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authorErik Reider <[email protected]>2023-12-31 00:32:39 +0100
committerErik Reider <[email protected]>2024-01-03 23:49:04 +0100
commit51c7078b9ec413ebd8316501f01ccf769a090f64 (patch)
treec66ea9c9e7dd010c069acf1578dd617d23a1d0cc /render/fx_renderer/gles2/shaders/common.vert
parentb6a990da71b5b0947650a50dcf1a083acfce868c (diff)
Converted fx_renderer to impl wlr_renderer
Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering. This includes wlr_render_pass (fx_render_pass in our case)
Diffstat (limited to 'render/fx_renderer/gles2/shaders/common.vert')
-rw-r--r--render/fx_renderer/gles2/shaders/common.vert9
1 files changed, 5 insertions, 4 deletions
diff --git a/render/fx_renderer/gles2/shaders/common.vert b/render/fx_renderer/gles2/shaders/common.vert
index 811e0f2..9e7b073 100644
--- a/render/fx_renderer/gles2/shaders/common.vert
+++ b/render/fx_renderer/gles2/shaders/common.vert
@@ -1,12 +1,13 @@
uniform mat3 proj;
uniform vec4 color;
+uniform mat3 tex_proj;
attribute vec2 pos;
-attribute vec2 texcoord;
varying vec4 v_color;
varying vec2 v_texcoord;
void main() {
- gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
- v_color = color;
- v_texcoord = texcoord;
+ vec3 pos3 = vec3(pos, 1.0);
+ gl_Position = vec4(pos3 * proj, 1.0);
+ v_color = color;
+ v_texcoord = (pos3 * tex_proj).xy;
}