-05-19
wlr_scene: Introduce addons to scene nodes
Alexander Orzechowski
2022-05-19
wlr_scene: Change out surface specific iterator functions
Alexander Orzechowski
2022-05-19
wlr_scene: Pull scene_node_get_root into a private header
Alexander Orzechowski
2022-05-19
wlr_scene: Make scene_buffer_from_node public
Alexander Orzechowski
2022-05-19
wlr_scene: Add a function to also specify damage when applying a buffer to wl...
Alexander Orzechowski
2022-05-19
wlr_scene: Add a way to choose when input interactions happen on a buffer
Alexander Orzechowski
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