From f05626176636c49ba27c3ba2b69658f50c9b5730 Mon Sep 17 00:00:00 2001 From: Erik Reider <35975961+ErikReider@users.noreply.github.com> Date: Fri, 27 Sep 2024 04:55:55 +0200 Subject: Fixed shadows not respecting offset (#63) --- render/fx_renderer/shaders.c | 1 + 1 file changed, 1 insertion(+) (limited to 'render/fx_renderer/shaders.c') diff --git a/render/fx_renderer/shaders.c b/render/fx_renderer/shaders.c index 064136d..2c2aa7e 100644 --- a/render/fx_renderer/shaders.c +++ b/render/fx_renderer/shaders.c @@ -196,6 +196,7 @@ bool link_box_shadow_program(struct box_shadow_shader *shader) { shader->pos_attrib = glGetAttribLocation(prog, "pos"); shader->position = glGetUniformLocation(prog, "position"); shader->size = glGetUniformLocation(prog, "size"); + shader->offset = glGetUniformLocation(prog, "offset"); shader->blur_sigma = glGetUniformLocation(prog, "blur_sigma"); shader->corner_radius = glGetUniformLocation(prog, "corner_radius"); -- cgit v1.2.3