diff options
author | Erik Reider <[email protected]> | 2024-02-27 18:05:58 +0100 |
---|---|---|
committer | GitHub <[email protected]> | 2024-02-27 18:05:58 +0100 |
commit | 7f0883b383b73af7bc68dcf8c2ee845c5eab5807 (patch) | |
tree | ff13a416200ac372d0ae303e5996bb9a22f819dd /render/fx_renderer/gles2/shaders/tex.frag | |
parent | 5b6862c981eb5541888f625cd93e7775cabe06b0 (diff) |
[FX Renderer] Add blur (#30)
* Initial blur implementation
* Added additional blur effects from SwayFX
* Simplified blur pass functions to match the other pass functions
* Minor fixes
* Added support for optimized blur
* tinywl: Don't set decoration values every frame
* Updated public blur function docs
* Simplified blur buffer management
* Moved ignore transparent bool into a per buffer option
* Clip the scene_buffer when blur is enabled
* Added back corner and shadow checks in opaque_region function
* Renamed fx_render_blur_options to fx_render_blur_pass_options
* Fixed nits
* Removed unused fx_framebuffer_bind_wlr_fbo function
* Removed wlr_scene impl. Should be moved into future PR instead
* Made blur impl independent of wlr_scene
* Moved shader init back into fx_renderer.c
* Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom
Diffstat (limited to 'render/fx_renderer/gles2/shaders/tex.frag')
-rw-r--r-- | render/fx_renderer/gles2/shaders/tex.frag | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/render/fx_renderer/gles2/shaders/tex.frag b/render/fx_renderer/gles2/shaders/tex.frag index 8c14373..b7ba3fc 100644 --- a/render/fx_renderer/gles2/shaders/tex.frag +++ b/render/fx_renderer/gles2/shaders/tex.frag @@ -29,6 +29,7 @@ uniform float alpha; uniform vec2 size; uniform vec2 position; uniform float radius; +uniform bool discard_transparent; vec4 sample_texture() { #if SOURCE == SOURCE_TEXTURE_RGBA || SOURCE == SOURCE_TEXTURE_EXTERNAL @@ -46,4 +47,8 @@ void main() { float smooth = smoothstep(-1.0, 0.5, d); gl_FragColor = mix(vec4(0), gl_FragColor, smooth); } + + if (discard_transparent && gl_FragColor.a == 0.0) { + discard; + } } |