From 7f0883b383b73af7bc68dcf8c2ee845c5eab5807 Mon Sep 17 00:00:00 2001 From: Erik Reider <35975961+ErikReider@users.noreply.github.com> Date: Tue, 27 Feb 2024 18:05:58 +0100 Subject: [FX Renderer] Add blur (#30) * Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom --- render/fx_renderer/gles2/shaders/tex.frag | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'render/fx_renderer/gles2/shaders/tex.frag') diff --git a/render/fx_renderer/gles2/shaders/tex.frag b/render/fx_renderer/gles2/shaders/tex.frag index 8c14373..b7ba3fc 100644 --- a/render/fx_renderer/gles2/shaders/tex.frag +++ b/render/fx_renderer/gles2/shaders/tex.frag @@ -29,6 +29,7 @@ uniform float alpha; uniform vec2 size; uniform vec2 position; uniform float radius; +uniform bool discard_transparent; vec4 sample_texture() { #if SOURCE == SOURCE_TEXTURE_RGBA || SOURCE == SOURCE_TEXTURE_EXTERNAL @@ -46,4 +47,8 @@ void main() { float smooth = smoothstep(-1.0, 0.5, d); gl_FragColor = mix(vec4(0), gl_FragColor, smooth); } + + if (discard_transparent && gl_FragColor.a == 0.0) { + discard; + } } -- cgit v1.2.3