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authoramy <[email protected]>2023-07-09 21:33:54 +0000
committeramy <[email protected]>2023-07-09 21:33:54 +0000
commitd43e0226d1591289e9baf4037632db6258007817 (patch)
treeb9af6e1d6b1303eb1f94693c4e18d893249d1e6b /readme.md
parent66a144c98cff9668925d8ce167e6fdfbaee8911a (diff)
readme
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@@ -4,16 +4,21 @@ optimized build : `clang ./src/*.c -lm -lglfw -lGL -lGLEW -fno-trapping-math -ff
build flags : -Dmemory_trace -Dstfu -D__debug -Dmemory_count
+once these todo tasks are done, i will most likely drop this project, drawing everything with triangles was a fun challenge but,
+it will simply make other things (ie, color, collisions, z-buffering) impossible or more difficult and resource demanding.
+
# todo
-- fix the fps counter, its probably wrong
+- z-buffer
-- color triangles (more detailed)
+- (not likely) moving parts
-- animations
+- (maybe) auto separate colliding polygons
-- simple transparency
+- test transparency
# known issues
-- none atm:)
+- ordering is fucked (just for now hopefully)
+
+- [limitation] no colliding polygons (todo)