summaryrefslogtreecommitdiff
path: root/sway/desktop/shaders/tex_rgbx.frag
blob: cb6f1432ab5753bfa8981205df60dbc781ebf59b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
uniform float alpha;

uniform vec2 size;
uniform vec2 position;
uniform float radius;

void main() {
    gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
   vec2 corner_distance = min(gl_FragCoord.xy - position, position + size - gl_FragCoord.xy);
   if (max(corner_distance.x, corner_distance.y) < radius) {
        float d = radius - distance(corner_distance, vec2(radius));
        float smooth = smoothstep(-1.0f, 0.5f, d);
        gl_FragColor = mix(vec4(0), gl_FragColor, smooth);
   }
}