diff options
author | amy <[email protected]> | 2023-07-09 21:33:54 +0000 |
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committer | amy <[email protected]> | 2023-07-09 21:33:54 +0000 |
commit | d43e0226d1591289e9baf4037632db6258007817 (patch) | |
tree | b9af6e1d6b1303eb1f94693c4e18d893249d1e6b /readme.md | |
parent | 66a144c98cff9668925d8ce167e6fdfbaee8911a (diff) |
readme
Diffstat (limited to 'readme.md')
-rw-r--r-- | readme.md | 15 |
1 files changed, 10 insertions, 5 deletions
@@ -4,16 +4,21 @@ optimized build : `clang ./src/*.c -lm -lglfw -lGL -lGLEW -fno-trapping-math -ff build flags : -Dmemory_trace -Dstfu -D__debug -Dmemory_count +once these todo tasks are done, i will most likely drop this project, drawing everything with triangles was a fun challenge but, +it will simply make other things (ie, color, collisions, z-buffering) impossible or more difficult and resource demanding. + # todo -- fix the fps counter, its probably wrong +- z-buffer -- color triangles (more detailed) +- (not likely) moving parts -- animations +- (maybe) auto separate colliding polygons -- simple transparency +- test transparency # known issues -- none atm:) +- ordering is fucked (just for now hopefully) + +- [limitation] no colliding polygons (todo) |