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authorErik Reider <[email protected]>2023-08-06 20:48:58 +0200
committerGitHub <[email protected]>2023-08-06 14:48:58 -0400
commitb929a2bbadf467864796ad4ec90882ce86cfebff (patch)
tree8229d63bfe8e1ba7908c5ca988c3bb774ea7990b /render/fx_renderer/gles2/shaders/stencil_mask.frag
parenta2b827ab71f51240a192fa20913f6e83d8528612 (diff)
feat: add box shadows (#16)
Diffstat (limited to 'render/fx_renderer/gles2/shaders/stencil_mask.frag')
-rw-r--r--render/fx_renderer/gles2/shaders/stencil_mask.frag17
1 files changed, 17 insertions, 0 deletions
diff --git a/render/fx_renderer/gles2/shaders/stencil_mask.frag b/render/fx_renderer/gles2/shaders/stencil_mask.frag
new file mode 100644
index 0000000..ee03307
--- /dev/null
+++ b/render/fx_renderer/gles2/shaders/stencil_mask.frag
@@ -0,0 +1,17 @@
+precision mediump float;
+varying vec2 v_texcoord;
+
+uniform vec2 half_size;
+uniform vec2 position;
+uniform float radius;
+
+void main() {
+ vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
+ float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius;
+ float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist);
+ gl_FragColor = mix(vec4(0.0), vec4(1.0), smoothedAlpha);
+
+ if (gl_FragColor.a < 1.0) {
+ discard;
+ }
+}