diff options
author | Alexander Orzechowski <[email protected]> | 2022-06-25 17:53:45 -0400 |
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committer | Alexander Orzechowski <[email protected]> | 2022-08-14 01:39:20 -0400 |
commit | 347401dcfcf27a957420f304a2693de1e8d7fb1d (patch) | |
tree | 79a2a0f4443a2239139d37757b2d39228bca2bb2 | |
parent | 26c910a62daf3463541fd1619ded32029602381f (diff) |
wlr_scene: Damage scene on node destroy by disabling node
This removes one trivial call of scene_node_damage_whole. It's easier
to disable the node later than it is to do the damage dance later.
-rw-r--r-- | wlr_scene.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/wlr_scene.c b/wlr_scene.c index 64b898d..4f62a88 100644 --- a/wlr_scene.c +++ b/wlr_scene.c @@ -79,13 +79,13 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) { return; } - scene_node_damage_whole(node); - // We want to call the destroy listeners before we do anything else // in case the destroy signal would like to remove children before they // are recursively destroyed. wlr_signal_emit_safe(&node->events.destroy, NULL); + wlr_scene_node_set_enabled(node, false); + struct wlr_scene *scene = scene_node_get_root(node); if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); |