diff options
Diffstat (limited to 'sway/desktop/shaders/tex.frag')
-rw-r--r-- | sway/desktop/shaders/tex.frag | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/sway/desktop/shaders/tex.frag b/sway/desktop/shaders/tex.frag new file mode 100644 index 00000000..3f529137 --- /dev/null +++ b/sway/desktop/shaders/tex.frag @@ -0,0 +1,36 @@ +/* enum wlr_gles2_shader_source */ +#define SOURCE_TEXTURE_RGBA 1 +#define SOURCE_TEXTURE_RGBX 2 +#define SOURCE_TEXTURE_EXTERNAL 3 + +#if !defined(SOURCE) +#error "Missing shader preamble" +#endif + +#if SOURCE == SOURCE_TEXTURE_EXTERNAL +#extension GL_OES_EGL_image_external : require +#endif + +precision mediump float; + +varying vec2 v_texcoord; + +#if SOURCE == SOURCE_TEXTURE_EXTERNAL +uniform samplerExternalOES tex; +#elif SOURCE == SOURCE_TEXTURE_RGBA || SOURCE == SOURCE_TEXTURE_RGBX +uniform sampler2D tex; +#endif + +uniform float alpha; + +vec4 sample_texture() { +#if SOURCE == SOURCE_TEXTURE_RGBA || SOURCE == SOURCE_TEXTURE_EXTERNAL + return texture2D(tex, v_texcoord); +#elif SOURCE == SOURCE_TEXTURE_RGBX + return vec4(texture2D(tex, v_texcoord).rgb, 1.0); +#endif +} + +void main() { + gl_FragColor = sample_texture() * alpha; +} |