diff options
author | Erik Reider <[email protected]> | 2023-12-31 00:32:39 +0100 |
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committer | Erik Reider <[email protected]> | 2024-01-03 23:49:04 +0100 |
commit | 51c7078b9ec413ebd8316501f01ccf769a090f64 (patch) | |
tree | c66ea9c9e7dd010c069acf1578dd617d23a1d0cc /render/fx_renderer/gles2/shaders/common.vert | |
parent | b6a990da71b5b0947650a50dcf1a083acfce868c (diff) |
Converted fx_renderer to impl wlr_renderer
Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering.
This includes wlr_render_pass (fx_render_pass in our case)
Diffstat (limited to 'render/fx_renderer/gles2/shaders/common.vert')
-rw-r--r-- | render/fx_renderer/gles2/shaders/common.vert | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/render/fx_renderer/gles2/shaders/common.vert b/render/fx_renderer/gles2/shaders/common.vert index 811e0f2..9e7b073 100644 --- a/render/fx_renderer/gles2/shaders/common.vert +++ b/render/fx_renderer/gles2/shaders/common.vert @@ -1,12 +1,13 @@ uniform mat3 proj; uniform vec4 color; +uniform mat3 tex_proj; attribute vec2 pos; -attribute vec2 texcoord; varying vec4 v_color; varying vec2 v_texcoord; void main() { - gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); - v_color = color; - v_texcoord = texcoord; + vec3 pos3 = vec3(pos, 1.0); + gl_Position = vec4(pos3 * proj, 1.0); + v_color = color; + v_texcoord = (pos3 * tex_proj).xy; } |