diff options
author | William McKinnon <[email protected]> | 2024-09-18 06:38:01 -0400 |
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committer | GitHub <[email protected]> | 2024-09-18 12:38:01 +0200 |
commit | 9b30e2d5e97c455d5a8c0e6b5e37ce50a4e3db81 (patch) | |
tree | f88ad21157e183084999c408a82a9c3a6e280539 /render/fx_renderer/gles2/shaders/stencil_mask.frag | |
parent | b05b1732f4e8423145cb2f9e84a6d43e28c26557 (diff) |
feat: removed stencil from shadow rendering (#61)
* removed stencil from shadow rendering
* removed the rest of the stencil mask
* fix
* Don't render inner region of shadow
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Co-authored-by: Erik Reider <[email protected]>
Diffstat (limited to 'render/fx_renderer/gles2/shaders/stencil_mask.frag')
-rw-r--r-- | render/fx_renderer/gles2/shaders/stencil_mask.frag | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/render/fx_renderer/gles2/shaders/stencil_mask.frag b/render/fx_renderer/gles2/shaders/stencil_mask.frag deleted file mode 100644 index e1fd76a..0000000 --- a/render/fx_renderer/gles2/shaders/stencil_mask.frag +++ /dev/null @@ -1,22 +0,0 @@ -#ifdef GL_FRAGMENT_PRECISION_HIGH -precision highp float; -#else -precision mediump float; -#endif - -varying vec2 v_texcoord; - -uniform vec2 half_size; -uniform vec2 position; -uniform float radius; - -void main() { - vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius; - float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius; - float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist); - gl_FragColor = mix(vec4(0.0), vec4(1.0), smoothedAlpha); - - if (gl_FragColor.a < 1.0) { - discard; - } -} |