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authorErik Reider <[email protected]>2023-12-31 00:32:39 +0100
committerErik Reider <[email protected]>2024-01-03 23:49:04 +0100
commit51c7078b9ec413ebd8316501f01ccf769a090f64 (patch)
treec66ea9c9e7dd010c069acf1578dd617d23a1d0cc /render/fx_renderer/gles2/shaders/box_shadow.frag
parentb6a990da71b5b0947650a50dcf1a083acfce868c (diff)
Converted fx_renderer to impl wlr_renderer
Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering. This includes wlr_render_pass (fx_render_pass in our case)
Diffstat (limited to 'render/fx_renderer/gles2/shaders/box_shadow.frag')
-rw-r--r--render/fx_renderer/gles2/shaders/box_shadow.frag5
1 files changed, 5 insertions, 0 deletions
diff --git a/render/fx_renderer/gles2/shaders/box_shadow.frag b/render/fx_renderer/gles2/shaders/box_shadow.frag
index c9b2b91..92d40fc 100644
--- a/render/fx_renderer/gles2/shaders/box_shadow.frag
+++ b/render/fx_renderer/gles2/shaders/box_shadow.frag
@@ -1,6 +1,11 @@
// Writeup: https://madebyevan.com/shaders/fast-rounded-rectangle-shadows/
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
precision mediump float;
+#endif
+
varying vec4 v_color;
varying vec2 v_texcoord;