diff options
author | amy <[email protected]> | 2023-07-18 20:53:24 +0000 |
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committer | amy <[email protected]> | 2023-07-18 20:53:24 +0000 |
commit | 748b036c907d9632f6cc3f5d90cb85a53ac66abe (patch) | |
tree | a674c688e80c6ac1522bec1d846e84384701f54b | |
parent | a47c9086e44c8f1bc84c18c132bc5e70fd5d5a73 (diff) |
readme + better build instructions
-rw-r--r-- | readme.md | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -1,8 +1,10 @@ wanted to learn about 3d rendering and how rendering engines work at the lower levels -optimized build : `clang ./src/*.c -lm -lglfw -lGL -lGLEW -fno-trapping-math -ffast-math` +(mostly) optimized build : `clang ./src/*.c -lm -lglfw -lGL -lGLEW -fno-trapping-math -ffast-math -L/usr/local/lib -I/usr/local/include` -build flags : -Dmemory_trace -Dstfu -D__debug -Dmemory_count +debug/other build flags : -Dmemory_trace -Dstfu -D__debug -Dmemory_count + +windows? you're on your own (though it should work) once these todo tasks are done, i will most likely drop this project, drawing everything with triangles was a fun challenge but, it will simply make other things (ie, color, collisions, z-buffering) impossible or more difficult and resource demanding. @@ -15,10 +17,10 @@ it will simply make other things (ie, color, collisions, z-buffering) impossible - (maybe) auto separate colliding polygons -- test transparency +- fix transparency # known issues -- ordering is fucked (just for now hopefully) +- ordering is now only slightly fucked (just for now hopefully) - [limitation] no colliding polygons (todo) |