diff options
author | ame <[email protected]> | 2024-10-09 17:04:13 -0500 |
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committer | ame <[email protected]> | 2024-10-09 17:04:13 -0500 |
commit | b2dd727499800306b89dad2275e600781ef3739f (patch) | |
tree | 57dc10dbe85f46ccc573f4eee2497be5ebc4ef6c /render/fx_renderer/fx_pass.c | |
parent | f05626176636c49ba27c3ba2b69658f50c9b5730 (diff) |
add gradient rect support
Diffstat (limited to 'render/fx_renderer/fx_pass.c')
-rw-r--r-- | render/fx_renderer/fx_pass.c | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/render/fx_renderer/fx_pass.c b/render/fx_renderer/fx_pass.c index f0af02b..42e0fc7 100644 --- a/render/fx_renderer/fx_pass.c +++ b/render/fx_renderer/fx_pass.c @@ -367,6 +367,42 @@ void fx_render_pass_add_rect(struct fx_gles_render_pass *pass, pop_fx_debug(renderer); } +void fx_render_pass_add_rect_grad(struct fx_gles_render_pass *pass, + const struct fx_render_rect_grad_options *fx_options) { + const struct wlr_render_rect_options *options = &fx_options->base; + + struct fx_renderer *renderer = pass->buffer->renderer; + + if(renderer->shaders.quad_grad.max_len <= fx_options->gradient.count){ + if(!link_quad_grad_program(&renderer->shaders.quad_grad, fx_options->gradient.count + 1)){ + wlr_log(WLR_ERROR, "Could not link quad shader after updating max_len to %d. Aborting renderer", fx_options->gradient.count + 1); + abort(); + } + } + + struct wlr_box box; + wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box); + + push_fx_debug(renderer); + setup_blending(options->blend_mode); + + glUseProgram(renderer->shaders.quad_grad.program); + + set_proj_matrix(renderer->shaders.quad_grad.proj, pass->projection_matrix, &box); + glUniform4fv(renderer->shaders.quad_grad.colors, fx_options->gradient.count, (GLfloat*)fx_options->gradient.colors); + glUniform1i(renderer->shaders.quad_grad.count, fx_options->gradient.count); + glUniform2f(renderer->shaders.quad_grad.size, fx_options->gradient.range.width, fx_options->gradient.range.height); + glUniform1f(renderer->shaders.quad_grad.degree, fx_options->gradient.degree); + glUniform1f(renderer->shaders.quad_grad.linear, fx_options->gradient.linear); + glUniform1f(renderer->shaders.quad_grad.blend, fx_options->gradient.blend); + glUniform2f(renderer->shaders.quad_grad.grad_box, fx_options->gradient.range.x, fx_options->gradient.range.y); + glUniform2f(renderer->shaders.quad_grad.origin, fx_options->gradient.origin[0], fx_options->gradient.origin[1]); + + render(&box, options->clip, renderer->shaders.quad_grad.pos_attrib); + + pop_fx_debug(renderer); +} + void fx_render_pass_add_rounded_rect(struct fx_gles_render_pass *pass, const struct fx_render_rounded_rect_options *fx_options) { const struct wlr_render_rect_options *options = &fx_options->base; @@ -416,6 +452,75 @@ void fx_render_pass_add_rounded_rect(struct fx_gles_render_pass *pass, pop_fx_debug(renderer); } +void fx_render_pass_add_rounded_rect_grad(struct fx_gles_render_pass *pass, + const struct fx_render_rounded_rect_grad_options *fx_options) { + const struct wlr_render_rect_options *options = &fx_options->base; + + struct fx_renderer *renderer = pass->buffer->renderer; + + struct quad_grad_round_shader *shader = NULL; + enum fx_rounded_quad_shader_source corner; + switch (fx_options->corner_location) { + case ALL: + corner = SHADER_SOURCE_QUAD_ROUND; + shader = &renderer->shaders.quad_grad_round; + break; + case TOP_LEFT: + corner = SHADER_SOURCE_QUAD_ROUND_TOP_LEFT; + shader = &renderer->shaders.quad_grad_round_tl; + break; + case TOP_RIGHT: + corner = SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT; + shader = &renderer->shaders.quad_grad_round_tr; + break; + case BOTTOM_LEFT: + corner = SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT; + shader = &renderer->shaders.quad_grad_round_bl; + break; + case BOTTOM_RIGHT: + corner = SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT; + shader = &renderer->shaders.quad_grad_round_br; + break; + default: + wlr_log(WLR_ERROR, "Invalid Corner Location. Aborting render"); + abort(); + } + + if(shader->max_len <= fx_options->gradient.count){ + if(!link_quad_grad_round_program(shader, corner, fx_options->gradient.count + 1)){ + wlr_log(WLR_ERROR, "Could not link quad shader after updating max_len to %d. Aborting renderer", fx_options->gradient.count + 1); + abort(); + } + } + + struct wlr_box box; + wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box); + + push_fx_debug(renderer); + setup_blending(WLR_RENDER_BLEND_MODE_PREMULTIPLIED); + + glUseProgram(shader->program); + + set_proj_matrix(shader->proj, pass->projection_matrix, &box); + + glUniform2f(shader->size, box.width, box.height); + glUniform2f(shader->position, box.x, box.y); + glUniform1f(shader->radius, fx_options->corner_radius); + + glUniform4fv(shader->colors, fx_options->gradient.count, (GLfloat*)fx_options->gradient.colors); + glUniform1i(shader->count, fx_options->gradient.count); + glUniform2f(shader->grad_size, fx_options->gradient.range.width, fx_options->gradient.range.height); + glUniform1f(shader->degree, fx_options->gradient.degree); + glUniform1f(shader->linear, fx_options->gradient.linear); + glUniform1f(shader->blend, fx_options->gradient.blend); + glUniform2f(shader->grad_box, fx_options->gradient.range.x, fx_options->gradient.range.y); + glUniform2f(shader->origin, fx_options->gradient.origin[0], fx_options->gradient.origin[1]); + + render(&box, options->clip, shader->pos_attrib); + + pop_fx_debug(renderer); +} + void fx_render_pass_add_rounded_border_corner(struct fx_gles_render_pass *pass, const struct fx_render_rounded_border_corner_options *fx_options) { const struct wlr_render_rect_options *options = &fx_options->base; @@ -450,6 +555,54 @@ void fx_render_pass_add_rounded_border_corner(struct fx_gles_render_pass *pass, pop_fx_debug(renderer); } +void fx_render_pass_add_rounded_grad_border_corner(struct fx_gles_render_pass *pass, + const struct fx_render_rounded_grad_border_corner_options *fx_options) { + const struct wlr_render_rect_options *options = &fx_options->base; + + struct fx_renderer *renderer = pass->buffer->renderer; + + if(renderer->shaders.rounded_grad_border_corner.max_len <= fx_options->gradient.count){ + if(!link_rounded_grad_border_corner_program(&renderer->shaders.rounded_grad_border_corner, fx_options->gradient.count + 1)){ + wlr_log(WLR_ERROR, "Could not link quad shader after updating max_len to %d. Aborting renderer", fx_options->gradient.count + 1); + abort(); + } + } + + struct wlr_box box; + wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box); + assert(box.width > 0 && box.width == box.height); // should be a perfect square since we are drawing a circle + + push_fx_debug(renderer); + setup_blending(WLR_RENDER_BLEND_MODE_PREMULTIPLIED); + + glUseProgram(renderer->shaders.rounded_grad_border_corner.program); + + set_proj_matrix(renderer->shaders.rounded_grad_border_corner.proj, pass->projection_matrix, &box); + + glUniform1f(renderer->shaders.rounded_grad_border_corner.is_top_left, fx_options->corner_location == TOP_LEFT); + glUniform1f(renderer->shaders.rounded_grad_border_corner.is_top_right, fx_options->corner_location == TOP_RIGHT); + glUniform1f(renderer->shaders.rounded_grad_border_corner.is_bottom_left, fx_options->corner_location == BOTTOM_LEFT); + glUniform1f(renderer->shaders.rounded_grad_border_corner.is_bottom_right, fx_options->corner_location == BOTTOM_RIGHT); + + glUniform2f(renderer->shaders.rounded_grad_border_corner.position, box.x, box.y); + glUniform1f(renderer->shaders.rounded_grad_border_corner.radius, fx_options->corner_radius); + glUniform2f(renderer->shaders.rounded_grad_border_corner.half_size, box.width / 2.0, box.height / 2.0); + glUniform1f(renderer->shaders.rounded_grad_border_corner.half_thickness, fx_options->border_thickness / 2.0); + + glUniform4fv(renderer->shaders.rounded_grad_border_corner.colors, fx_options->gradient.count, (GLfloat*)fx_options->gradient.colors); + glUniform1i(renderer->shaders.rounded_grad_border_corner.count, fx_options->gradient.count); + glUniform2f(renderer->shaders.rounded_grad_border_corner.size, fx_options->gradient.range.width, fx_options->gradient.range.height); + glUniform1f(renderer->shaders.rounded_grad_border_corner.degree, fx_options->gradient.degree); + glUniform1f(renderer->shaders.rounded_grad_border_corner.linear, fx_options->gradient.linear); + glUniform1f(renderer->shaders.rounded_grad_border_corner.blend, fx_options->gradient.blend); + glUniform2f(renderer->shaders.rounded_grad_border_corner.grad_box, fx_options->gradient.range.x, fx_options->gradient.range.y); + glUniform2f(renderer->shaders.rounded_grad_border_corner.origin, fx_options->gradient.origin[0], fx_options->gradient.origin[1]); + + render(&box, options->clip, renderer->shaders.rounded_grad_border_corner.pos_attrib); + + pop_fx_debug(renderer); +} + void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass, const struct fx_render_box_shadow_options *options) { struct fx_renderer *renderer = pass->buffer->renderer; |