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 | #include "sway/tree/container.h"
#include "sway/desktop.h"
#include "sway/output.h"
void desktop_damage_surface(struct wlr_surface *surface, double lx, double ly,
		bool whole) {
	for (int i = 0; i < root_container.children->length; ++i) {
		struct sway_container *cont = root_container.children->items[i];
		if (cont->type == C_OUTPUT) {
			output_damage_surface(cont->sway_output, lx - cont->x, ly - cont->y,
				surface, whole);
		}
	}
}
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