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-rw-r--r--sway/desktop/shaders/tex_rgba.frag18
1 files changed, 18 insertions, 0 deletions
diff --git a/sway/desktop/shaders/tex_rgba.frag b/sway/desktop/shaders/tex_rgba.frag
new file mode 100644
index 00000000..1886fab4
--- /dev/null
+++ b/sway/desktop/shaders/tex_rgba.frag
@@ -0,0 +1,18 @@
+precision mediump float;
+varying vec2 v_texcoord;
+uniform sampler2D tex;
+uniform float alpha;
+
+uniform vec2 size;
+uniform vec2 position;
+uniform float radius;
+
+void main() {
+ gl_FragColor = texture2D(tex, v_texcoord) * alpha;
+ vec2 corner_distance = min(gl_FragCoord.xy - position, size + position - gl_FragCoord.xy);
+ if (max(corner_distance.x, corner_distance.y) < radius) {
+ float d = radius - distance(corner_distance, vec2(radius));
+ float smooth = smoothstep(-1.0f, 0.5f, d);
+ gl_FragColor = mix(vec4(0), gl_FragColor, smooth);
+ }
+}