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wanted to learn about 3d rendering and how rendering engines work at the lower levels

optimized build : `clang ./src/*.c -lm -lglfw -lGL -lGLEW -fno-trapping-math -ffast-math`

build flags : -Dmemory_trace -Dstfu -D__debug -Dmemory_count

# todo

- fix the fps counter, its probably wrong 

- color triangles (more detailed)

- animations 

- simple transparency

# known issues

- none atm:)