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#ifndef FX_FRAMEBUFFER_H
#define FX_FRAMEBUFFER_H
#include <GLES2/gl2.h>
#include <stdbool.h>
#include <wlr/types/wlr_output.h>
#include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_framebuffer {
struct fx_texture texture;
GLuint fb;
};
void fx_framebuffer_bind(struct fx_framebuffer *buffer, GLsizei width, GLsizei height);
void fx_framebuffer_create(struct wlr_output *output, struct fx_framebuffer *buffer,
bool bind);
void fx_framebuffer_release(struct fx_framebuffer *buffer);
#endif
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