summaryrefslogtreecommitdiff
path: root/sway
diff options
context:
space:
mode:
Diffstat (limited to 'sway')
-rw-r--r--sway/commands.c1
-rw-r--r--sway/commands/saturation.c43
-rw-r--r--sway/desktop/fx_renderer.c9
-rw-r--r--sway/desktop/output.c4
-rw-r--r--sway/desktop/render.c48
-rw-r--r--sway/desktop/shaders/tex_external.frag13
-rw-r--r--sway/desktop/shaders/tex_rgba.frag13
-rw-r--r--sway/desktop/shaders/tex_rgbx.frag12
-rw-r--r--sway/meson.build1
-rw-r--r--sway/sway.5.scd5
-rw-r--r--sway/tree/container.c1
11 files changed, 127 insertions, 23 deletions
diff --git a/sway/commands.c b/sway/commands.c
index d60cf84b..986da495 100644
--- a/sway/commands.c
+++ b/sway/commands.c
@@ -127,6 +127,7 @@ static const struct cmd_handler command_handlers[] = {
{ "reload", cmd_reload },
{ "rename", cmd_rename },
{ "resize", cmd_resize },
+ { "saturation", cmd_saturation },
{ "scratchpad", cmd_scratchpad },
{ "shortcuts_inhibitor", cmd_shortcuts_inhibitor },
{ "split", cmd_split },
diff --git a/sway/commands/saturation.c b/sway/commands/saturation.c
new file mode 100644
index 00000000..35f02128
--- /dev/null
+++ b/sway/commands/saturation.c
@@ -0,0 +1,43 @@
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <strings.h>
+#include "sway/commands.h"
+#include "sway/tree/view.h"
+#include "log.h"
+
+struct cmd_results *cmd_saturation(int argc, char **argv) {
+ struct cmd_results *error = NULL;
+ if ((error = checkarg(argc, "saturation", EXPECTED_AT_LEAST, 1))) {
+ return error;
+ }
+
+ struct sway_container *con = config->handler_context.container;
+
+ if (con == NULL) {
+ return cmd_results_new(CMD_FAILURE, "No current container");
+ }
+
+ char *err;
+ float val = strtof(argc == 1 ? argv[0] : argv[1], &err);
+ if (*err) {
+ return cmd_results_new(CMD_INVALID, "saturation float invalid");
+ }
+
+ if (!strcasecmp(argv[0], "plus")) {
+ val = con->saturation + val;
+ } else if (!strcasecmp(argv[0], "minus")) {
+ val = con->saturation - val;
+ } else if (argc > 1 && strcasecmp(argv[0], "set")) {
+ return cmd_results_new(CMD_INVALID,
+ "Expected: set|plus|minus <0..2>: %s", argv[0]);
+ }
+
+ if (val < 0 || val > 2) {
+ return cmd_results_new(CMD_FAILURE, "saturation value out of bounds");
+ }
+
+ con->saturation = val;
+ container_damage_whole(con);
+ return cmd_results_new(CMD_SUCCESS, NULL);
+}
diff --git a/sway/desktop/fx_renderer.c b/sway/desktop/fx_renderer.c
index 2b5ba060..8963f06e 100644
--- a/sway/desktop/fx_renderer.c
+++ b/sway/desktop/fx_renderer.c
@@ -99,6 +99,7 @@ bool init_frag_shader(struct gles2_tex_shader *shader, GLuint prog) {
shader->size = glGetUniformLocation(prog, "size");
shader->position = glGetUniformLocation(prog, "position");
shader->radius = glGetUniformLocation(prog, "radius");
+ shader->saturation = glGetUniformLocation(prog, "saturation");
shader->has_titlebar = glGetUniformLocation(prog, "has_titlebar");
return true;
}
@@ -254,8 +255,7 @@ void fx_renderer_scissor(struct wlr_box *box) {
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
- float alpha, int radius, const bool has_titlebar) {
-
+ float alpha, int radius, float saturation, const bool has_titlebar) {
assert(wlr_texture_is_gles2(wlr_texture));
struct wlr_gles2_texture_attribs texture_attrs;
wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
@@ -312,6 +312,7 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
glUniform1f(shader->has_titlebar, has_titlebar);
+ glUniform1f(shader->saturation, saturation);
// rounded corners
glUniform2f(shader->size, dst_box->width, dst_box->height);
@@ -347,14 +348,14 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
const struct wlr_box *dst_box, const float matrix[static 9], float alpha, int radius,
- const bool has_titlebar) {
+ float saturation, const bool has_titlebar) {
struct wlr_fbox src_box = {
.x = 0,
.y = 0,
.width = wlr_texture->width,
.height = wlr_texture->height,
};
- return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box, dst_box, matrix, alpha, radius, has_titlebar);
+ return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box, dst_box, matrix, alpha, radius, saturation, has_titlebar);
}
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index 107e5080..b6d19dd6 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -509,7 +509,9 @@ static int output_repaint_timer_handler(void *data) {
fullscreen_con = workspace->current.fullscreen;
}
- if (fullscreen_con && fullscreen_con->view && !debug.noscanout) {
+ if (fullscreen_con && fullscreen_con->view && !debug.noscanout
+ // Only output to monitor without compositing when saturation is changed
+ && fullscreen_con->saturation == 1.0f) {
// Try to scan-out the fullscreen view
static bool last_scanned_out = false;
bool scanned_out =
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 83fe8ca6..628718c0 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -1,4 +1,5 @@
#define _POSIX_C_SOURCE 200809L
+#include <stdio.h>
#include <assert.h>
#include <GLES2/gl2.h>
#include <stdlib.h>
@@ -32,6 +33,7 @@
struct render_data {
pixman_region32_t *damage;
float alpha;
+ float saturation;
int corner_radius;
bool has_titlebar;
struct wlr_box *clip_box;
@@ -103,7 +105,7 @@ static void set_scale_filter(struct wlr_output *wlr_output,
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
- const float matrix[static 9], float alpha, int corner_radius, bool has_titlebar) {
+ const float matrix[static 9], float alpha, int corner_radius, float saturation, bool has_titlebar) {
struct sway_output *output = wlr_output->data;
struct fx_renderer *renderer = output->server->renderer;
@@ -123,9 +125,11 @@ static void render_texture(struct wlr_output *wlr_output,
scissor_output(wlr_output, &rects[i]);
set_scale_filter(wlr_output, texture, output->scale_filter);
if (src_box != NULL) {
- fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box, matrix, alpha, corner_radius, has_titlebar);
+ fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box, matrix,
+ alpha, corner_radius, saturation, has_titlebar);
} else {
- fx_render_texture_with_matrix(renderer, texture, dst_box, matrix, alpha, corner_radius, has_titlebar);
+ fx_render_texture_with_matrix(renderer, texture, dst_box, matrix,
+ alpha, corner_radius, saturation, has_titlebar);
}
}
@@ -140,6 +144,7 @@ static void render_surface_iterator(struct sway_output *output,
struct wlr_output *wlr_output = output->wlr_output;
pixman_region32_t *output_damage = data->damage;
float alpha = data->alpha;
+ float saturation = data->saturation;
int corner_radius = data->corner_radius;
bool has_titlebar = data->has_titlebar;
@@ -169,7 +174,7 @@ static void render_surface_iterator(struct sway_output *output,
scale_box(&dst_box, wlr_output->scale);
render_texture(wlr_output, output_damage, texture, &src_box, &dst_box,
- matrix, alpha, corner_radius * wlr_output->scale, has_titlebar);
+ matrix, alpha, corner_radius * wlr_output->scale, saturation, has_titlebar);
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
wlr_output);
@@ -180,6 +185,7 @@ static void render_layer_toplevel(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
+ .saturation = 1.0f,
.corner_radius = 0,
.has_titlebar = false,
};
@@ -192,6 +198,7 @@ static void render_layer_popups(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
+ .saturation = 1.0f,
.corner_radius = 0,
.has_titlebar = false,
};
@@ -205,6 +212,7 @@ static void render_unmanaged(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
+ .saturation = 1.0f,
.corner_radius = 0,
.has_titlebar = false,
};
@@ -218,6 +226,7 @@ static void render_drag_icons(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
+ .saturation = 1.0f,
.corner_radius = 0,
.has_titlebar = false,
};
@@ -335,10 +344,12 @@ void premultiply_alpha(float color[4], float opacity) {
}
static void render_view_toplevels(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, float alpha, int corner_radius, bool has_titlebar) {
+ pixman_region32_t *damage, float alpha, int corner_radius,
+ float saturation, bool has_titlebar) {
struct render_data data = {
.damage = damage,
.alpha = alpha,
+ .saturation = saturation,
.corner_radius = corner_radius,
.has_titlebar = has_titlebar,
};
@@ -360,7 +371,8 @@ static void render_view_toplevels(struct sway_view *view, struct sway_output *ou
}
static void render_view_popups(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, float alpha, int corner_radius, bool has_titlebar) {
+ pixman_region32_t *damage, float alpha, int corner_radius,
+ float saturation, bool has_titlebar) {
struct render_data data = {
.damage = damage,
.alpha = alpha,
@@ -372,7 +384,8 @@ static void render_view_popups(struct sway_view *view, struct sway_output *outpu
}
static void render_saved_view(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, float alpha, int corner_radius, bool has_titlebar) {
+ pixman_region32_t *damage, float alpha, int corner_radius,
+ float saturation, bool has_titlebar) {
struct wlr_output *wlr_output = output->wlr_output;
if (wl_list_empty(&view->saved_buffers)) {
@@ -424,7 +437,8 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
scale_box(&dst_box, wlr_output->scale);
render_texture(wlr_output, damage, saved_buf->buffer->texture,
- &saved_buf->source_box, &dst_box, matrix, alpha, corner_radius * wlr_output->scale, has_titlebar);
+ &saved_buf->source_box, &dst_box, matrix, alpha, corner_radius * wlr_output->scale,
+ saturation, has_titlebar);
}
// FIXME: we should set the surface that this saved buffer originates from
@@ -439,9 +453,11 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
struct sway_container *con, struct border_colors *colors, bool has_titlebar) {
struct sway_view *view = con->view;
if (!wl_list_empty(&view->saved_buffers)) {
- render_saved_view(view, output, damage, con->alpha, con->corner_radius, has_titlebar);
+ render_saved_view(view, output, damage, con->alpha, con->corner_radius,
+ con->saturation, has_titlebar);
} else if (view->surface) {
- render_view_toplevels(view, output, damage, con->alpha, con->corner_radius, has_titlebar);
+ render_view_toplevels(view, output, damage, con->alpha, con->corner_radius,
+ con->saturation, has_titlebar);
}
if (con->current.border == B_NONE || con->current.border == B_CSD) {
@@ -679,7 +695,7 @@ static void render_titlebar(struct sway_output *output,
texture_box.width = ob_inner_width;
}
render_texture(output->wlr_output, output_damage, marks_texture,
- NULL, &texture_box, matrix, con->alpha, 0, false);
+ NULL, &texture_box, matrix, con->alpha, 0, 1.0f, false);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
@@ -755,7 +771,7 @@ static void render_titlebar(struct sway_output *output,
}
render_texture(output->wlr_output, output_damage, title_texture,
- NULL, &texture_box, matrix, con->alpha, 0, false);
+ NULL, &texture_box, matrix, con->alpha, 0, 1.0f, false);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
@@ -1274,9 +1290,11 @@ void output_render(struct sway_output *output, struct timespec *when,
if (fullscreen_con->view) {
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
- render_saved_view(fullscreen_con->view, output, damage, 1.0f, 0, false);
+ render_saved_view(fullscreen_con->view, output, damage, 1.0f, 0,
+ fullscreen_con->saturation, false);
} else if (fullscreen_con->view->surface) {
- render_view_toplevels(fullscreen_con->view, output, damage, 1.0f, 0, false);
+ render_view_toplevels(fullscreen_con->view, output, damage, 1.0f, 0,
+ fullscreen_con->saturation, false);
}
} else {
render_container(output, damage, fullscreen_con,
@@ -1330,7 +1348,7 @@ void output_render(struct sway_output *output, struct timespec *when,
struct sway_container *focus = seat_get_focused_container(seat);
if (focus && focus->view) {
render_view_popups(focus->view, output, damage, focus->alpha,
- focus->corner_radius, focus->current.border == B_NORMAL);
+ focus->corner_radius, focus->saturation, focus->current.border == B_NORMAL);
}
render_overlay:
diff --git a/sway/desktop/shaders/tex_external.frag b/sway/desktop/shaders/tex_external.frag
index 0703a05f..d31cc990 100644
--- a/sway/desktop/shaders/tex_external.frag
+++ b/sway/desktop/shaders/tex_external.frag
@@ -9,9 +9,20 @@ uniform vec2 size;
uniform vec2 position;
uniform float radius;
uniform bool has_titlebar;
+uniform float saturation;
