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wanted to learn about 3d rendering and how rendering engines work at the lower levels
-optimized build : `clang ./src/*.c -lm -lglfw -lGL -lGLEW -fno-trapping-math -ffast-math`
+(mostly) optimized build : `clang ./src/*.c -lm -lglfw -lGL -lGLEW -fno-trapping-math -ffast-math -L/usr/local/lib -I/usr/local/include`
-build flags : -Dmemory_trace -Dstfu -D__debug -Dmemory_count
+debug/other build flags : -Dmemory_trace -Dstfu -D__debug -Dmemory_count
+
+windows? you're on your own (though it should work)
once these todo tasks are done, i will most likely drop this project, drawing everything with triangles was a fun challenge but,
it will simply make other things (ie, color, collisions, z-buffering) impossible or more difficult and resource demanding.
@@ -15,10 +17,10 @@ it will simply make other things (ie, color, collisions, z-buffering) impossible
- (maybe) auto separate colliding polygons
-- test transparency
+- fix transparency
# known issues
-- ordering is fucked (just for now hopefully)
+- ordering is now only slightly fucked (just for now hopefully)
- [limitation] no colliding polygons (todo)