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authorErik Reider <[email protected]>2024-02-27 18:05:58 +0100
committerGitHub <[email protected]>2024-02-27 18:05:58 +0100
commit7f0883b383b73af7bc68dcf8c2ee845c5eab5807 (patch)
treeff13a416200ac372d0ae303e5996bb9a22f819dd /render/fx_renderer/gles2/shaders/tex.frag
parent5b6862c981eb5541888f625cd93e7775cabe06b0 (diff)
[FX Renderer] Add blur (#30)
* Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom
Diffstat (limited to 'render/fx_renderer/gles2/shaders/tex.frag')
-rw-r--r--render/fx_renderer/gles2/shaders/tex.frag5
1 files changed, 5 insertions, 0 deletions
diff --git a/render/fx_renderer/gles2/shaders/tex.frag b/render/fx_renderer/gles2/shaders/tex.frag
index 8c14373..b7ba3fc 100644
--- a/render/fx_renderer/gles2/shaders/tex.frag
+++ b/render/fx_renderer/gles2/shaders/tex.frag
@@ -29,6 +29,7 @@ uniform float alpha;
uniform vec2 size;
uniform vec2 position;
uniform float radius;
+uniform bool discard_transparent;
vec4 sample_texture() {
#if SOURCE == SOURCE_TEXTURE_RGBA || SOURCE == SOURCE_TEXTURE_EXTERNAL
@@ -46,4 +47,8 @@ void main() {
float smooth = smoothstep(-1.0, 0.5, d);
gl_FragColor = mix(vec4(0), gl_FragColor, smooth);
}
+
+ if (discard_transparent && gl_FragColor.a == 0.0) {
+ discard;
+ }
}