+const vec3 saturation_weight = vec3(0.2125, 0.7154, 0.0721);
void main() {
- gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
+ // Saturation
+ if (saturation != 1.0) {
+ vec4 pixColor = texture2D(texture0, v_texcoord);
+ vec3 irgb = pixColor.rgb;
+ vec3 target = vec3(dot(irgb, saturation_weight));
+ gl_FragColor = vec4(mix(target, irgb, saturation), pixColor.a) * alpha;
+ } else {
+ gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
+ }
+
if (!has_titlebar || gl_FragCoord.y - position.y > radius) {
vec2 corner_distance = min(gl_FragCoord.xy - position, size + position - gl_FragCoord.xy);
if (max(corner_distance.x, corner_distance.y) < radius) {
diff --git a/sway/desktop/shaders/tex_rgba.frag b/sway/desktop/shaders/tex_rgba.frag
index 95f58987..2a9dbccb 100644
--- a/sway/desktop/shaders/tex_rgba.frag
+++ b/sway/desktop/shaders/tex_rgba.frag
@@ -7,9 +7,20 @@ uniform vec2 size;
uniform vec2 position;
uniform float radius;
uniform bool has_titlebar;
+uniform float saturation;
+const vec3 saturation_weight = vec3(0.2125, 0.7154, 0.0721);
void main() {
- gl_FragColor = texture2D(tex, v_texcoord) * alpha;
+ // Saturation
+ if (saturation != 1.0) {
+ vec4 pixColor = texture2D(tex, v_texcoord);
+ vec3 irgb = pixColor.rgb;
+ vec3 target = vec3(dot(irgb, saturation_weight));
+ gl_FragColor = vec4(mix(target, irgb, saturation), pixColor.a) * alpha;
+ } else {
+ gl_FragColor = texture2D(tex, v_texcoord) * alpha;
+ }
+
if (!has_titlebar || gl_FragCoord.y - position.y > radius) {
vec2 corner_distance = min(gl_FragCoord.xy - position, size + position - gl_FragCoord.xy);
if (max(corner_distance.x, corner_distance.y) < radius) {
diff --git a/sway/desktop/shaders/tex_rgbx.frag b/sway/desktop/shaders/tex_rgbx.frag
index 4a8b3756..b31c1bfd 100644
--- a/sway/desktop/shaders/tex_rgbx.frag
+++ b/sway/desktop/shaders/tex_rgbx.frag
@@ -7,9 +7,19 @@ uniform vec2 size;
uniform vec2 position;
uniform float radius;
uniform bool has_titlebar;
+uniform float saturation;
+const vec3 saturation_weight = vec3(0.2125, 0.7154, 0.0721);
void main() {
- gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
+ // Saturation
+ if (saturation != 1.0) {
+ vec3 irgb = texture2D(tex, v_texcoord).rgb;
+ vec3 target = vec3(dot(irgb, saturation_weight));
+ gl_FragColor = vec4(mix(target, irgb, saturation), 1.0) * alpha;
+ } else {
+ gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
+ }
+
if (!has_titlebar || gl_FragCoord.y - position.y > radius) {
vec2 corner_distance = min(gl_FragCoord.xy - position, size + position - gl_FragCoord.xy);
if (max(corner_distance.x, corner_distance.y) < radius) {
diff --git a/sway/meson.build b/sway/meson.build
index 85bd04ff..461fee87 100644
--- a/sway/meson.build
+++ b/sway/meson.build
@@ -73,6 +73,7 @@ sway_sources = files(
'commands/mark.c',
'commands/max_render_time.c',
'commands/opacity.c',
+ 'commands/saturation.c',
'commands/include.c',
'commands/input.c',
'commands/layout.c',
diff --git a/sway/sway.5.scd b/sway/sway.5.scd
index a245ae14..800c3b2a 100644
--- a/sway/sway.5.scd
+++ b/sway/sway.5.scd
@@ -767,6 +767,11 @@ The default colors are:
Adjusts the opacity of the window between 0 (completely transparent) and
1 (completely opaque). If the operation is omitted, _set_ will be used.
+*saturation* [set|plus|minus] <value>
+ Adjusts the saturation (Digital Vibrance) of the window between 0 (black and
+ white) and 2 (over saturated which is suited for some FPS games) while 1 is
+ the default saturation. If the operation is omitted, _set_ will be used.
+
*tiling_drag* enable|disable|toggle
Sets whether or not tiling containers can be dragged with the mouse. If
_enabled_ (default), the _floating_mod_ can be used to drag tiling, as well
diff --git a/sway/tree/container.c b/sway/tree/container.c
index a2aa130b..684304c8 100644
--- a/sway/tree/container.c
+++ b/sway/tree/container.c
@@ -40,6 +40,7 @@ struct sway_container *container_create(struct sway_view *view) {
c->pending.layout = L_NONE;
c->view = view;
c->alpha = 1.0f;
+ c->saturation = 1.0f;
c->corner_radius = config->corner_radius;
if (!view) {