diff options
author | Erik Reider <[email protected]> | 2024-02-27 18:05:58 +0100 |
---|---|---|
committer | GitHub <[email protected]> | 2024-02-27 18:05:58 +0100 |
commit | 7f0883b383b73af7bc68dcf8c2ee845c5eab5807 (patch) | |
tree | ff13a416200ac372d0ae303e5996bb9a22f819dd /types/scene/wlr_scene.c | |
parent | 5b6862c981eb5541888f625cd93e7775cabe06b0 (diff) |
[FX Renderer] Add blur (#30)
* Initial blur implementation
* Added additional blur effects from SwayFX
* Simplified blur pass functions to match the other pass functions
* Minor fixes
* Added support for optimized blur
* tinywl: Don't set decoration values every frame
* Updated public blur function docs
* Simplified blur buffer management
* Moved ignore transparent bool into a per buffer option
* Clip the scene_buffer when blur is enabled
* Added back corner and shadow checks in opaque_region function
* Renamed fx_render_blur_options to fx_render_blur_pass_options
* Fixed nits
* Removed unused fx_framebuffer_bind_wlr_fbo function
* Removed wlr_scene impl. Should be moved into future PR instead
* Made blur impl independent of wlr_scene
* Moved shader init back into fx_renderer.c
* Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom
Diffstat (limited to 'types/scene/wlr_scene.c')
-rw-r--r-- | types/scene/wlr_scene.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 266dc63..0545e70 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -1312,6 +1312,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren .clip_box = &xdg_box, .corner_radius = scene_buffer->corner_radius * data->scale, }; + fx_render_pass_add_texture(data->render_pass, &tex_options); struct wlr_scene_output_sample_event sample_event = { @@ -1919,8 +1920,8 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, } struct fx_gles_render_pass *render_pass = - fx_renderer_begin_buffer_pass(output->renderer, buffer, - &(struct wlr_buffer_pass_options){ + fx_renderer_begin_buffer_pass(output->renderer, buffer, output, + &(struct wlr_buffer_pass_options) { .timer = timer ? timer->render_timer : NULL, } ); |