diff options
author | ame <[email protected]> | 2024-10-09 17:04:13 -0500 |
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committer | ame <[email protected]> | 2024-10-09 17:04:13 -0500 |
commit | b2dd727499800306b89dad2275e600781ef3739f (patch) | |
tree | 57dc10dbe85f46ccc573f4eee2497be5ebc4ef6c /render/fx_renderer/shaders.c | |
parent | f05626176636c49ba27c3ba2b69658f50c9b5730 (diff) |
add gradient rect support
Diffstat (limited to 'render/fx_renderer/shaders.c')
-rw-r--r-- | render/fx_renderer/shaders.c | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/render/fx_renderer/shaders.c b/render/fx_renderer/shaders.c index 2c2aa7e..21cd522 100644 --- a/render/fx_renderer/shaders.c +++ b/render/fx_renderer/shaders.c @@ -9,9 +9,12 @@ #include "GLES2/gl2.h" #include "common_vert_src.h" #include "quad_frag_src.h" +#include "quad_grad_frag_src.h" #include "quad_round_frag_src.h" +#include "quad_grad_round_frag_src.h" #include "tex_frag_src.h" #include "rounded_border_corner_frag_src.h" +#include "rounded_grad_border_corner_frag_src.h" #include "box_shadow_frag_src.h" #include "blur1_frag_src.h" #include "blur2_frag_src.h" @@ -26,6 +29,12 @@ GLuint compile_shader(GLuint type, const GLchar *src) { glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); if (ok == GL_FALSE) { wlr_log(WLR_ERROR, "Failed to compile shader"); + GLint maxLength = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); + + char a[maxLength]; + glGetShaderInfoLog(shader, maxLength, &maxLength, a); + printf("%s\n", a); glDeleteShader(shader); shader = 0; } @@ -114,6 +123,33 @@ bool link_quad_program(struct quad_shader *shader) { return true; } +bool link_quad_grad_program(struct quad_grad_shader *shader, int max_len) { + GLchar quad_src[2048]; + snprintf(quad_src, sizeof(quad_src), + "#define LEN %d\n%s", max_len, quad_grad_frag_src); + + GLuint prog; + shader->program = prog = link_program(quad_src); + if (!shader->program) { + return false; + } + + shader->proj = glGetUniformLocation(prog, "proj"); + shader->pos_attrib = glGetAttribLocation(prog, "pos"); + shader->size = glGetUniformLocation(prog, "size"); + shader->colors = glGetUniformLocation(prog, "colors"); + shader->degree = glGetUniformLocation(prog, "degree"); + shader->grad_box = glGetUniformLocation(prog, "grad_box"); + shader->linear = glGetUniformLocation(prog, "linear"); + shader->origin = glGetUniformLocation(prog, "origin"); + shader->count = glGetUniformLocation(prog, "count"); + shader->blend = glGetUniformLocation(prog, "blend"); + + shader->max_len = max_len; + + return true; +} + bool link_quad_round_program(struct quad_round_shader *shader, enum fx_rounded_quad_shader_source source) { GLchar quad_src[2048]; snprintf(quad_src, sizeof(quad_src), @@ -135,6 +171,38 @@ bool link_quad_round_program(struct quad_round_shader *shader, enum fx_rounded_q return true; } +bool link_quad_grad_round_program(struct quad_grad_round_shader *shader, enum fx_rounded_quad_shader_source source, int max_len) { + GLchar quad_src[4096]; + snprintf(quad_src, sizeof(quad_src), + "#define SOURCE %d\n#define LEN %d\n%s", source, max_len, quad_grad_round_frag_src); + + GLuint prog; + shader->program = prog = link_program(quad_src); + if (!shader->program) { + return false; + } + + shader->proj = glGetUniformLocation(prog, "proj"); + shader->color = glGetUniformLocation(prog, "color"); + shader->pos_attrib = glGetAttribLocation(prog, "pos"); + shader->size = glGetUniformLocation(prog, "size"); + shader->position = glGetUniformLocation(prog, "position"); + shader->radius = glGetUniformLocation(prog, "radius"); + + shader->grad_size = glGetUniformLocation(prog, "grad_size"); + shader->colors = glGetUniformLocation(prog, "colors"); + shader->degree = glGetUniformLocation(prog, "degree"); + shader->grad_box = glGetUniformLocation(prog, "grad_box"); + shader->linear = glGetUniformLocation(prog, "linear"); + shader->origin = glGetUniformLocation(prog, "origin"); + shader->count = glGetUniformLocation(prog, "count"); + shader->blend = glGetUniformLocation(prog, "blend"); + + shader->max_len = max_len; + + return true; +} + bool link_tex_program(struct tex_shader *shader, enum fx_tex_shader_source source) { GLchar frag_src[2048]; @@ -185,6 +253,42 @@ bool link_rounded_border_corner_program(struct rounded_border_corner_shader *sha return true; } +bool link_rounded_grad_border_corner_program(struct rounded_grad_border_corner_shader *shader, int max_len) { + GLchar quad_src[4096]; + snprintf(quad_src, sizeof(quad_src), + "#define LEN %d\n%s", max_len, rounded_grad_border_corner_frag_src); + + GLuint prog; + shader->program = prog = link_program(quad_src); + if (!shader->program) { + return false; + } + + shader->proj = glGetUniformLocation(prog, "proj"); + shader->pos_attrib = glGetAttribLocation(prog, "pos"); + shader->size = glGetUniformLocation(prog, "size"); + shader->colors = glGetUniformLocation(prog, "colors"); + shader->degree = glGetUniformLocation(prog, "degree"); + shader->grad_box = glGetUniformLocation(prog, "grad_box"); + shader->linear = glGetUniformLocation(prog, "linear"); + shader->origin = glGetUniformLocation(prog, "origin"); + shader->count = glGetUniformLocation(prog, "count"); + shader->blend = glGetUniformLocation(prog, "blend"); + + shader->is_top_left = glGetUniformLocation(prog, "is_top_left"); + shader->is_top_right = glGetUniformLocation(prog, "is_top_right"); + shader->is_bottom_left = glGetUniformLocation(prog, "is_bottom_left"); + shader->is_bottom_right = glGetUniformLocation(prog, "is_bottom_right"); + shader->position = glGetUniformLocation(prog, "position"); + shader->radius = glGetUniformLocation(prog, "radius"); + shader->half_size = glGetUniformLocation(prog, "half_size"); + shader->half_thickness = glGetUniformLocation(prog, "half_thickness"); + + shader->max_len = max_len; + + return true; +} + bool link_box_shadow_program(struct box_shadow_shader *shader) { GLuint prog; shader->program = prog = link_program(box_shadow_frag_src); |