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//function make_move(board, y, x, new_y, new_x) {
//
// board[new_y][new_x] = board[y][x]
// board[y][x] = 0
//
// check = check_check(board, to_move, check)
//
// if (check) {
// console.log("check")
// }
//}
function make_move(board, prev_y_x, new_y_x) {
for (let i = 0; i < new_y_x.length; i++) {
board[new_y_x[i][0]][new_y_x[i][1]] = board[prev_y_x[i][0]][prev_y_x[i][1]]
}
for (let i = 0; i < prev_y_x.length; i++) {
board[prev_y_x[i][0]][prev_y_x[i][1]] = 0
}
}
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