diff options
author | Erik Reider <[email protected]> | 2023-08-06 20:48:58 +0200 |
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committer | GitHub <[email protected]> | 2023-08-06 14:48:58 -0400 |
commit | b929a2bbadf467864796ad4ec90882ce86cfebff (patch) | |
tree | 8229d63bfe8e1ba7908c5ca988c3bb774ea7990b /render/fx_renderer/gles2/shaders/stencil_mask.frag | |
parent | a2b827ab71f51240a192fa20913f6e83d8528612 (diff) |
feat: add box shadows (#16)
Diffstat (limited to 'render/fx_renderer/gles2/shaders/stencil_mask.frag')
-rw-r--r-- | render/fx_renderer/gles2/shaders/stencil_mask.frag | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/render/fx_renderer/gles2/shaders/stencil_mask.frag b/render/fx_renderer/gles2/shaders/stencil_mask.frag new file mode 100644 index 0000000..ee03307 --- /dev/null +++ b/render/fx_renderer/gles2/shaders/stencil_mask.frag @@ -0,0 +1,17 @@ +precision mediump float; +varying vec2 v_texcoord; + +uniform vec2 half_size; +uniform vec2 position; +uniform float radius; + +void main() { + vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius; + float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius; + float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist); + gl_FragColor = mix(vec4(0.0), vec4(1.0), smoothedAlpha); + + if (gl_FragColor.a < 1.0) { + discard; + } +} |