From b929a2bbadf467864796ad4ec90882ce86cfebff Mon Sep 17 00:00:00 2001 From: Erik Reider <35975961+ErikReider@users.noreply.github.com> Date: Sun, 6 Aug 2023 20:48:58 +0200 Subject: feat: add box shadows (#16) --- render/fx_renderer/gles2/shaders/stencil_mask.frag | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 render/fx_renderer/gles2/shaders/stencil_mask.frag (limited to 'render/fx_renderer/gles2/shaders/stencil_mask.frag') diff --git a/render/fx_renderer/gles2/shaders/stencil_mask.frag b/render/fx_renderer/gles2/shaders/stencil_mask.frag new file mode 100644 index 0000000..ee03307 --- /dev/null +++ b/render/fx_renderer/gles2/shaders/stencil_mask.frag @@ -0,0 +1,17 @@ +precision mediump float; +varying vec2 v_texcoord; + +uniform vec2 half_size; +uniform vec2 position; +uniform float radius; + +void main() { + vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius; + float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius; + float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist); + gl_FragColor = mix(vec4(0.0), vec4(1.0), smoothedAlpha); + + if (gl_FragColor.a < 1.0) { + discard; + } +} -- cgit v1.2.3