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author | Erik Reider <[email protected]> | 2024-09-27 04:55:55 +0200 |
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committer | GitHub <[email protected]> | 2024-09-26 22:55:55 -0400 |
commit | f05626176636c49ba27c3ba2b69658f50c9b5730 (patch) | |
tree | 6923782fae76afa833aa4f2ebc81ce20aaed881e /render/fx_renderer/shaders.c | |
parent | be3eea191cb9aecea1ddf4f1399bcbb390027998 (diff) |
Fixed shadows not respecting offset (#63)
Diffstat (limited to 'render/fx_renderer/shaders.c')
-rw-r--r-- | render/fx_renderer/shaders.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/render/fx_renderer/shaders.c b/render/fx_renderer/shaders.c index 064136d..2c2aa7e 100644 --- a/render/fx_renderer/shaders.c +++ b/render/fx_renderer/shaders.c @@ -196,6 +196,7 @@ bool link_box_shadow_program(struct box_shadow_shader *shader) { shader->pos_attrib = glGetAttribLocation(prog, "pos"); shader->position = glGetUniformLocation(prog, "position"); shader->size = glGetUniformLocation(prog, "size"); + shader->offset = glGetUniformLocation(prog, "offset"); shader->blur_sigma = glGetUniformLocation(prog, "blur_sigma"); shader->corner_radius = glGetUniformLocation(prog, "corner_radius"); |