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authorErik Reider <[email protected]>2024-04-17 09:44:16 +0200
committerGitHub <[email protected]>2024-04-17 09:44:16 +0200
commitb5e6014dddb8f084a1cad0b7ee35f9ab24dd457c (patch)
treeebbcd83ce890a981c727de0cdb41cf0f40273cb3 /include
parente1f4bc5996b1c77c7fa8536b7c03d9eb4140227d (diff)
Made fx_renderer private (#39)
Diffstat (limited to 'include')
-rw-r--r--include/render/fx_renderer/fx_renderer.h70
-rw-r--r--include/scenefx/render/fx_renderer/fx_effect_framebuffers.h3
-rw-r--r--include/scenefx/render/fx_renderer/fx_renderer.h75
3 files changed, 74 insertions, 74 deletions
diff --git a/include/render/fx_renderer/fx_renderer.h b/include/render/fx_renderer/fx_renderer.h
index 1028038..cdfb4c8 100644
--- a/include/render/fx_renderer/fx_renderer.h
+++ b/include/render/fx_renderer/fx_renderer.h
@@ -11,6 +11,8 @@
#include <wlr/util/addon.h>
#include <wlr/util/box.h>
+#include "render/fx_renderer/shaders.h"
+
struct fx_pixel_format {
uint32_t drm_format;
// optional field, if empty then internalformat = format
@@ -118,4 +120,72 @@ struct fx_render_timer {
bool wlr_render_timer_is_fx(struct wlr_render_timer *timer);
+///
+/// fx_renderer
+///
+
+struct fx_renderer {
+ struct wlr_renderer wlr_renderer;
+
+ float projection[9];
+ struct wlr_egl *egl;
+ int drm_fd;
+
+ const char *exts_str;
+ struct {
+ bool EXT_read_format_bgra;
+ bool KHR_debug;
+ bool OES_egl_image_external;
+ bool OES_egl_image;
+ bool EXT_texture_type_2_10_10_10_REV;
+ bool OES_texture_half_float_linear;
+ bool EXT_texture_norm16;
+ bool EXT_disjoint_timer_query;
+ } exts;
+
+ struct {
+ PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
+ PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
+ PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
+ PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
+ PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
+ PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
+ PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
+ PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
+ PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
+ PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
+ PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
+ PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
+ PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
+ } procs;
+
+ struct {
+ struct quad_shader quad;
+ struct quad_round_shader quad_round;
+ struct quad_round_shader quad_round_tl;
+ struct quad_round_shader quad_round_tr;
+ struct quad_round_shader quad_round_bl;
+ struct quad_round_shader quad_round_br;
+ struct tex_shader tex_rgba;
+ struct tex_shader tex_rgbx;
+ struct tex_shader tex_ext;
+ struct box_shadow_shader box_shadow;
+ struct rounded_border_corner_shader rounded_border_corner;
+ struct stencil_mask_shader stencil_mask;
+ struct blur_shader blur1;
+ struct blur_shader blur2;
+ struct blur_effects_shader blur_effects;
+ } shaders;
+
+ struct wl_list buffers; // fx_framebuffer.link
+ struct wl_list textures; // fx_texture.link
+
+ struct fx_framebuffer *current_buffer;
+ uint32_t viewport_width, viewport_height;
+
+ // Set to true when 'wlr_renderer_begin_buffer_pass' is called instead of
+ // our custom 'fx_renderer_begin_buffer_pass' function
+ bool basic_renderer;
+};
+
#endif
diff --git a/include/scenefx/render/fx_renderer/fx_effect_framebuffers.h b/include/scenefx/render/fx_renderer/fx_effect_framebuffers.h
index 566884a..2a11a21 100644
--- a/include/scenefx/render/fx_renderer/fx_effect_framebuffers.h
+++ b/include/scenefx/render/fx_renderer/fx_effect_framebuffers.h
@@ -22,6 +22,9 @@ struct fx_effect_framebuffers {
struct fx_framebuffer *effects_buffer_swapped;
bool blur_buffer_dirty;
+
+ // The region where there's blur
+ pixman_region32_t blur_padding_region;
};
struct fx_effect_framebuffers *fx_effect_framebuffers_try_get(struct wlr_output *output);
diff --git a/include/scenefx/render/fx_renderer/fx_renderer.h b/include/scenefx/render/fx_renderer/fx_renderer.h
index 9c7839f..5529f0e 100644
--- a/include/scenefx/render/fx_renderer/fx_renderer.h
+++ b/include/scenefx/render/fx_renderer/fx_renderer.h
@@ -7,7 +7,7 @@
#include <wlr/render/interface.h>
#include <wlr/types/wlr_buffer.h>
-#include "render/fx_renderer/shaders.h"
+struct fx_renderer;
struct wlr_renderer *fx_renderer_create_with_drm_fd(int drm_fd);
struct wlr_renderer *fx_renderer_create(struct wlr_backend *backend);
@@ -26,79 +26,6 @@ struct fx_texture_attribs {
bool has_alpha;
};
-///
-/// fx_renderer
-///
-
-// TODO: make this private
-struct fx_renderer {
- struct wlr_renderer wlr_renderer;
-
- float projection[9];
- struct wlr_egl *egl;
- int drm_fd;
-
- const char *exts_str;
- struct {
- bool EXT_read_format_bgra;
- bool KHR_debug;
- bool OES_egl_image_external;
- bool OES_egl_image;
- bool EXT_texture_type_2_10_10_10_REV;
- bool OES_texture_half_float_linear;
- bool EXT_texture_norm16;
- bool EXT_disjoint_timer_query;
- } exts;
-
- struct {
- PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
- PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
- PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
- PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
- PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
- PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
- PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
- PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
- PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
- PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
- PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
- PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
- PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
- } procs;
-
- struct {
- struct quad_shader quad;
- struct quad_round_shader quad_round;
- struct quad_round_shader quad_round_tl;
- struct quad_round_shader quad_round_tr;
- struct quad_round_shader quad_round_bl;
- struct quad_round_shader quad_round_br;
- struct tex_shader tex_rgba;
- struct tex_shader tex_rgbx;
- struct tex_shader tex_ext;
- struct box_shadow_shader box_shadow;
- struct rounded_border_corner_shader rounded_border_corner;
- struct stencil_mask_shader stencil_mask;
- struct blur_shader blur1;
- struct blur_shader blur2;
- struct blur_effects_shader blur_effects;
- } shaders;
-
- struct wl_list buffers; // fx_framebuffer.link
- struct wl_list textures; // fx_texture.link
-
- struct fx_framebuffer *current_buffer;
- uint32_t viewport_width, viewport_height;
-
- // Set to true when 'wlr_renderer_begin_buffer_pass' is called instead of
- // our custom 'fx_renderer_begin_buffer_pass' function
- bool basic_renderer;
-
- // The region where there's blur
- pixman_region32_t blur_padding_region;
-};
-
-
struct wlr_texture *fx_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer);