From 7f0883b383b73af7bc68dcf8c2ee845c5eab5807 Mon Sep 17 00:00:00 2001 From: Erik Reider <35975961+ErikReider@users.noreply.github.com> Date: Tue, 27 Feb 2024 18:05:58 +0100 Subject: [FX Renderer] Add blur (#30) * Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom --- types/scene/wlr_scene.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'types/scene/wlr_scene.c') diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 266dc63..0545e70 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -1312,6 +1312,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren .clip_box = &xdg_box, .corner_radius = scene_buffer->corner_radius * data->scale, }; + fx_render_pass_add_texture(data->render_pass, &tex_options); struct wlr_scene_output_sample_event sample_event = { @@ -1919,8 +1920,8 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output, } struct fx_gles_render_pass *render_pass = - fx_renderer_begin_buffer_pass(output->renderer, buffer, - &(struct wlr_buffer_pass_options){ + fx_renderer_begin_buffer_pass(output->renderer, buffer, output, + &(struct wlr_buffer_pass_options) { .timer = timer ? timer->render_timer : NULL, } ); -- cgit v1.2.3