//function make_move(board, y, x, new_y, new_x) { // // board[new_y][new_x] = board[y][x] // board[y][x] = 0 // // check = check_check(board, to_move, check) // // if (check) { // console.log("check") // } //} function make_move(board, prev_y_x, new_y_x) { for (let i = 0; i < new_y_x.length; i++) { board[new_y_x[i][0]][new_y_x[i][1]] = board[prev_y_x[i][0]][prev_y_x[i][1]] } for (let i = 0; i < prev_y_x.length; i++) { board[prev_y_x[i][0]][prev_y_x[i][1]] = 0 } }