summaryrefslogtreecommitdiff
path: root/render/fx_renderer/gles2/shaders/tex.frag
diff options
context:
space:
mode:
authorErik Reider <[email protected]>2023-12-31 00:32:39 +0100
committerErik Reider <[email protected]>2024-01-03 23:49:04 +0100
commit51c7078b9ec413ebd8316501f01ccf769a090f64 (patch)
treec66ea9c9e7dd010c069acf1578dd617d23a1d0cc /render/fx_renderer/gles2/shaders/tex.frag
parentb6a990da71b5b0947650a50dcf1a083acfce868c (diff)
Converted fx_renderer to impl wlr_renderer
Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering. This includes wlr_render_pass (fx_render_pass in our case)
Diffstat (limited to 'render/fx_renderer/gles2/shaders/tex.frag')
-rw-r--r--render/fx_renderer/gles2/shaders/tex.frag5
1 files changed, 5 insertions, 0 deletions
diff --git a/render/fx_renderer/gles2/shaders/tex.frag b/render/fx_renderer/gles2/shaders/tex.frag
index bd3c596..8c14373 100644
--- a/render/fx_renderer/gles2/shaders/tex.frag
+++ b/render/fx_renderer/gles2/shaders/tex.frag
@@ -10,7 +10,11 @@
#extension GL_OES_EGL_image_external : require
#endif
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
precision mediump float;
+#endif
varying vec2 v_texcoord;
@@ -21,6 +25,7 @@ uniform sampler2D tex;
#endif
uniform float alpha;
+
uniform vec2 size;
uniform vec2 position;
uniform float radius;