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author | Simon Ser <[email protected]> | 2022-01-18 14:27:37 +0100 |
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committer | Kenny Levinsen <[email protected]> | 2022-02-01 10:01:09 +0000 |
commit | ba83a3197660df5340c303c02d55e3cd31a3f501 (patch) | |
tree | b280238a2425063b54e567af0544ff0079e3fe10 /subsurface_tree.c | |
parent | e2045a155dc54c93fcdc38104b1ff1f84eac2788 (diff) |
scene: try to import buffers as textures before rendering
The wlroots APIs currently don't allow importing/uploading a buffer
during rendering operations. Scene-graph buffer nodes need to turn
their wlr_buffer into a wlr_texture at some point. It's not always
possible to do so at wlr_scene_buffer creation time because the
scene-graph may have zero outputs at this point, thus no way to
grab a wlr_renderer.
Instead, add scene-graph buffers to a pending list and try to import
them in wlr_scene_output_commit.
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
Diffstat (limited to 'subsurface_tree.c')
0 files changed, 0 insertions, 0 deletions