blob: 758fece925fa333e3aec78bd1cfeff165f0f12a0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
precision mediump float;
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec2 size;
uniform vec2 position;
uniform float radius;
void main() {
vec2 q = abs(gl_FragCoord.xy - position - size) - size + radius;
float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius;
float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, distance);
gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
}
|