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Diffstat (limited to 'sway/desktop/shaders/quad_round_tl.frag')
-rw-r--r--sway/desktop/shaders/quad_round_tl.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/sway/desktop/shaders/quad_round_tl.frag b/sway/desktop/shaders/quad_round_tl.frag
index 6fd0119c..758fece9 100644
--- a/sway/desktop/shaders/quad_round_tl.frag
+++ b/sway/desktop/shaders/quad_round_tl.frag
@@ -8,7 +8,7 @@ uniform float radius;
void main() {
vec2 q = abs(gl_FragCoord.xy - position - size) - size + radius;
- float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius;
+ float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius;
float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, distance);
gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
}